Chat "Room" v2

If it doesn't fit elsewhere, it should go here
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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 06 Apr 2014, 17:42

Last time my Macbook lost battery power it started up with nothing open so you should be okay.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 17:43

@MM102
That's not it.
At all.


...



I was trying to find him a freakin present, okay?

Edit: Ninja'd
Thank you Idiot, you have relieved so much stress.

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 06 Apr 2014, 17:44

Calm down it was a joke

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 17:46

But that stuff is a serious thing.

I couldn't tell if it was a joke or not, I was nervous.

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Trist3D
Posts: 635
Joined: 08 Jan 2013, 06:31

Post » 06 Apr 2014, 19:57

Nervous that he would find out about your porn usage?

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Vakema123
Posts: 413
Joined: 26 Jan 2014, 21:24

Post » 06 Apr 2014, 19:59

Trist3D wrote:Nervous that he would find out about your porn usage?
Trist is really with the conversation today.

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Doormat
Posts: 246
Joined: 20 Aug 2013, 02:33

Post » 06 Apr 2014, 20:23

My friend Dav999 is making forum software, and we could use translators for it. PM me or Dav if you're interested, and I'll add you to a list, and PM you when we need a translation.

Translators:
Dav999: Dutch
Hans1998: Spanish
HugoBDesigner: Brazilian Portuguese

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Dav999
Posts: 64
Joined: 11 Jul 2013, 16:43

Post » 06 Apr 2014, 20:32

I must add that it's currently at 586 strings to translate.

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Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10

Post » 06 Apr 2014, 22:05

alesan99 wrote:OFFTOPIC ALERT
Image
Gosh, I just can't focus on making only one game
Will you be planning on releasing this? It looks great so far! :D

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alesan99
Posts: 2345
Joined: 30 May 2013, 21:42

Post » 06 Apr 2014, 23:53

Mari0Maker wrote:
alesan99 wrote:OFFTOPIC ALERT
Image
Gosh, I just can't focus on making only one game
Will you be planning on releasing this? It looks great so far! :D
I am going to release it once I add more stuff.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 07 Apr 2014, 02:29

I just swapped from 50cc to 100cc in Super Mario Kart, and here are my impressions:
It's really, really hard. Not only is the steering completely different, (which is no bad thing, it's just hard to get used to) but hitting a computer has never been more difficult. The computers also have their own 'special' items, the only ones that they receive, and will throw them at you whenever possible. Luckily, no one's item is the red shell, something that you never have to defend against in this game.
The blue shell? Completely gone. It wasn't in the series yet.
That being said, it's still a great game- a little limited by it's time, but catchy.
And for the life of me, I cannot do the ghost houses.

I can only imagine the difficulty on Rainbow Road.
Speaking of which, MK8 Nitro Rainbow Road FTW!

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Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48

Post » 07 Apr 2014, 06:27

Well, I got started on my Portal 2 to Mari0 mappack, aka Mari0: The Return. Hugo's helping me with the graphical stuff. Here's the intro scene:

http://i.imgur.com/2MrCDOF.png

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 07 Apr 2014, 07:23

So apparently this is a thing

This is a fanmade game/demo/whatever but oh my god if this was an actual game I'd buy this instantly.
It's the first DBZ fighting game that looks seriously fun since DBZ Budokai 2.
(and yes I know it's made in that Mugen engine or whatever)

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TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 07 Apr 2014, 16:01

idiot9.0 wrote:So apparently this is a thing
*video*
This is a fanmade game/demo/whatever but oh my god if this was an actual game I'd buy this instantly.
It's the first DBZ fighting game that looks seriously fun since DBZ Budokai 2. Budokai 3 is better.
(and yes I know it's made in that Mugen engine or whatever)
I just tried the sample, and...it's not bad, but it's a lot more clunkier than i thought it would be, chaining specials and generally any non-basic combo is hard, a lot harder than almost any MUGEN fighting game i've ever played(non-MUGEN ones too), almost to the point where i'd say the team should work on this aspect A LOT.

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 07 Apr 2014, 19:40

Turtle95 wrote:Well, I got started on my Portal 2 to Mari0 mappack, aka Mari0: The Return. Hugo's helping me with the graphical stuff. Here's the intro scene:

http://i.imgur.com/2MrCDOF.png
Look neat! I wonder how you will handle the intro.

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Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22

Post » 07 Apr 2014, 20:11

Flutter Skye wrote:Cave Story Spoilers Below V
Image
I'm
Gonna
Save
Curly
*Replays the game*
I did that too. It doesn't make sense how you can't get the tow rope after getting the booster, and why does taking the booster make Professor Booster die when he otherwise wouldn't?

Time to add a really complicated Curly enemy to mari0 to help you blast everything.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 07 Apr 2014, 23:03

The album's almost done... here's a preview :)
This is why I've been away for a while by the way, if anyone's wondering.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 08 Apr 2014, 04:29

Well, I think soon or not, we will have a Chat Room v3, Look at the pages.

