Chat "Room" v3

If it doesn't fit elsewhere, it should go here
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jwright159
Posts: 442
Joined: 20 Nov 2013, 22:26

Post » 17 Aug 2015, 00:04

Can someone please post a link to Terrorism Simulator? The one on the wiki doesn't work (at least for me, but it might be my school system), and my brother wants it badly.

Edit: New page. Yay. Terrorism.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 17 Aug 2015, 00:16

jwright159 wrote:it might be my school system
Of all places to look up Terrorism Simulator

YOUR SCHOOL

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 17 Aug 2015, 01:04

MagicPillow wrote:So apparently there was one gif that I showed off in the Steam chat, but not on the actual forums.
Image
The font is temporary; I'll be improving it later on.

Any suggestions?
Image
some of this action

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 17 Aug 2015, 21:41

Are you meaning for there to have extra lives or just random carts you can jump into from out of the on you're in?

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 17 Aug 2015, 22:43

random carts

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 18 Aug 2015, 05:43

I see. That'd be pretty cool.

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SasukeVip
Posts: 23
Joined: 05 Aug 2015, 17:37

Post » 18 Aug 2015, 07:13


Does everyone know about this?

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 18 Aug 2015, 08:01

I have personally never seen it before, but it looks a lot like it wasn't very efficient in the targeting or placement of portal openings and exits. A refined Mario game with unrefined Portal physics basically.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 22 Aug 2015, 02:14

Pokemon Stadium x Mortal Kombat was announced a few hours ago. Looks like you'll actually be fighting like you do in the show or at least somewhat similar to it. I don't know why they put in Cosplay Shitichu but it's a character

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Sky
Posts: 1246
Joined: 08 Mar 2012, 04:35

Post » 22 Aug 2015, 04:41

That's been announced for a while; the big news is that it's coming to Wii U!

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 22 Aug 2015, 04:59

Pikachu Libre is all I needed to convince me that I want this.

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 24 Aug 2015, 02:12

oops meant to post this here
MM102 wrote:

result from my stream
actually I don't think I ever posted about it here but I've been planning a game project so yeah
It is rather ambitious however so no promises
Image
the subtle gradient is to protect stolen art and stuff

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MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59

Post » 24 Aug 2015, 06:24

I've been working on the shop a little bit recently.
Image

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 24 Aug 2015, 23:45

MagicPillow wrote:I've been working on the shop a little bit recently.
Image
needs more shayman costumes

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 25 Aug 2015, 02:18

Coming Maybe.

Well now I'm anticipating something... damn. Good luck and stuffs.

thunderfapper
Posts: 566
Joined: 03 Feb 2012, 06:35

Post » 25 Aug 2015, 20:30

Are any of you headed to PAX prime this year?

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constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 25 Aug 2015, 22:50


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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 31 Aug 2015, 16:41


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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 01 Sep 2015, 04:25

Welcome to the warp flat zone!

Also: I think it's pretty noteworthy that we're not getting a Nintendo Direct this (coming) month.
Reasons: Nintendo has released plenty of info on upcoming games, such as release dates and new gameplay demos at whatever gaming event occurred recently. There's also the shovel knight amiibo and the regular-sized US N3DS bundles which were announced over the past few days, which probably would have been highlights of the Direct.
(Not to mention that we don't have a new president to direct Directs yet.)

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Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48

Post » 01 Sep 2015, 06:17

I'd rather get a regular N3DS as long as it's not from a bundle. Most likely that's possible.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 01 Sep 2015, 16:15

I think the reason why they haven't done a Nintendo Direct is because the great Iwata has passed away and they're trying to find a way to live up to his legacy... (in case you don't understand Iwata hosted almost all of the directs, just replacing him with anyone or doing a new one so soon would be kinda disrespectful.)

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 02 Sep 2015, 02:36

I'm aware that Iwata hosted all of the directs; he would almost always be first on-screen.

Also: This popped up:

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 02 Sep 2015, 04:02


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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 04 Sep 2015, 05:07


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Technochips
Posts: 582
Joined: 12 Mar 2015, 16:05

Post » 05 Sep 2015, 22:57

this is my 200th post yeeey

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 05 Sep 2015, 23:06

Julien12150 wrote:this is my 200th post yeeey
Riveting

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Sep 2015, 05:34

The RNG
you broke it

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 06 Sep 2015, 07:00

I also just learned that the number is a card held up by g&w, not just a floating number box. The things you notice or don't notice are often very surprising.

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 07 Sep 2015, 01:08


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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 07 Sep 2015, 06:53

I'm pretty sure that's old by now, but it's always cool to find a glitch that lags the game out.

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 07 Sep 2015, 07:06

The point is that I did it with all four koopas

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Cake
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Joined: 06 Mar 2012, 03:29

Post » 07 Sep 2015, 16:33


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Technochips
Posts: 582
Joined: 12 Mar 2015, 16:05

Post » 07 Sep 2015, 17:33

I made a dark theme for this forum here
Need Stylish for firefox and chrome

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jwright159
Posts: 442
Joined: 20 Nov 2013, 22:26

Post » 07 Sep 2015, 17:37

Ooo! Very nice! I like all the blues and reds!

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constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 07 Sep 2015, 19:19

You... You sir/mam are a godsend to a nighttime worker like I.

