Chat "Room" v2

If it doesn't fit elsewhere, it should go here
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Sky
Posts: 1247
Joined: 08 Mar 2012, 04:35

Post » 10 Feb 2014, 08:13

Currently working on something like that with video game sprites. Also Gamecube stuff (when I have some side cash), in the event of an industry crash or similar - one of these days I'm getting an Emerald Blue controller.

Isn't it weird how a lot of people are preparing for some kind of disaster?

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 10 Feb 2014, 09:17

I've backed up all instances of the letter "y" in preparation of it being banned in 2017, does this count?

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54

Post » 10 Feb 2014, 09:27

Yes, it does.
Anyways, I'm backuping all Power And Green Stars from Super Mario Galaxy 2. Almost got then all. This does count right?

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Costinteo
Posts: 705
Joined: 09 Mar 2013, 17:49

Post » 10 Feb 2014, 09:29

I'm preparing for.. Uhh.. Yeah I've got nothing.

Well have fun watching 16670 minutes of Game Grumps while everyone is searching for food in a wasteland.

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idiot9.0
Posts: 1707
Joined: 09 Mar 2012, 10:28

Post » 10 Feb 2014, 09:48

Pfft, I don't need to backup anything since once the apocolypse starts to reign down I will stand tall and be the hero that saves humanity.

Or die hilariously trying.

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 10 Feb 2014, 09:54

Flutter Skye wrote:Yes, it does.
I'm very disappointed you didn't say "es" instead.

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Costinteo
Posts: 705
Joined: 09 Mar 2013, 17:49

Post » 10 Feb 2014, 10:10

idiot9.0 wrote:Pfft, I don't need to backup anything since once the apocolypse starts to reign down I will stand tall and be the hero that saves humanity.

Or die hilariously trying.
May I join? I'm bringing the capes and the superman tights.

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HugoBDesigner
Posts: 2186
Joined: 19 Sep 2012, 02:23

Post » 10 Feb 2014, 15:45

I made backups of Portal 2 songs, Minecraft levels made by me a LOOONG time ago plus some sprites/drawings. Does this counts?
Probably not...

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maidenTREE
Posts: 652
Joined: 28 Mar 2013, 16:16

Post » 10 Feb 2014, 22:21

Aw man, the Volcano Tacos at Taco Bell were phased out. I wish they would COME BACK AND STAY ON THE MENU.

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18

Post » 10 Feb 2014, 22:24

Should've backed them up. :/

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TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23

Post » 11 Feb 2014, 01:50

You can still ask for volcano sauce (at the ones by me at least), its the same as before, just not a red shell

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alesan99
Posts: 2328
Joined: 30 May 2013, 21:42

Post » 11 Feb 2014, 02:08

Here's a better version of my paint thingy
http://love2d.org/forums/viewtopic.php?f=5&t=77230

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maidenTREE
Posts: 652
Joined: 28 Mar 2013, 16:16

Post » 11 Feb 2014, 02:35

TripleXero wrote:You can still ask for volcano sauce (at the ones by me at least), its the same as before, just not a red shell
I miss the red shell. :C

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Vakema123
Posts: 413
Joined: 26 Jan 2014, 21:24

Post » 11 Feb 2014, 03:37

I backed up every LotR Civ V workshop mod I could find yesterday.

Also I had an idea. There has been a little buzz about Spelunky in the past 2 days, (Nearly none, but hey.) so I was thinking of making a Spelunky high scores thread. Would anybody use that?

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TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23

Post » 12 Feb 2014, 03:07

I made a shitty Flappy Bird clone to prove a point to someone
Image
Time to sell it on eBay for $1,200!

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 12 Feb 2014, 04:14

I'm attempting to remake Ball on WarioWare D.I.Y.
Image

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TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 12 Feb 2014, 04:32

oh sweet you have warioware diy whats your friend code mine's 1679 5691 5415

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Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 12 Feb 2014, 06:17

I have the game too.
It disappointing me greatly when I went on and the online services were no longer up...

You know, they should seriously make another DIY game.
Or a WarioWare at least, they haven't made one since DIY
I don't even know what Game and Wario is.

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mindnomad
Posts: 365
Joined: 21 Mar 2012, 14:43

Post » 12 Feb 2014, 06:40

The game is fun. It's sad to see the online services down... I'd really like to share these with people.

