Miyamoto vs Japanese Gamers

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Pyrosaur
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Post » 16 Jul 2013, 01:40

Recently, MyNintendoNews.com posted an article about Nintendo president Shigeru Miyamoto and his belief that Japanese gamers are "quitters and don’t enjoy hard games" Here's the full article. It's certainly an interesting claim, but what I found even more amusing was the responses. You can see them in this article. Here are some examples of the responses:

“It’s because they only know how to make games for children now.”

“Who wants to play a game where if you miss one pixel on the screen it is an instant game over.”

“Certainly, you need perseverance to play on the Wii U. Holding that horribly heavy pad was just too much for me.”

Honestly, I think they blew it way out of proportion, but I'd like to know what you guys think. Are Nintendo's games too childish or too difficult? If a game is too challenging, does that really make it a bad game? Are modern gamers "too busy" to play games that require more free time?

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4matsy
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Post » 16 Jul 2013, 02:09

Pyrosaur wrote:Are Nintendo's games too childish
Naaah.

...well, okay, maybe a little. :p
Pyrosaur wrote:or too difficult?
--...
Pyrosaur wrote:Are Nintendo's games . . . too difficult?
Pyrosaur wrote:Nintendo's games . . . too difficult
Pyrosaur wrote:Nintendo . . . too difficult
Pyrosaur wrote:Nintendo
Pyrosaur wrote:difficult
kzk

grrrrrrrrrnt

pfftkeehehehehehehehehehehehe

AAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

*continues rolling with laughter for a good 15 minutes*

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zorua7551
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Post » 16 Jul 2013, 02:11

mostly people use the first exaple of the responce. i see it everywhere on chat rooms, fourms ect. and i clearly dont unsderstand what is so child ish about the game.

I JUST DONT GET IT they also complain about a game like saying its stupid or childish when REALLY its not

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Kexaihami
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Post » 16 Jul 2013, 02:13

zorua7551 wrote:mostly people use the first exaple of the responce. i see it everywhere on chat rooms, fourms ect. and i clearly dont unsderstand what is so child ish about the game.

I JUST DONT GET IT
The childish part is the difficulty

OR PERHAPS THE LACK THEREOF

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zorua7551
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Post » 16 Jul 2013, 02:15

Kexaihami wrote:
zorua7551 wrote:mostly people use the first exaple of the responce. i see it everywhere on chat rooms, fourms ect. and i clearly dont unsderstand what is so child ish about the game.

I JUST DONT GET IT
The childish part is the difficulty

OR PERHAPS THE LACK THEREOF
no they just retardedly do it when its not

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Kexaihami
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Post » 16 Jul 2013, 02:16

zorua7551 wrote:
Kexaihami wrote:
zorua7551 wrote:mostly people use the first exaple of the responce. i see it everywhere on chat rooms, fourms ect. and i clearly dont unsderstand what is so child ish about the game.

I JUST DONT GET IT
The childish part is the difficulty

OR PERHAPS THE LACK THEREOF
no they just retardedly do it when its not
Nintendo needs to be harder. You just need to be better, faster, stronger.

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zorua7551
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Post » 16 Jul 2013, 02:19

i know but literally dont put it at a difficulty that can get completely fruststrating like cat mario for an example. that game pissed me off cuz theres all kinds of traps that you cant notice before you relise your DEAD and lost a life

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Kexaihami
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Post » 16 Jul 2013, 02:24

zorua7551 wrote:i know but literally dont put it at a difficulty that can get completely fruststrating like cat mario for an example. that game pissed me off cuz theres all kinds of traps that you cant notice before you relise your DEAD and lost a life
Cat Mario is a game for coffee breaks.

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zorua7551
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Post » 16 Jul 2013, 02:25

Kexaihami wrote:
zorua7551 wrote:i know but literally dont put it at a difficulty that can get completely fruststrating like cat mario for an example. that game pissed me off cuz theres all kinds of traps that you cant notice before you relise your DEAD and lost a life
Cat Mario is a game for coffee breaks.
and a game for if u want to throw the computer oustide the window but lest not get off topic here though

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zorua7551
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Post » 16 Jul 2013, 02:30

any way still the game might not lack any hard levels or gameplay ethier and the game can be quite good. in fact games that suck are usaly all over the place than the new games

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Pyrosaur
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Post » 16 Jul 2013, 02:40

Cat Mario isn't an official Nintendo game. You don't know that, right?