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HugoBDesigner
Posts: 2190
Joined: 19 Sep 2012, 02:23

Post » 08 Apr 2014, 04:57

It'll probably happen on the count down to 100th page, just like last time:

"Ten"... "Nine"... "Eight"... "Saso: Zero".

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 08 Apr 2014, 05:03

Just don't act like a douche and there won't be a need for a third chat room.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 08 Apr 2014, 05:54

renhoek wrote:Just don't act like a douche and there won't be a need for a third chat room.
Exactly.
But I was excited for a third chat room...

Anyways, if no one counted down and no one makes the 100th page a good deal, then we just might reach page 200.

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TurretBot
Posts: 4413
Joined: 15 Mar 2012, 23:18

Post » 08 Apr 2014, 06:58

on page 199 saso will start chat "room" v4

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samkostka
Posts: 289
Joined: 17 Feb 2012, 04:42

Post » 08 Apr 2014, 16:57

What's the big deal about getting 100 pages?

It's an achievement that doesn't matter, on something that doesn't matter, on something that mostly doesn't matter.

whoop-de-doo.

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LightningFire
Posts: 1829
Joined: 10 Mar 2012, 17:24

Post » 08 Apr 2014, 21:20

Why are you guys even arguing about it? Just let nature do its job.
And by nature I mean Saso.
Last edited by LightningFire on 08 Apr 2014, 22:14, edited 1 time in total.

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Sašo
Stabyourself.net
Posts: 1447
Joined: 06 Jan 2012, 12:07

Post » 08 Apr 2014, 21:24

I'll make a new one when I feel like it.

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Doormat
Posts: 246
Joined: 20 Aug 2013, 02:33

Post » 08 Apr 2014, 21:45

LightningFire wrote:Just let nature do it's job.
I fucking hate you. (jk)

Anyways, it seems like no-one else is interested in translations for DavBB. Oh well.

Python
Posts: 11
Joined: 08 Apr 2014, 21:50

Post » 08 Apr 2014, 21:52

Hi Guys.
Probably some people will remember me from the Stabyourself chat.

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Sky
Posts: 1286
Joined: 08 Mar 2012, 04:35

Post » 08 Apr 2014, 22:41

Smash Direct in T minus 80 minutes... I think I'm gonna explode before then...

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Jackostar10000
Posts: 417
Joined: 17 Jun 2012, 12:06

Post » 08 Apr 2014, 22:44

should we make a smash bros hype thread in twatter. we can use it for when the direct airs.

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54

Post » 08 Apr 2014, 23:09


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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 09 Apr 2014, 01:53

Jackostar10000 wrote:should we make a smash bros hype thread in twatter. we can use it for when the direct airs.
I shoulda made one for Mario Kart 8.

Oh well

Also:
Who's that Python guy?

I'm not adding him to the birthday thread until someone explains that he was a previous contributor to the stabyourself forums.

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alesan99
Posts: 2345
Joined: 30 May 2013, 21:42

Post » 09 Apr 2014, 02:15

I have no idea where to post this, so I'll post it here.

THE NEW ENEMY.LUA FOR MARI0 SE!!
I did all of this in about 1 hour (distractions included)
Why did it take me so long you ask? Laziness.
Changelog

Code: Select all

ADDED "shothealth": integer
ADDED "stomphealth": integer
ADDED "transformtriggerobjectcollide": string   (transforms when it collides with an object)
ADDED "transformtriggerenemycollide": string   (transforms when it collides with an enemy)
ADDED "playerneardist": integer   (enemy will transform when player is this near (horizontal))
ADDED "playerneardist": array   (same as above, but you can select a region. set up array like this: [x, y, width, height])
ADDED "staticIfSeen": boolean   (becomes static when player faces the enemy)
ADDED "staticIfNotSeen": boolean   (opposite of above)
ADDED "rotatetowardsplayer": boolean   (faces player in all directions)
ADDED "nofollowspeedup": boolean   (enemy the enemy's movement is "follow" it won't speed up when the player is far)\
ADDED "transformsintorandoms": array
ADDED "transformpassedparameters": array   (parameters that get passed on once the enemy transforms)

ADDED customtimer actions:
	"reverse[PARAMETER HERE]"   (turns positive to negative and negative to positive)
	"add[PARAMETER HERE]"
	"multiply[PARAMETER HERE]"

ADDED transformtriggers: "lifetime", "playernear", "playernotnear", "seen", "notSeen"

FIXED collide with specific entity transform trigger
FIXED enemy being visible for one frame after it transformed (You won't have to make an empty frame anymore, Baf).

REMOVED transformtriggers: "collidewith"
https://www.dropbox.com/s/s2potbu3spcd7oo/enemy.lua
Last edited by alesan99 on 09 Apr 2014, 04:21, edited 3 times in total.

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HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51

Post » 09 Apr 2014, 03:30

Alesan, that's awesome, but i have a little request, make an enemy that only can be killed when fired on its back.
Also, make an option to make an enemy jump when reaching a wall (so we can follow you like a Changin' Chuck)

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alesan99
Posts: 2345
Joined: 30 May 2013, 21:42

Post » 09 Apr 2014, 03:46

Hans1998 wrote:Also, make an option to make an enemy jump when reaching a wall (so we can follow you like a Changin' Chuck)
Just make the enemy transform once it hits a wall.

