IOSMB4 Discussion

If it doesn't fit elsewhere, it should go here
User avatar
TurretBot
Posts: 4400
Joined: 15 Mar 2012, 23:18

Post » 17 Jul 2013, 08:59

But, it doesn't, because I can't view the images!

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 17 Jul 2013, 10:06

I cannot see how/why.

User avatar
TurretBot
Posts: 4400
Joined: 15 Mar 2012, 23:18

Post » 17 Jul 2013, 10:38

"Astromonic's images are not publicly available."

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 17 Jul 2013, 11:49

I dunno how/why that happened...

I'm undecided on what tiles to make... I can see that the Beatbox Boombox tiles would be quite the perfect fit. Not to mention Tick Tock Clock's, Cake Land's, or Mechatroop Factory's... of course, those are the only options. And I choose to make scenery instead for Cake Land.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 18 Jul 2013, 03:02

Do those in the order you wrote them.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 18 Jul 2013, 08:12

Now that I have a list, I can get to work. (I'm posting usually 2:00 AM my time in many cases, so posts may not be of quality or logical reasoning.)

For the level editor, I'm thinking of actually keeping all tiles that I'm making from accessibility. See, when you're given an example and the tools that made the example, you're very likely to make a copy or modification of the example. For instance, when I first played around with Mari0's level editor, I tried to make some good old Portal levels.
Of course, I will provide a few tilesets for use. (The grass tiles that I showcased would be excellent in such a situation.)

Having 20 signs encouraging to go get a popular tileset or making your own should do the trick...

User avatar
TurretBot
Posts: 4400
Joined: 15 Mar 2012, 23:18

Post » 18 Jul 2013, 08:16

Allow the use of your tiles, but you need to encourage the use of other tiles.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 18 Jul 2013, 09:08

I'll be sure to heavily encourage other tiles. And include the full library of them...

It's just that I don't want 20 reframes of every level; I want more creativity from people who dunno what to make.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 22 Jul 2013, 06:47

I'll be camping for the next week, so now is a really good time to work on concepts. Right now, there are 6 hours to submit any idea, concept, or suggestion.

Other news includes phasing out the once-planned Ice Flower with a hook that gives you water powers (Similar to how a leaf gives you "racoon" powers, or a bell gives you cat powers.) that are yet to be explained.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 28 Jul 2013, 06:11

I'm back from that awkward post, and I haven't made any huge changes yet.

At least I responded to my first constructive criticism. viewtopic.php?f=11&t=3359&p=70724#wrap

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 01 Aug 2013, 01:44

I've been drawing quite a bit recently and am redoing my portraits.
I've re-designed the site because black didn't fit Mario. Link: http://ifonlysmb4.blogspot.com/

Question of the day: What's a Mario game without ? Blocks?
Answer:
Super Mario Sunshine. I guess ? Blocks are only to be found in the Mushroom Kingdom...

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 01 Aug 2013, 01:52

what about mario bros 2?

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 01 Aug 2013, 02:06

Good point.
But that's still not the Mushroom Kingdom.

User avatar
TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 01 Aug 2013, 02:18

Super Mario 64 is in the Mushroom Kingdom, and has no ? blocks.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 01 Aug 2013, 02:26

Then screw my question, because I have another:
Which has more (Mario) appearances: the lowly Goomba, Koopa, or the Pirahna Plant?

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 01 Aug 2013, 03:15

Goomba.
EDIT: Assuming you count multiple appearances per game.

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 01 Aug 2013, 05:38

He only meant the appearance itself, not the quantity in which it appears in games. (I asked Cake myself)

User avatar
TurretBot
Posts: 4400
Joined: 15 Mar 2012, 23:18

Post » 01 Aug 2013, 12:20


User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 04 Aug 2013, 00:20

The Piranha plant actually topped the Goomba, as well as the Koopa. Between the two finalists, the Koopa appeared the most.
Both questions sucked. (Why did I even ask those...)
Feel free to come up with your own question.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 04 Aug 2013, 00:26

What is the first letter in my username?

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05

Post » 04 Aug 2013, 00:33

'Is Mayonnaise an instrument?'

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 04 Aug 2013, 00:46

BobTheLawyer wrote:What is the first letter in my username?
It is definitely A
Firaga wrote:'Is Mayonnaise an instrument?'
Patrick, shut up.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 04 Aug 2013, 02:39

QUESTION: What is love I mean what lets mario jump the highest?