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Legend_of_Kirby
Posts: 751
Joined: 14 Oct 2012, 05:37

Post » 12 Feb 2014, 07:04

Quick question: What would you recommend more, a Bomb Kirby Plush or a Mudkip Plush?

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MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 12 Feb 2014, 07:17

Do you have pictures of said plushes?
How big are they? What material is it? Cost? Etc etc etc

There a lot of factors to consider its not a simple "pick one" for me. :P

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HugoBDesigner
Posts: 2186
Joined: 19 Sep 2012, 02:23

Post » 12 Feb 2014, 08:13

I made the "7 differences" game. Mostly to test skills. You can add custom images, custom hints, chances, times...
I don't care too much about it, so if someone wants to mod it, feel free. Credits still goes to me though.

Image

Just a mini game. To add new images:

Place the required files (below) on "%appdata%/LOVE/7 differences/images".
The first image must be named *whatever*-1.png (or .jpg)
The second (the different one) must be named *whatever*-2.png (or .jpg)
The third (the mask of the differences) must be named *whatever*-mask.png (or .jpg)
The text file with custom data must be named *whatever*-data.txt (or any other format)

These files must have the same name (in the *whatever* part).

The images MUST be 400x300 pixels.
The mask image has to have 7 "areas" of specific pixel colors. That's how the game "reads" where the differences are when you click them. They must be red, yellow, green, cyan, blue, magenta and black. The order doesn't matter.
The data text file is optional. If you want to add, here's how you should write it:

Code: Select all

time=[time in seconds]
hints=[hints]
chances=[chances]
difficulty=[easy/medium/hard]
Of course, you don't need to set up all these data. You can set only one or two.



Made this game just to test my skills. There are just three images, but you can add more or ask me (I'll not work on this anymore, so don't expect too much).

Crash reports are useless. I tested it a lot, and the only errors you will get is by placing data wrong or wrong images...
Here it is...
Last edited by HugoBDesigner on 12 Feb 2014, 17:44, edited 1 time in total.

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Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 12 Feb 2014, 17:19

TripleXero wrote:I made a shitty Flappy Bird clone to prove a point to someone
Image
Time to sell it on eBay for $1,200!
How many minutes did it take?

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HugoBDesigner
Posts: 2186
Joined: 19 Sep 2012, 02:23

Post » 12 Feb 2014, 18:24

Updated my "7 differences" game. Not big changes. But I made it fully, entirely compatible with both LÖVE 0.8.0 and LÖVE 0.9.0. You can even run the game twice, one on each version. Wasn't hard at all, though.

Updated "7 differences"
More informations 2 posts above

Since I made it to train skills (coding skills, not graphic skills. I made the "graphics" on a rush, and therefore they suck), do you guys have any feedback? Is everything working fine?

Also, I think I'll update my mod to work with both versions too. That'll not take too long.

Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 12 Feb 2014, 20:13

HugoBDesigner wrote:Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
I'm curious. What sort of trick?
HugoBDesigner wrote:Updated my "7 differences" game. Not big changes. But I made it fully, entirely compatible with both LÖVE 0.8.0 and LÖVE 0.9.0. You can even run the game twice, one on each version. Wasn't hard at all, though.

Updated "7 differences"
More informations 2 posts above

Since I made it to train skills (coding skills, not graphic skills. I made the "graphics" on a rush, and therefore they suck), do you guys have any feedback? Is everything working fine?
I think you should allow the windows to be resizable.(Even if the pictures will be blurry and pixelated). And also, you should support others resolutions.

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TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23

Post » 12 Feb 2014, 22:11

Mr.Q.Marx? wrote:
TripleXero wrote:I made a shitty Flappy Bird clone to prove a point to someone
Image
Time to sell it on eBay for $1,200!
How many minutes did it take?
I'd say about 2 hours (so 120 minutes, so someone doesn't point out he asked minutes, not hours), but I wasn't going at it 100% that whole time, it was off and on the whole time

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18

Post » 13 Feb 2014, 01:36

SMW Mario is turning out nicely, but I need some help to position Mario's hands for when he holds the portal gun.
spacerImage
My two attempts to do it are on the image, but that's all I've done with the gun so far since (as you can see) I got stuck pretty quickly.
Any feedback is welcome but the hands are what I need help with so that would be more helpful.
Here's a link to the original portal gun sprite.
EDIT: Changed the outline of the gun to the shade of grey used on the 8-bit version of it.