On an unrelated note, you know that feeling? That feeling of "Oh... Okay..." levels of disappointment? Where you really want to cry but know it's one of those things that doesn't warrant it?
Image And then the next day I dropped a mini-pizza I was about to microwave on the floor... So I had to use another... ; - ;

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jwright159
Posts: 442
Joined: 20 Nov 2013, 22:26

Post » 07 Sep 2015, 19:30

That looks like an invalid texture path.

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constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 07 Sep 2015, 19:44

I know it is, but I have no idea why it's happening. I'm guessing it's something to do with the QC (I had to make it separate from the itemtest compiler because for unspecified and unfixable reasons it won't generate a .mdl.)

Code: Select all

// Created by Crowbar 0.29.0.0

$ModelName "Pyrociter.smd"

$BodyGroup "body"
{
	studio "Pyrociter.smd"
}



$SurfaceProp "metal"

$Contents "solid"

$MaxEyeDeflection 90

$MostlyOpaque

$CDMaterials "models\player\items\pyro\0x04d07915\pyrociter\"
$CDMaterials ""

$TextureGroup "skinfamilies"
{
	{
	    "models\player\items\pyro\0x04d07915\pyrociter\Pyrociter_red.vmt"
	}
	{
		"Pyrociter_red.vmt"
	}
	{
	    "models\player\items\pyro\0x04d07915\pyrociter\Pyrociter_red.vmt"
	}
	{
		"Pyrociter_blue.vmt"
	}
	{
	    "models\player\items\pyro\0x04d07915\pyrociter\Pyrociter_red.vmt"
	}
	{
		"Pyrociter_secondary.vmt"
	}
}

$Attachment "muzzle" "weapon_bone" 0.64 2.35 58.05 rotate -81.92 -90 90
$Attachment "pedestal_0" "weapon_bone" 0.64 1.88 23.65 rotate -90 -90 0
$Attachment "unusual_0" "weapon_bone" 0.64 1.1 67.18 rotate -81.92 -90 90
$Attachment "unusual_1" "weapon_bone" 0.64 2.97 54.69 rotate -81.92 -90 90
$Attachment "unusual_2" "weapon_bone" 0.64 4.27 46.2 rotate -90 0 0
$Attachment "unusual_3" "weapon_bone" 0.64 4.27 28.84 rotate -90 0 0
$Attachment "unusual_4" "weapon_bone" 0.64 4.27 13.88 rotate -90 0 0
$Attachment "unusual_5" "weapon_bone" 0.64 2.24 -2.13 rotate -73.33 90 -90
$Attachment "icon_camera" "weapon_bone" 54.64 -4.04 73.71 rotate 30.89 176.64 65.09

$CBox 0 0 0 0 0 0

$BBox -16.037 -9.678 -17.845 69.1 8.725 8.328

$BoneMerge "weapon_bone"
$BoneMerge "c_weapon_stattrack"


$Sequence "idle" {
	"idle.smd"
	fadein 0.2
	fadeout 0.2
	fps 30
}

$CollisionModel "Pyrociter.smd"
{
	$mass 1
	$inertia 1
	$damping 0
	$rotdamping 0

}
There are three textures, two are the team colours and one is for the glow-y bits.

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jwright159
Posts: 442
Joined: 20 Nov 2013, 22:26

Post » 07 Sep 2015, 20:04

Hmm, well, I could never get valve models to import, so I've no clue. I literally am just downloading SFM now.

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Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44

Post » 08 Sep 2015, 19:55

Image
I've had this this situation in mind for some time now and wanted to ask you guys for your opinion on this:
What would happen to the stick if we were to move the two portals towards each other?

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18

Post » 08 Sep 2015, 20:31

It would. Collide with itself and stop them from moving closer.

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Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44

Post » 08 Sep 2015, 21:54

But as the portals arent connected with the stick in any way, the stick cant just make the portals stop, can it?

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OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11

Post » 08 Sep 2015, 22:04

The stick would crush itself, as much as it could at least.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 09 Sep 2015, 03:52

OrbitalBlueprint wrote:The stick would crush itself, as much as it could at least.
The most valid explanation.
(Basically, the stick would continuously crush itself, or at least to an equivalent length to the space between the portals.)

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Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 09 Sep 2015, 04:33

I'm pretty sure people aren't including the fact that it would "fold" just like the space it's going through has. At least from what I've learned wormholes (aka portals) are like a piece of paper folded over with a pencil shoved straight through.

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HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18

Post » 09 Sep 2015, 17:30

It would cause the world to crash 'cause it's impossible

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OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11

Post » 09 Sep 2015, 19:35

Thanks, Tecminer.

Maybe this was his intention all along?

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Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44

Post » 09 Sep 2015, 20:35

Welp, it seems whenever I try to start a conversation, I end up destroying the universe :/

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constachugga
Posts: 197
Joined: 30 May 2012, 04:49

Post » 09 Sep 2015, 20:44

Replace "universe" with "social life" and you'll have me in a nutshell.

; - ;

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rokit
Posts: 2095
Joined: 03 Feb 2012, 00:47

Post » 10 Sep 2015, 23:17

h
Last edited by rokit on 19 Sep 2015, 18:48, edited 1 time in total.

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Sašo
Stabyourself.net
Posts: 1439
Joined: 06 Jan 2012, 12:07

Post » 11 Sep 2015, 15:48

jwright159 wrote:Can someone please post a link to Terrorism Simulator? The one on the wiki doesn't work (at least for me, but it might be my school system), and my brother wants it badly.

Edit: New page. Yay. Terrorism.
For the occassion I put the original page up.

http://guegan.de/terrorismsimulator2014/