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zorua7551
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Post » 16 Jul 2013, 02:45

Pyrosaur wrote:Cat Mario isn't an official Nintendo game. You don't know that, right?
no i know that cat mario wasnt made by nintendo duhh. ever heard of the new super mario 3d world coming for the wii U? its not really going to be bsed on cat mario but if it did somehow get to that point, we are screwed

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TheJonyMyster
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Post » 16 Jul 2013, 03:08

Every game is good and fine the way it is, and if you don't like the game, don't ask them to fix it, play something else.

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Kexaihami
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Post » 16 Jul 2013, 03:10

Or mod it like you're Barack Flobama.

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Qcode
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Post » 16 Jul 2013, 03:19

TheJonyMyster wrote:Every game is good and fine the way it is, and if you don't like the game, don't ask them to fix it, play something else.
I'd say this is true, but only to an extent. If a developer makes the most amazing game ever created but only works on 1% of computers, then that game isn't fine. It should be fixed.
Though you're probably talking about design, I still wanted to point that out.

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zorua7551
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Post » 16 Jul 2013, 03:23

Qcode wrote:
TheJonyMyster wrote:Every game is good and fine the way it is, and if you don't like the game, don't ask them to fix it, play something else.
I'd say this is true, but only to an extent. If a developer makes the most amazing game ever created but only works on 1% of computers, then that game isn't fine. It should be fixed.
Though you're probably talking about design, I still wanted to point that out.
so your saying the game isnt fine cuz it only works on one thing? yea i agree on that one that would definally mean it needed to be fixed

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renhoek
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Post » 16 Jul 2013, 04:28

Actually I think nintendo games are still very hard (world 9 in nsmbu was a bitch) and I don't think a game needs to have game overs or lives to be hard (look at super meat boy) The problem is people find older games harder because they were young and had no idea how they worked properly, any one who's play smb should get the idea, if you can remember the first time you played 1-1 how long did it take you to beat it?

Did you know that there was a warp pipe? Did you know there's a run button? Did you know you could shoot fireballs? Did you know there's a time limit? Did you know there's lives? Did you know there's game overs? Did you know there's a hidden one up at the begging of the level?

Now compare it to how you play now
How many times have you beaten 1-1 in less than 100 seconds? Or how long does it take you to reach world 4's warp zone to world 8?

Games aren't getting easier you're just more experienced at games, think about it if the past you picked up a modern game do you think they'd have as easy a time as you do now?

Though the one thing I don't like is the "Died too many times? Here let us beat the level!" option they've been pushing (or it can be seen as a good thing too as it discourages you to die so many times because you have to die 10 times to see it in the first place making you think you suck at the game).
My Brother's opinion on this thing is that it's like having someone else watch you play and seeing you die so many times they take it over for you to beat it.

Camewel
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Post » 16 Jul 2013, 12:53

Ren, that's all well and good until you realise that it doen't hold at all. If, right now, I was to go play NSMB, I could probably beat the final boss without dying more than a few times. If I was to go play SMB, I might get a game over before reaching the final boss. The NES generation of games were harder.

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TheJonyMyster
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Post » 16 Jul 2013, 15:00

Well, if you start at the final boss, that's completely different then playing from the start. Unless that was just a mistake in the typing.
Also, I would actually die a lot on that level.

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renhoek
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Post » 16 Jul 2013, 15:39

It really depends on what game you're playing.

For example I think this level in NSMBU is harder than any level I've played in smb.
but
I believe every level in smb is harder than nsmb2
as you said the boss in smb1 is harder than the boss in NSMB.
smb
NSMB (was going to use mega mushroom footage but I couldn't find one that was good quality.)