User avatar
Wilo
Posts: 943
Joined: 14 Feb 2013, 06:36

Post » 04 Aug 2013, 02:46

Nintendo logic.
TheSeek wrote:Super Mario 64 is in the Mushroom Kingdom, and has no ? blocks.
FWI, Metal cap, Wing cap, Invisible cap.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 04 Aug 2013, 03:14

WiloKing wrote:Nintendo logic.
TheSeek wrote:Super Mario 64 is in the Mushroom Kingdom, and has no ? blocks.
FWI, Metal cap, Wing cap, Invisible cap.
omg ur rit
Image
it realy does look like a ? block
(I don't know what FWI is, so if you're actualy on the seeks side I apologies)

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 04 Aug 2013, 03:31

I'm pretty sure it's supposed to be FYI

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 04 Aug 2013, 04:00

I think he meant F Why I
I askeded a question, please.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 04 Aug 2013, 04:39

Super Mario World, Yoshi with blue shell.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 04 Aug 2013, 05:08

Correct. You win a magical soda machine!
Anyway, how will iosmb4's title menus be?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 04 Aug 2013, 05:36

TheJonyMyster wrote:Correct. You win a magical soda machine!
Anyway, how will iosmb4's title menus be?
I think it would be better for them to focus on the engine itself before creating any interfaces.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 04 Aug 2013, 07:03

I've thought about the title screen, and I'm thinking of using the classic SMB-SMW arrow select screen with a scrolling background and such. Mappacks will be able to have their own backgrounds, logos, etc.

As for the title screen logo, I want to use the ? block background as the original SMB did, with the SMB3 font, and with a huge 4 that goes outside the box.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 05 Aug 2013, 05:12

More news includes Victinistar's laptop being completely broken, with a new one coming within the next week.

Pikmin 3 also came out today, a game that I've been waiting for 7 years. At least we both have reasons to be excused at the same time...

Coincidence? No.

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 07 Aug 2013, 05:45

At least I'm getting a new wapatop soon. (Anywhere from 8/7/13 to 12/25/13)

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 07 Aug 2013, 14:50

Wapatop?
Is that just messing with the word or was that a drawn to life reference?
It was probably the first one but I wanted to know.
please dont hurt me

User avatar
TurretBot
Posts: 4400
Joined: 15 Mar 2012, 23:18

Post » 07 Aug 2013, 17:48

It's baby speak, DaJonyMystwa

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 08 Aug 2013, 00:24

Wouldn't waptop be sufficient, then?

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 08 Aug 2013, 03:16

Even I don't understand him.

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 08 Aug 2013, 10:50

I made Tick Tock Clock grates a while ago, I just never uploaded them. I'm halfway done with the slopes for them too, although making tiles for them is incredibly easy.
http://imgur.com/a/4Cuux#0
For some reason imgur is putting weird pixels in the corners; this actually layers over (in some cases) the only black pixel on the tile. Not only that, but idiot me didn't pay attention to how empty spaces were filled in with black. (I wanted to avoid all this exporting in the first place, darn it...)
Give me a few minutes to upload what I actually created. (As well as delete every tile I uploaded...)
Edit: Wow the previews look like crap, even in .png format. (I probably should have unchecked 'save background colors' when exporting...) Clicking them should show what they really look like.
Last edited by Cake on 08 Aug 2013, 11:10, edited 1 time in total.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 08 Aug 2013, 10:59

No offense but I don't think it's worth updating everyone that there's a new tile in the game. (especially when it's a simple one like that.)

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 08 Aug 2013, 11:13

I dunno; I just want to show progress or something like that. It's 2:00 AM for me, and my decisions may not be of quality.

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 10 Aug 2013, 00:41

TheJonyMyster wrote:Wapatop?
Is that just messing with the word or was that a drawn to life reference?
It was probably the first one but I wanted to know.
please dont hurt me
I'ver only played the second Drawn To Life sadly. Yea, it's overdone word-distortion.
imaginary cake wrote:I dunno; I just want to show progress or something like that. It's 2:00 AM for me, and my decisions may not be of quality.
That's why you just don't post at 2:00.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 10 Aug 2013, 05:55

victinistar wrote: I'ver only played the second Drawn To Life sadly.
why did you play the second game in a story series first also you missed out on a snowball fight

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 12 Aug 2013, 04:41

Then let's have another snowball fight tomorrow.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 12 Aug 2013, 14:53

No I mean in drawn to life.
Anyway, will there be a snowball fight in iosmb4?

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 12 Aug 2013, 23:16

Sure, why not.
You could re-skin vegetables to look like snowballs, and replace the "sprout" with snow that disappears after picking it up.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 12 Aug 2013, 23:25

imaginary cake wrote:You
no i mean like in the game
ah nevermind

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 13 Aug 2013, 00:06

I was goven te 2nd drawn to life for the DS on my birthday. It was super easy
>->

I also really like games that have just an after-final boss storyline, where everything is back to normal bad things with bowser, and everyone has set dialouge from that point on, as opposed to looping back to right before the final boss.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 13 Aug 2013, 01:47

So since this is a disscusion of Iosmb4 is it okay if I ask how you guys are going with development?

User avatar
Defiant Shout
Posts: 599
Joined: 22 Jun 2013, 18:44

Post » 01 Apr 2014, 01:34

As we honestly cannot code for the life of us, don't even expect an alpha test phase for a couple of years... I'll try to find a summer camp regarding this. We are currently still in the Concept phase, this is a very old topic, I know, but I'd like to bring it back up. Cake is slowly running out of ideas for stuff to happen, we need some imagination! Drawings and/or ideas would be nice. (Never saw anything on not bringing up old posts so I am now) Also, if there is a topic on this, would someone please be kind as to point it out to me?

User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 01 Apr 2014, 03:14

Running out of ideas?
We're filling out the papers 6 times faster than before.
(Maybe not this week though.)

One never runs out of ideas.