Chat "Room" v2

If it doesn't fit elsewhere, it should go here
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MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59

Post » 04 Apr 2014, 05:56

I would love to see more yoshi and shyguy colors.
Particularly cyan...

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 04 Apr 2014, 06:36

I forgot to mention Shy Guy colors.
Maybe we can have Koopa colors.
And Birdo colors.
Otherwise, it's just a dream.

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 04 Apr 2014, 07:19

MM102 wrote:
imaginary cake wrote: That's exactly why I love him.
He's OP
fixed*
(okay maybe he is not completely unbalanced but you get my point)
He has to be OP in some form. When I'm the only Rosalina in an online match going against at least 3 Metal Marios, there's something wrong there. I've never seen a room with more than 2 of any given character other than Metal Mario. (Or Miis, but they don't count.) And this happens way too often.

Off topic, I see that Camewel and Turret are banned again. This made me wonder who has been banned the most on this forum without ever being permabanned. I kind of want to see a chart on that or something.

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LightningFire
Posts: 1829
Joined: 10 Mar 2012, 17:24

Post » 04 Apr 2014, 13:42

He's not OP actually. Even if he is a small heavyweight, his karts are still going to be the same size, and are bound to have the same stats.
I mean sure you can't go in a single online match without there being at least a single Metal Mario, but that's pretty much the same thing with Miis. Maybe a lot of people just like the fact of a heavyweight Mario.

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 04 Apr 2014, 15:02

while were at it lets add...
(imho, I have no problem with the characters there choosing for the most part)

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 04 Apr 2014, 15:18

I vote for Mario, Luigi, Yoshi, Toad, Rosalina and Peech.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 04 Apr 2014, 15:58

idiot9.0 wrote: He has to be OP in some form. When I'm the only Rosalina in an online match going against at least 3 Metal Marios, there's something wrong there. I've never seen a room with more than 2 of any given character other than Metal Mario. (Or Miis, but they don't count.) And this happens way too often.
Yeah, my next choice would be Rosalina because not a lot of people play as her.
It annoys me too that there isn't greater character diversity online.

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Doormat
Posts: 246
Joined: 20 Aug 2013, 02:33

Post » 04 Apr 2014, 16:29

Proof I have too much free-time:
Image

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54

Post » 04 Apr 2014, 16:34

Image
I'm so happy.

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LightningFire
Posts: 1829
Joined: 10 Mar 2012, 17:24

Post » 04 Apr 2014, 16:44

Flutter Skye wrote:
Image
I'm so happy.
Finish it in Normal with the Best ending, and also in Hard mode then you can consider the game done.

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54

Post » 04 Apr 2014, 17:09

I finished it on Normal with the best ending. And completed the Sanctuary without any life pots.

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Doormat
Posts: 246
Joined: 20 Aug 2013, 02:33

Post » 04 Apr 2014, 17:25

I never beat Cave Story

ever

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 04 Apr 2014, 21:51

I can never get the best ending...

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 04 Apr 2014, 22:02


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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54

Post » 04 Apr 2014, 23:06

She probably just can't complete The Blood Stained Sanctuary.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 04 Apr 2014, 23:57

Why is turretbot banned?

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Dav999
Posts: 64
Joined: 11 Jul 2013, 16:43

Post » 04 Apr 2014, 23:58

SauloFX wrote:Why is turretbot banned?
Because of his post with the tiny text, if I'm not mistaken. Multiple people got banned for that.

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TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 05 Apr 2014, 00:09

About Cave Story... other than optional enhanced HD graphics and additional modes, is there any difference between the "plus" version on steam and the original version, gameplay-wise? The main game is identical, or it has some adjustment like...dunno, better controls, rebalanced exp/weapon system, etc?

On an unrelated note, do any of you guys playing TF2 care for and/or use ALL the TF2 items you have?

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 05 Apr 2014, 00:12

me actually.

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Vakema123
Posts: 413
Joined: 26 Jan 2014, 21:24

Post » 05 Apr 2014, 00:45

TheSeek wrote:About Cave Story... other than optional enhanced HD graphics and additional modes, is there any difference between the "plus" version on steam and the original version, gameplay-wise? The main game is identical, or it has some adjustment like...dunno, better controls, rebalanced exp/weapon system, etc?

On an unrelated note, do any of you guys playing TF2 care for and/or use ALL the TF2 items you have?
Now that you mention it, I don't think there is many differences. I know there is a new area in CS 3D, but not in CS+. There are easy and hard difficulties though.