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zorua7551
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Post » 16 Jul 2013, 16:00

well the final boss in mario & luigi bowser's inside story was hard when trying to suck up fawful. it was a pain in the neck but after like 3 hours of trying i got it. but its STILL hard though so

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Jorichi
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Post » 16 Jul 2013, 16:04

It's all about money. (it sounds dick-ish, but it's simply how that world ticks)
They want to sell as many copies as they can, thus they have to make games that appeal to as many people as they can.
Game development on that scale and at these times is incredibly expensive and getting a profit out of a game is tougher than you probably imagine.
I would love a more challenging game, but they're hard to make, expensive and aren't likely to make a profit because it would appeal to a smaller crowd.
It's also far from just the Japanese gamers, it's world wide.
One of many reasons I like NES and SNES games so much, the true roots of games. Game Over? HAHA, you better restart it.

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zorua7551
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Post » 16 Jul 2013, 16:39

i grew up with the nes then whent on to nintendo 64 and then more game systems

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zorua7551
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Post » 16 Jul 2013, 17:01

TheJonyMyster wrote:Well, if you start at the final boss, that's completely different then playing from the start. Unless that was just a mistake in the typing.
Also, I would actually die a lot on that level.
you would if you didnt know what you were doing

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TheJonyMyster
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Post » 16 Jul 2013, 17:47

Why did you just repeat what I said?

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zorua7551
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Post » 16 Jul 2013, 17:50

TheJonyMyster wrote:Why did you just repeat what I said?
uhh i dont know what your talking about i did not repaet anything

Camewel
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Post » 16 Jul 2013, 18:41

renhoek wrote:For example I think this level in NSMBU is harder than any level I've played in smb.
This is a good example of a trick Nintendo have been doing for a while now: hiding challenge after the final boss, where casual players would never find it. Galaxy 2 had the Grandmaster Galaxy, NSMBW and NSMBU had World 9. It's an interesting trick and it works well, it's just a shame that there often isn't much challenge content.

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TheJonyMyster
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Post » 16 Jul 2013, 19:03

zorua7551 wrote:
TheJonyMyster wrote:Why did you just repeat what I said?
uhh i dont know what your talking about i did not repaet anything
Oh sorry, you're right. You just said I didn't know what I was going, but you said it weird.
Also, I knew what I was doing.

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Kexaihami
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Post » 16 Jul 2013, 21:39

renhoek wrote:For example I think this level in NSMBU is harder than any level I've played in smb.
This level wasn't as hard as people made it out to be.

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TheJonyMyster
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Post » 16 Jul 2013, 21:58

Kexai, be quiet about difficulty. Everyone knows your the best gamer in the entire multiverse.

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Kexaihami
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Post » 16 Jul 2013, 22:34

TheJonyMyster wrote:Kexai, be quiet about difficulty. Everyone knows your the best gamer in the entire multiverse.
Not really, no.

If anything, I'm the most patient. I die. A lot.

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TheJonyMyster
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Post » 16 Jul 2013, 22:44

I'm patient too. I just die more.

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zorua7551
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Post » 16 Jul 2013, 23:11

ok both of you this isnt about dieing ok?

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TripleXero
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Post » 16 Jul 2013, 23:11

What really separates SMB from NSMB is how forgiving it is and how easy it is to harvest 1UPs. You get a Game Over in SMB, you have to restart, you get a Game Over in NSMB, you restart where you saved last. You fail multiple times in SMB, you play it the same way. You do that in NSMB, you have the option to replay the level by itself. With 1UPs, SMB had one hidden in every level, otherwise, you did it with coins. NSMB, you can repeat any level that has a chance at multiple 1UPs as much as you want (which in the case of 1-1 in the first New game, could be around 10). At least they could make it like SMB3 until the game is done to replay the levels. The only time you can get a ton of lives in SMB, you might end up killing yourself from time or a koopa, and you don't have a ton of lives to keep trying it

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zorua7551
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Post » 16 Jul 2013, 23:19