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HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51

Post » 09 Apr 2014, 03:49

alesan99 wrote:Just make the enemy transform once it hits a wall.
If i do that, the health will be reset, and the enemy is going to have health.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 09 Apr 2014, 03:59

AWESOME ALESAN!

I WAS WAITING FOR THIS!

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Vakema123
Posts: 413
Joined: 26 Jan 2014, 21:24

Post » 09 Apr 2014, 04:01

imaginary cake wrote: Image
All the cool kids know what the hype is about.
Last edited by Vakema123 on 09 Apr 2014, 11:18, edited 1 time in total.

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Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00

Post » 09 Apr 2014, 04:02

All aboard the CRM hype train

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 09 Apr 2014, 04:09

Image
"customtimer": [[2,"setstatic",true],[0.0001,"setanimationtype","none"],[0.0001,"setframe",1],[2,"setstatic",false],[0.0001,"setanimationtype","frames"]],

this used to work yet it doesn't anymore

"customtimer": [[2,"setstatic",true],[2,"setstatic",false]],

this also doesn't work
would post this else where if I knew where to post it and I didn't want to mail it since alesan is the one working on enemies

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alesan99
Posts: 2345
Joined: 30 May 2013, 21:42

Post » 09 Apr 2014, 04:11

Fixed
(Everyone redownload if you want enemies to work correctly)

EDIT: forgot to post about this
You can pass parameters to the enemy your enemy transforms into!
just do this to pass on the health

Code: Select all

"transformpassedparameters": ["health"]

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 09 Apr 2014, 04:40

Not to go off-topic
but I came across the origin of randomness in the chat room earlier this year
Image

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 09 Apr 2014, 04:43

I found that a while back as well yet held my tongue.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 09 Apr 2014, 04:55

Why?
It isn't that bad or anything.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 09 Apr 2014, 06:47

10000000000
In binary I mean
Image
(actually I have gotten up to 4096 but this game is really fun if you haven't tried it out here you go ;)
Anyway hi I'm back I was away most of the past 3 weeks because I made a thing.
Image

(Thanks to Saulo for this FREAKING AMAZING album art)
"A thing" yep that's all I have to say Sooo it's an album and it's a mix of piano/jazz and video game music. I hope you guys enjoy it. This has been such a great experience. i still can't believe I actually did it. Soooo happy right now I can't even explain it :D
Anyways if you really like what you hear there's 4 more tracks (and A SURGE OF HAPPINESS RADIATING OFF OF ME) that you can get if you buy it. friggin tryhards begging for money
Criticism, comments, and support would be really cool. This is a huge accomplishment. tryhard Thanks so much for all that you guys have done already too.

Anyway, it's great to be back. You all seem awesome like always. It's almost 1am here and I'm exhausted from being a fucking tryhard you tryhard so I'm gonna go to bed and hope this post doesn't sound like I'm high
I'm not
Just very, very tired

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Sky
Posts: 1286
Joined: 08 Mar 2012, 04:35

Post » 09 Apr 2014, 06:55

Congratulations on finishing this! You should be proud!

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HugoBDesigner
Posts: 2190
Joined: 19 Sep 2012, 02:23

Post » 09 Apr 2014, 19:47

Completely random subject in a completely random time:

Is there any way of saving source-edited sites on my computer? I mean, not the website file like "Right click > Save As". I wanted to make it so whenever I open a certain page it already shows up the edited source. Oh, and I'm talking about Chrome. If there were a plugin or something that'd be awesome!

And, before you ask, it is just to make me quicker while doing things. For example, in LÖVE forums there is no "View unread posts" link, but it can be changed really easily. Just because I want to feel like a hacker or something (joke).

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 09 Apr 2014, 19:55

I'm not aware of any extension that does this, but I think you can try using Stylish to add css and Grease/TamperMonkey to add js to any page.

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HugoBDesigner
Posts: 2190
Joined: 19 Sep 2012, 02:23

Post » 09 Apr 2014, 20:26

By "js", you mean some language other than HTML? I don't get the "js" part (and, to be honest, not much of the rest).

Also, your next post is your 1000th post, so make it xpecial!
I wrote "xspecial" on purpose. Read it by making a "sh" (like in shame) sound on the "x")

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alesan99
Posts: 2345
Joined: 30 May 2013, 21:42

Post » 09 Apr 2014, 20:55

HugoBDesigner wrote:By "js", you mean some language other than HTML?
Pretty sure js means Java Script

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 09 Apr 2014, 20:56

Yeah, it's the scripting language you can use to manipulate webpages.
Css is just a styling language for webpages.(A webpage without css look sort of like a standard word document)
GreaseMonkey(Firefox extension) and Tampermonkey(Chrome extension) can run custom Js on the pages you want.
Stylish(Chrome/Firefox extension) do that, but for Css instead.

Also thanks for noticing, I will make this 1000th post special by ... not doing anything special ! :D
(Jk, If I'm not too lazy, I might change my avatar)