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LightningFire
Posts: 1828
Joined: 10 Mar 2012, 17:24

Post » 13 Feb 2014, 01:43

That actually looks really well made. Would sure love to play a full game resprite of that.

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Qwerbey
Posts: 1272
Joined: 05 Oct 2012, 07:58

Post » 13 Feb 2014, 01:56

Does anyone know if you can edit posts in a locked thread?

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18

Post » 13 Feb 2014, 01:58

You can't.

Wilo
Posts: 944
Joined: 14 Feb 2013, 06:36

Post » 13 Feb 2014, 05:10

I've created an absolute monstrosity.
http://boards.4chan.org/b/res/532237846
I wouldn't recommend taking it seriously though. I just did it for the laughs.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 13 Feb 2014, 05:25

Wilo that is incredible
You made that?!
:O

Wilo
Posts: 944
Joined: 14 Feb 2013, 06:36

Post » 13 Feb 2014, 05:33

Yes.
Here's the full story, since it got deleted.
Either I'm going to post it on creepypasta.com next, or make a new one.
I hope this will help my relationship problems.
Slam.jam

It was a normal morning slam in June, and I was out looking for a garage slam where I could purchase rare and unusual remixes of Space Jam, as I am a huge slam and am ready for the jam. After slamming for 6 hours in my minislam I jammed upon a fine garage slam, bustling with jams ready for the space jam. I slammed into the owner's yard, who I could only assu-lam to be the big jam, a faint old slam bringing in the jam at the cash regislam. The morning slam jammed into my eyes, its slam slamming me on the ground. As I got up, I realislammed my wallet had been taken away from this jam! I could slam a jam in a slam-colored slam coat with a jam hat walking quickly, as though he was in a jam. I slammed over and slammed him in the face. "Hey, you, whatcha gonna do?" I slammed at him angrily. "Get away from me, you little jam, or I'll slam you back to your mother's jam!" He replied, very slamistically. He slammed me back, and jammed my windowslams. "Hey, that's my jam!" I said, as I followed him to the curb at the end of the coldeslam. "Slam all you want," he said, "Your money is belongs to this jam." He pointed to his slam. He pulled out my credit jam, slamming it's contents. "LeBron Johnson? Hah, you're one pathetic jam. I can't wait to slam you into oblivislam." "You wanna slam, punk?" I said, angrislam. "Sure, but I'll be the slammed owner of this wallet if I beat you.."

I knew what he was slamming on about.
Basketball.

I was slammed upside the head, I slammed out, and woke up in a cold dark court. "Mother of Jam.." I had to get my sorry slam together off the floor when I saw them.

The whole home team.
He was "7'5 tall, the grand slam of all that is slam, Charles "Slam" Barkley. I was slammed.
Choirs of heavenly Space Jam sung as he spoke his slam.

"THE MORNING SLAM, GETTIN READY FOR THE JAM, THE MORNING SLAM, ARE YOU READY FOR THE SLAM?"

I wasn't ready.
I cried like it was 1580-slam.
All I could manage to utter was a bit of slam until I stood up, wary with fatijam.

Charles slammed over to where I was slamming with a big grin with the slam on it.

"It's time for the slam!
Get ready to get jammed!"

The last thing I heard was the words
"You're slammed…" slamming from Charles' jam. I realislammed with one dying slam, this wasn't Charles! This was that slam who took my wallet! Anyslam, anyslam at all, help..
Goodbye.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 13 Feb 2014, 05:47

It got deleted?!?!?! WHYYYYY :'('''
...I bookmarked it and was going to hold on to it for all eternity
Nooooo now how will I ever move on from this moving experience
Sigh

Wilo
Posts: 944
Joined: 14 Feb 2013, 06:36

Post » 13 Feb 2014, 06:10

Our hearts will ever remain slammed.

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Sky
Posts: 1247
Joined: 08 Mar 2012, 04:35

Post » 13 Feb 2014, 06:11

I'm not familiar with 4chan - why would that get deleted?

