Chat "Room" v2
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- Joined: 08 Mar 2012, 04:35
Currently working on something like that with video game sprites. Also Gamecube stuff (when I have some side cash), in the event of an industry crash or similar - one of these days I'm getting an Emerald Blue controller.
Isn't it weird how a lot of people are preparing for some kind of disaster?
Isn't it weird how a lot of people are preparing for some kind of disaster?
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- Posts: 2996
- Joined: 02 Feb 2012, 21:32
I've backed up all instances of the letter "y" in preparation of it being banned in 2017, does this count?
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- Posts: 1690
- Joined: 08 Apr 2012, 17:54
Yes, it does.
Anyways, I'm backuping all Power And Green Stars from Super Mario Galaxy 2. Almost got then all. This does count right?
Anyways, I'm backuping all Power And Green Stars from Super Mario Galaxy 2. Almost got then all. This does count right?
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- Posts: 705
- Joined: 09 Mar 2013, 17:49
I'm preparing for.. Uhh.. Yeah I've got nothing.
Well have fun watching 16670 minutes of Game Grumps while everyone is searching for food in a wasteland.
Well have fun watching 16670 minutes of Game Grumps while everyone is searching for food in a wasteland.
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- Joined: 09 Mar 2012, 10:28
Pfft, I don't need to backup anything since once the apocolypse starts to reign down I will stand tall and be the hero that saves humanity.
Or die hilariously trying.
Or die hilariously trying.
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- Joined: 11 Feb 2012, 10:04
I'm very disappointed you didn't say "es" instead.Flutter Skye wrote:Yes, it does.
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- Joined: 09 Mar 2013, 17:49
May I join? I'm bringing the capes and the superman tights.idiot9.0 wrote:Pfft, I don't need to backup anything since once the apocolypse starts to reign down I will stand tall and be the hero that saves humanity.
Or die hilariously trying.
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- Posts: 2186
- Joined: 19 Sep 2012, 02:23
I made backups of Portal 2 songs, Minecraft levels made by me a LOOONG time ago plus some sprites/drawings. Does this counts?
Probably not...
Probably not...
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- Joined: 28 Mar 2013, 16:16
Aw man, the Volcano Tacos at Taco Bell were phased out. I wish they would COME BACK AND STAY ON THE MENU.
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- Joined: 08 Aug 2012, 00:23
You can still ask for volcano sauce (at the ones by me at least), its the same as before, just not a red shell
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- Joined: 30 May 2013, 21:42
Here's a better version of my paint thingy
http://love2d.org/forums/viewtopic.php?f=5&t=77230
http://love2d.org/forums/viewtopic.php?f=5&t=77230
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- Posts: 652
- Joined: 28 Mar 2013, 16:16
I miss the red shell. :CTripleXero wrote:You can still ask for volcano sauce (at the ones by me at least), its the same as before, just not a red shell
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- Posts: 413
- Joined: 26 Jan 2014, 21:24
I backed up every LotR Civ V workshop mod I could find yesterday.
Also I had an idea. There has been a little buzz about Spelunky in the past 2 days, (Nearly none, but hey.) so I was thinking of making a Spelunky high scores thread. Would anybody use that?
Also I had an idea. There has been a little buzz about Spelunky in the past 2 days, (Nearly none, but hey.) so I was thinking of making a Spelunky high scores thread. Would anybody use that?
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- Posts: 892
- Joined: 08 Aug 2012, 00:23
I made a shitty Flappy Bird clone to prove a point to someone

Time to sell it on eBay for $1,200!

Time to sell it on eBay for $1,200!
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- Posts: 365
- Joined: 21 Mar 2012, 14:43
I'm attempting to remake Ball on WarioWare D.I.Y.
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- Joined: 03 Sep 2012, 05:12
oh sweet you have warioware diy whats your friend code mine's 1679 5691 5415
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- Joined: 06 Mar 2012, 03:29
I have the game too.
It disappointing me greatly when I went on and the online services were no longer up...
You know, they should seriously make another DIY game.
Or a WarioWare at least, they haven't made one since DIY
I don't even know what Game and Wario is.
It disappointing me greatly when I went on and the online services were no longer up...
You know, they should seriously make another DIY game.
Or a WarioWare at least, they haven't made one since DIY
I don't even know what Game and Wario is.
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- Posts: 365
- Joined: 21 Mar 2012, 14:43
The game is fun. It's sad to see the online services down... I'd really like to share these with people.
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- Joined: 14 Oct 2012, 05:37
Quick question: What would you recommend more, a Bomb Kirby Plush or a Mudkip Plush?
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- Joined: 11 May 2012, 06:08
Do you have pictures of said plushes?
How big are they? What material is it? Cost? Etc etc etc
There a lot of factors to consider its not a simple "pick one" for me. :P
How big are they? What material is it? Cost? Etc etc etc
There a lot of factors to consider its not a simple "pick one" for me. :P
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- Posts: 2186
- Joined: 19 Sep 2012, 02:23
I made the "7 differences" game. Mostly to test skills. You can add custom images, custom hints, chances, times...
I don't care too much about it, so if someone wants to mod it, feel free. Credits still goes to me though.