And I used to play TF2, but I don't anymore. I have no use for my items, so you can have them if you want. No idea what I got though.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 05 Apr 2014, 06:45

Open this spoiler for long explanation for my prediction of Mario Kart retro tracks, as a whole.
So you know how I've been trying to predict the courses for the next Mario Kart?
Well they seemed to have kept all of the 'rules' to picking retro courses except for 1:
They're including more Mario Kart 64 tracks than any other game, topping with 4 courses from Kario Kart 64. (The last course being Yoshi valley)
(Leaving 1 course left, it's kinda sad to see Wario Stadium alone in my chart.)
For Mario Kart DS, Wii, and 7, they included 4 tracks each from the two previous games; for example, Mario Kart Wii included 4 DS and 4 GCN tracks.
However, they seemed to be wanting to include another idea the entire time:
Bringing a major focus on courses much older than the immediate ones from the previous games.
See, the 8 remaining course slots would be divided up between the older games, but N64 always had an unequal fraction of 3 or 4 courses per retro selection. Before, I just chocked it up to be MK64 love, but now I see it as that Nintendo wants the rising generation to play courses that they never have before.
I really like this change, as it means that instead of seeing a hardly-improved track from the last Mario Kart you played, you now get to see the 64's version of Rainbow Road in full (highly dynamic and awesome) glory.
On that note, Nintendo seems to be ending the 64 era of nostalgia. As there's only 1 track left, (and given that Nintendo never repeats retro tracks) there will be a larger focus on the tracks in Double Dash- and once that game's done for, they'll go for DS and so on.

They'll never drain the Super Mario Kart and Super Circuit tracks quite like that, though. See, the thing about both of those games are that the courses are entirely flat due to technical limitations. And because those courses are flat, they are generally / may be less exciting in newer games- I mean, it's good to have a few, bad to have a lot.
Point being, they'll keep bringing back 1 or 2 tracks from each of those games per Mario Kart for their uniqueness, and they're not going to run out of their supply for a long time.

So, all in all, the retro course selection will have a greater focus on past games, rather than the ones you got for your birthday 3 years ago. In addition, Mario Kart games will now start to be 'finished' one by one, with all courses being represented at one point or another- those games will no longer be represented. (They may appear in DLC, though. Repeating courses though, is not an option.) The original and GBA Mario Karts will not follow this rule for their flat design, instead being re-used continuously for a long time to come.
Open the spoiler for proof of N64 Yoshi Valley's return. (As well as GCN's Sherbet Land.)
Does anyone think I'm right?

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 05 Apr 2014, 07:18

I really do hope they do bring Yoshi valley back.
It's one of my favorite tracks to race on.

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 05 Apr 2014, 09:44

TheSeek wrote:About Cave Story... other than optional enhanced HD graphics and additional modes, is there any difference between the "plus" version on steam and the original version, gameplay-wise? The main game is identical, or it has some adjustment like...dunno, better controls, rebalanced exp/weapon system, etc.
Nothing gameplay wise changed. It's really only cosmetics that changed, plus an "official" translation. The "fan" translation of the original doesn't match up 100% compared to CS+.
It's really HD Graphics, 2 versions of remastered music, and the additional few challenge modes.
It's still a fantastic game and I'd actually recommend "Plus" over the original if you can afford it.

On the topic of Mario Kart, I enjoyed Yoshi Valley and agree it should make a return.

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Assasin-Kiashi
Posts: 643
Joined: 07 May 2012, 10:21

Post » 05 Apr 2014, 14:57

Just out of curiosity, has anyone else here watched Kill la Kill? If so did anyone like it?

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samkostka
Posts: 289
Joined: 17 Feb 2012, 04:42

Post » 05 Apr 2014, 15:16

Hi, I'm back.

Kill la kill is pretty cool, I'm about halfway through. Might not finish though, I'm starting hunter x hunter.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 05 Apr 2014, 15:42

I've seen people talk about it a lot but I never watched it.
I don't know if I should check it out since I'm not really into animes. (or dem mangos)

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Sašo
Stabyourself.net
Posts: 1439
Joined: 06 Jan 2012, 12:07

Post » 05 Apr 2014, 16:46

Assasin-Kiashi wrote:Just out of curiosity, has anyone else here watched Kill la Kill? If so did anyone like it?
I liked it. It's fun and it has some great emotional moments too.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 05 Apr 2014, 22:22

Speaking about browsers again,i learned something using google chrome
Image

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HugoBDesigner
Posts: 2183
Joined: 19 Sep 2012, 02:23

Post » 05 Apr 2014, 22:34

Remember on April 1st when I edited "stabyourself.net" source code? That's easy. Sorry, Saulo, but...

Image

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Sašo
Stabyourself.net
Posts: 1439
Joined: 06 Jan 2012, 12:07

Post » 05 Apr 2014, 22:36

You're a hacker full of messages?

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HansAgain
Posts: 1108
Joined: 03 Feb 2012, 18:51

Post » 05 Apr 2014, 22:44

Sašo wrote:You're a hacker full of messages?
And he can view your mom.

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alesan99
Posts: 2324
Joined: 30 May 2013, 21:42

Post » 05 Apr 2014, 22:59

HugoBDesigner wrote:Image
I LOVE the new twitter section. Thanks Sašo for adding it!
Image
You may want to resize the image though

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HugoBDesigner
Posts: 2183
Joined: 19 Sep 2012, 02:23

Post » 05 Apr 2014, 23:07

Don't you guys dare make me angry, or I delete this community. Forever. Get it?
HugoBDesigner wrote:Image
Remember: even Maurice respects me to the point of changing stabyourself's main page to show his löve for me:
HugoBDesigner wrote:
Image

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 05 Apr 2014, 23:39

While Hugo rules stabyourself...