Wilo
Posts: 944
Joined: 14 Feb 2013, 06:36

Post » 13 Feb 2014, 06:13

I'm not entirely sure - maybe it was too good to be true.

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32

Post » 13 Feb 2014, 06:19

They couldn't handle the spiritual takeover
I will jam to this slam for all of my slams left in the grand jam of all I promise you :')
Have a nice night (or day or whatever). I must go on an exclujam and reflect on divine slameaning

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TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 13 Feb 2014, 06:33

WillWare wrote:I'm not familiar with 4chan - why would that get deleted?
4chan is an image board used by millions of people fromm all around the world each day, and everyday hundreds of threads are made, more replies a thread recieve, more it'll stay on the first pages...if it doesnt recieve enough replies, it will quickly reach page 15, and then it will get deleted automatically(there's a maximum of roughly 240 threads). Also, theres a post(and image) limit each thread can recieve, and after said limit is reached it won't be bumped anymore, no matter how many replies it gets, so it'll fade to page 15 anyway.
Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.

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HansAgain
Posts: 1108
Joined: 03 Feb 2012, 18:51

Post » 13 Feb 2014, 07:24

I just finished playing BioShock Infinite and it's freakin' awesome!

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renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 13 Feb 2014, 09:32

TheSeek wrote:Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.
From what I've seen from that website I don't believe you.

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TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 13 Feb 2014, 10:32

renhoek wrote:
TheSeek wrote:Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.
From what I've seen from that website I don't believe you.
You don't believe that site is moderated, or you don't believe mods delete threads/posts and ban people for trivial reasons?

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Assasin-Kiashi
Posts: 643
Joined: 07 May 2012, 10:21

Post » 13 Feb 2014, 10:48

probably the former.

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HugoBDesigner
Posts: 2186
Joined: 19 Sep 2012, 02:23

Post » 13 Feb 2014, 12:43

Old quoting, off topic, because I didn't see it before:
Automatik wrote:
HugoBDesigner wrote:Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
I'm curious. What sort of trick?
Actually, there are 2 tricks.
Spoiler because of codes. They'd spam the Chat Room:
The first one is in "conf.lua", where the game checks for it's version. It's not NECESSARY to make it work, but it stops showing that version text...

Code: Select all

function love.conf(t)
    t.version = "0.8.0"
    if love._version == "0.9.0" then
        t.version = "0.9.0"
    end
end
The second one, which requires that you do a little bit more of work, is checking the "renamed" functions:

Code: Select all

if love.graphics.setDefaultImageFilter then --for LÖVE 0.8.0
    love.graphics.setDefaultImageFilter("nearest", "nearest")
elseif love.graphics.setDefaultFilter then --for LÖVE 0.9.0
    love.graphics.setDefaultFilter("nearest", "nearest")
end
You have to do it to every function that got renamed, like "love.filesystem.enumerate", "love.graphics.drawq" and so on. To make it easier, you can "compact" them by replacing, for example, "love.graphics.drawq" by "drawq", and add this to your game:

Code: Select all

function drawq( ... )
    if love.graphics.drawq then --for LÖVE 0.8.0
        love.graphics.drawq( ... )
    else --for LÖVE 0.9.0
        love.graphics.draw( ... )
    end
end
This way you can replace every renamed function without having to do the "if - else" checking everytime. Oh, and remember: functions that return things have to have the "return" there too:

Code: Select all

function enumerate( ... )
    if love.filesystem.enumerate then --for LÖVE 0.8.0
        return love.filesystem.enumerate( ... )
    elseif love.filesystem.getDirectoryItems then --for LÖVE 0.9.0
        return love.filesystem.getDirectoryItems( ... )
    end
end
Automatik wrote: I think you should allow the windows to be resizable.(Even if the pictures will be blurry and pixelated). And also, you should support others resolutions.
I can't run LÖVE 0.9.0 so well on my computer. I tested it on 0.9.0 to see if I was going to get any error, but it was very laggy to me. Also, I may not work on it anymore. It was more of a test than anything, but thanks for the suggestions!

Actually... It doesn't seems to be difficult at all. Well, new update! Now with custom image sizes! (I still recommend to use 400x300 pixels images):

Last Update!
No resizable window, though...