TripleXero wrote:What really separates SMB from NSMB is how forgiving it is and how easy it is to harvest 1UPs. You get a Game Over in SMB, you have to restart, you get a Game Over in NSMB, you restart where you saved last. You fail multiple times in SMB, you play it the same way. You do that in NSMB, you have the option to replay the level by itself. With 1UPs, SMB had one hidden in every level, otherwise, you did it with coins. NSMB, you can repeat any level that has a chance at multiple 1UPs as much as you want (which in the case of 1-1 in the first New game, could be around 10). At least they could make it like SMB3 until the game is done to replay the levels. The only time you can get a ton of lives in SMB, you might end up killing yourself from time or a koopa, and you don't have a ton of lives to keep trying it
koopas SUCK. period

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Kexaihami
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Post » 16 Jul 2013, 23:47

zorua7551 wrote:
TripleXero wrote:What really separates SMB from NSMB is how forgiving it is and how easy it is to harvest 1UPs. You get a Game Over in SMB, you have to restart, you get a Game Over in NSMB, you restart where you saved last. You fail multiple times in SMB, you play it the same way. You do that in NSMB, you have the option to replay the level by itself. With 1UPs, SMB had one hidden in every level, otherwise, you did it with coins. NSMB, you can repeat any level that has a chance at multiple 1UPs as much as you want (which in the case of 1-1 in the first New game, could be around 10). At least they could make it like SMB3 until the game is done to replay the levels. The only time you can get a ton of lives in SMB, you might end up killing yourself from time or a koopa, and you don't have a ton of lives to keep trying it
koopas SUCK. period

I don't think anything ever would want to suck period. That's some sick twisted vampire shit, right there.

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TheJonyMyster
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Post » 16 Jul 2013, 23:48

Who said they wanted to suck?

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Kexaihami
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Post » 16 Jul 2013, 23:54

Well, I don't see how they would /unwillingly/ suck period.

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TheJonyMyster
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Post » 17 Jul 2013, 00:06

Are you being seriously.

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Kexaihami
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Post » 17 Jul 2013, 00:14

No, I'm being bit.ly.

Seriously, who would suck period. That's disgusting.

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zorua7551
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Post » 17 Jul 2013, 00:21

ok really wtf all i said that koopas suck. and now it turns into THIS?!/ dammit its too easy to start fights here

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Kexaihami
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Post » 17 Jul 2013, 00:22

Oh. What exactly do they suck?

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zorua7551
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Post » 17 Jul 2013, 00:29

obiosly they fall off cliffs cuz of their ****ing stupidity and its not just one game its EVERY GAME THEY ARE IN! at least the red one arent dumbasses like they are

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Trist3D
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Post » 17 Jul 2013, 00:38

Fun fact: Some old Nintendo games were so hard, that now some critics refer to extremely hard games as "Nintendo hard".

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zorua7551
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Post » 17 Jul 2013, 00:56

Trist3D wrote: Some old Nintendo games were so hard
example: super mario bros the lost levels

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4matsy
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Post » 17 Jul 2013, 01:24

Or Zelda 2. Loved that game. :D

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zorua7551
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Post » 17 Jul 2013, 04:08

i sucked at zelda 2

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renhoek
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Post » 17 Jul 2013, 04:13

zorua7551 wrote:
Trist3D wrote: Some old Nintendo games were so hard
example: super mario bros the lost levels
I wouldn't say the game's hard it's more so cheap in difficulty.

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zorua7551
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Post » 17 Jul 2013, 04:40

renhoek wrote:
zorua7551 wrote:
Trist3D wrote: Some old Nintendo games were so hard
example: super mario bros the lost levels
I wouldn't say the game's hard it's more so cheap in difficulty.
what the fuck did you just say?

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idiot9.0
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Post » 17 Jul 2013, 05:06

He said:
renhoek wrote:I wouldn't say the game's hard it's more so cheap in difficulty.
Lost levels wasn't really hard in terms of legitimate difficulty. It just had some moments of cheap spots. It's fun, and it does get hard, but it's more for the cheap factor instead of actual progressing difficulty.
If you don't agree then hey, that's just his opinion. You don't have to believe it.