Image

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alesan99
Posts: 2324
Joined: 30 May 2013, 21:42

Post » 05 Apr 2014, 23:54

Hmm I didn't know Google had a SauloFX rule. I didn't even know google had rules aside from the terms of service.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 06 Apr 2014, 00:01

Grammar error,dammit.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 04:00

I just realized that my previous post was kinda stupid.
But other related news includes GBA titles on the Wii U.
I bought/downloaded Mario and Luigi: Superstar Saga, and when the game booted up, it showed the flashy Gameboy Advance boot-up screen, then proceeded to display 'Gameboy Player'.
The thing is, the Gameboy Player was an add-on to the Gamecube to play GBA games- and at that point, I realized that this wasn't just a GBA emulator, it was a Gamecube emulator running a GBA emulator, a sign of at least some value to the Gamecube Games on the Virtual Console some day.
This gives me hope.
(That being said, I play all of my Gamecube games on my Gamecube that I still happen to have, so I'm set for that system.)

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Assasin-Kiashi
Posts: 643
Joined: 07 May 2012, 10:21

Post » 06 Apr 2014, 04:10

renhoek wrote:I've seen people talk about it a lot but I never watched it.
I don't know if I should check it out since I'm not really into animes. (or dem mangos)
It's somewhat a parody and serious simultaneously, is rly good

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 06 Apr 2014, 04:53

Well I'll check it out if I ever get the chance.

Also I'm passing on the gba virtual console titles as I think it's bull shit how they have not included multiplayer functionality.
I would have rather had it delayed than being released without it's full potential being finished.

Here's an example of what they could have done.
http://youtu.be/uWt8sTeV1ZE?t=1m33s
note: I don't actually watch this guy I only chose this video because it was the first one that came up when I searched for an example.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 06:31

I don't think that the Gameboy Player (on the Gamebube) supported multiplayer, and thus the emulation doesn't either.
Multiplayer GBA titles are just one of the things I guess I'll never experience.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 06 Apr 2014, 06:46

imaginary cake wrote:I don't think that the Gameboy Player (on the Gamebube) supported multiplayer, and thus the emulation doesn't either.
Multiplayer GBA titles are just one of the things I guess I'll never experience.
Incorrect, the game boy player does support multiplayer, take a look above the game socket and you'll see a multiplayer socket port... And also supports game cube connectivity for some reason.

But that's not my point they could have done something similar to what sega did for the sonic game gear re release multiplayer titles.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 06:55

I remember having a Gameboy Player at one point, early in my childhood, but I haven't seen it since.

Anyways, wouldn't multiplayer require additional programming to split the screen as many as 4 times?
That's a lot to manipulate in an emulator.

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 06 Apr 2014, 06:58

worth it.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 06 Apr 2014, 07:43

If an almost 10 year old console can play two 90's emulated systems at the same time,
I'm sure with the technology in the wii u it would be possible. (also the gba cables were a pain in the ass to use and when they do work there was a chance it'd disconnect and you'd have to start over again)

But I suppose if you're okay with paying for something and never being able to use the features that it was mainly intended for (see Kirby and the amazing mirror, Mario kart super circuit, and f-zero) That's okay too...

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 06 Apr 2014, 16:07

Do you guys know about the ghost glitch? It let you go through walls,you need to be big mario,then make a wall with the weight that you want,leave a block missing in the down part from the left,start running then crouch,you will slide,now you will be facing the wall,look behind you then release down button,you will go through the wall.

V Mari0 V
Last edited by SauloFX on 06 Apr 2014, 16:44, edited 1 time in total.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 06 Apr 2014, 16:17

Soulo no one knows what Mario game you're talking about because you didn't say the name.

Also I know you aren't always that good with grammar but you can't tell me you left all those spaces out by accident.

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 17:25

I have a really important question:
When a Macbook Pro runs out of battery, does it close the private windows?
Or, better:
When a Macbbook Pro has it's battery pulled out, are the windows closed?

Can someone please try this out, for the life of me?

I was using someone else's laptop to do something when the battery ran out, and I couldn't log back into their account.
Last edited by Cake on 06 Apr 2014, 17:30, edited 1 time in total.

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 06 Apr 2014, 17:29

I'm pretty sure that when you pull the battery out of a Macbook Pro the thing loses all power and shuts down therefore closing out the everything.
Exactly what do you mean by "private windows"?

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 06 Apr 2014, 17:31

Incognito mode for chrome, private windows for Firefox.
Basically, when no browser history is kept.

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alesan99
Posts: 2324
Joined: 30 May 2013, 21:42

Post » 06 Apr 2014, 17:35

OFFTOPIC ALERT
Image
Gosh, I just can't focus on making only one game