Well, thanks for the feedback, Automatik!

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 13 Feb 2014, 13:00

Slight problem - it'll lag a fair bit more.
Also you can't do all of 0.9.0's fancy window stuff.

User avatar
HugoBDesigner
Posts: 2186
Joined: 19 Sep 2012, 02:23

Post » 13 Feb 2014, 13:22

Camewel wrote:Slight problem - it'll lag a fair bit more.
Also you can't do all of 0.9.0's fancy window stuff.
Exactly. What I did there was just allowing a game FROM 0.8.0 to work ON 0.9.0. It'd be awesome if we could do the opposite...
Also, I didn't understand your first sentence. Are you saying that it is ACTUALLY more laggy now or that it WOULD be more laggy (with resizing window, I guess)?

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 13 Feb 2014, 13:58

I was saying any game you do your magic trick on to make it work on both version, will lag a lot more than it would if it was just made for one version.
And it's not possible to do everything 0.9.0 can do in 0.8.0, if it was then no-one would have bothered making 0.9.0 in the first place.

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 13 Feb 2014, 15:31

HugoBDesigner wrote:

Code: Select all

function love.conf(t)
    t.version = "0.8.0"
    if love._version == "0.9.0" then
        t.version = "0.9.0"
    end
end
The second one, which requires that you do a little bit more of work, is checking the "renamed" functions:

Code: Select all

if love.graphics.setDefaultImageFilter then --for LÖVE 0.8.0
    love.graphics.setDefaultImageFilter("nearest", "nearest")
elseif love.graphics.setDefaultFilter then --for LÖVE 0.9.0
    love.graphics.setDefaultFilter("nearest", "nearest")
end
You have to do it to every function that got renamed, like "love.filesystem.enumerate", "love.graphics.drawq" and so on. To make it easier, you can "compact" them by replacing, for example, "love.graphics.drawq" by "drawq", and add this to your game:

Code: Select all

function drawq( ... )
    if love.graphics.drawq then --for LÖVE 0.8.0
        love.graphics.drawq( ... )
    else --for LÖVE 0.9.0
        love.graphics.draw( ... )
    end
end
This way you can replace every renamed function without having to do the "if - else" checking everytime. Oh, and remember: functions that return things have to have the "return" there too:

Code: Select all

function enumerate( ... )
    if love.filesystem.enumerate then --for LÖVE 0.8.0
        return love.filesystem.enumerate( ... )
    elseif love.filesystem.getDirectoryItems then --for LÖVE 0.9.0
        return love.filesystem.getDirectoryItems( ... )
    end
end
I have a better solution:
-No t.version (That way it will never display the message)
Put these at the beginning of main.lua:
-love.graphics.drawq = love.graphics.draw (That's actually what Maurice did for mari0 SE)
-love.filesystem.enumerate = love.filesystem.enumerate or love.filesystem.getDirectoryItems
-love.graphics.setDefaultFilter = love.graphics.setDefaultFilter or love.graphics.setDefaultImageFilter
That way, it don't "lag" at all(Even the function solution shoudn't introduce lag).
HugoBDesigner wrote:I can't run LÖVE 0.9.0 so well on my computer. I tested it on 0.9.0 to see if I was going to get any error, but it was very laggy to me.
Weird. I've never had any lag. And my computer isn't good.

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18

Post » 13 Feb 2014, 15:58

Camewel wrote:And it's not possible to do everything 0.9.0 can do in 0.8.0, if it was then no-one would have bothered making 0.9.0 in the first place.
That's like say Super Mario All-Stars is a pointless game if you already have the NES versions of the games included, because you can do everything in those that you can in the remake.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 13 Feb 2014, 16:40

Automatik wrote:-love.graphics.drawq = love.graphics.draw (That's actually what Maurice did for mari0 SE)
-love.filesystem.enumerate = love.filesystem.enumerate or love.filesystem.getDirectoryItems
-love.graphics.setDefaultFilter = love.graphics.setDefaultFilter or love.graphics.setDefaultImageFilter
That way, it don't "lag" at all(Even the function solution shoudn't introduce lag).
no but it will still lag more than usual because you're doing more code for the same effect
granted it won't have a noticeable effect on the framerate for a simple game but if you're doing anything intensive this will worsen your problems