Just a mini game. To add new images:
Place the required files (below) on "%appdata%/LOVE/7 differences/images".
The first image must be named *whatever*-1.png (or .jpg)
The second (the different one) must be named *whatever*-2.png (or .jpg)
The third (the mask of the differences) must be named *whatever*-mask.png (or .jpg)
The text file with custom data must be named *whatever*-data.txt (or any other format)
These files must have the same name (in the *whatever* part).
The images MUST be 400x300 pixels.
The mask image has to have 7 "areas" of specific pixel colors. That's how the game "reads" where the differences are when you click them. They must be red, yellow, green, cyan, blue, magenta and black. The order doesn't matter.
The data text file is optional. If you want to add, here's how you should write it:
Of course, you don't need to set up all these data. You can set only one or two.
Made this game just to test my skills. There are just three images, but you can add more or ask me (I'll not work on this anymore, so don't expect too much).
Crash reports are useless. I tested it a lot, and the only errors you will get is by placing data wrong or wrong images...
Here it is...
I don't care too much about it, so if someone wants to mod it, feel free. Credits still goes to me though.

Just a mini game. To add new images:
Place the required files (below) on "%appdata%/LOVE/7 differences/images".
The first image must be named *whatever*-1.png (or .jpg)
The second (the different one) must be named *whatever*-2.png (or .jpg)
The third (the mask of the differences) must be named *whatever*-mask.png (or .jpg)
The text file with custom data must be named *whatever*-data.txt (or any other format)
These files must have the same name (in the *whatever* part).
The images MUST be 400x300 pixels.
The mask image has to have 7 "areas" of specific pixel colors. That's how the game "reads" where the differences are when you click them. They must be red, yellow, green, cyan, blue, magenta and black. The order doesn't matter.
The data text file is optional. If you want to add, here's how you should write it:
Code: Select all
time=[time in seconds]
hints=[hints]
chances=[chances]
difficulty=[easy/medium/hard]
Made this game just to test my skills. There are just three images, but you can add more or ask me (I'll not work on this anymore, so don't expect too much).
Crash reports are useless. I tested it a lot, and the only errors you will get is by placing data wrong or wrong images...
Here it is...
Last edited by HugoBDesigner on 12 Feb 2014, 17:44, edited 1 time in total.
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- Joined: 15 May 2012, 18:35
How many minutes did it take?TripleXero wrote:I made a shitty Flappy Bird clone to prove a point to someoneTime to sell it on eBay for $1,200!
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- Posts: 2186
- Joined: 19 Sep 2012, 02:23
Updated my "7 differences" game. Not big changes. But I made it fully, entirely compatible with both LÖVE 0.8.0 and LÖVE 0.9.0. You can even run the game twice, one on each version. Wasn't hard at all, though.
Updated "7 differences"
More informations 2 posts above
Since I made it to train skills (coding skills, not graphic skills. I made the "graphics" on a rush, and therefore they suck), do you guys have any feedback? Is everything working fine?
Also, I think I'll update my mod to work with both versions too. That'll not take too long.
Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
Updated "7 differences"
More informations 2 posts above
Since I made it to train skills (coding skills, not graphic skills. I made the "graphics" on a rush, and therefore they suck), do you guys have any feedback? Is everything working fine?
Also, I think I'll update my mod to work with both versions too. That'll not take too long.
Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
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- Joined: 20 Jul 2012, 17:54
I'm curious. What sort of trick?HugoBDesigner wrote:Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
I think you should allow the windows to be resizable.(Even if the pictures will be blurry and pixelated). And also, you should support others resolutions.HugoBDesigner wrote:Updated my "7 differences" game. Not big changes. But I made it fully, entirely compatible with both LÖVE 0.8.0 and LÖVE 0.9.0. You can even run the game twice, one on each version. Wasn't hard at all, though.
Updated "7 differences"
More informations 2 posts above
Since I made it to train skills (coding skills, not graphic skills. I made the "graphics" on a rush, and therefore they suck), do you guys have any feedback? Is everything working fine?
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- Posts: 892
- Joined: 08 Aug 2012, 00:23
I'd say about 2 hours (so 120 minutes, so someone doesn't point out he asked minutes, not hours), but I wasn't going at it 100% that whole time, it was off and on the whole timeMr.Q.Marx? wrote:How many minutes did it take?TripleXero wrote:I made a shitty Flappy Bird clone to prove a point to someoneTime to sell it on eBay for $1,200!
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- Joined: 15 Mar 2012, 23:18
SMW Mario is turning out nicely, but I need some help to position Mario's hands for when he holds the portal gun.
spacer
My two attempts to do it are on the image, but that's all I've done with the gun so far since (as you can see) I got stuck pretty quickly.
Any feedback is welcome but the hands are what I need help with so that would be more helpful.
Here's a link to the original portal gun sprite.
EDIT: Changed the outline of the gun to the shade of grey used on the 8-bit version of it.
spacer

My two attempts to do it are on the image, but that's all I've done with the gun so far since (as you can see) I got stuck pretty quickly.
Any feedback is welcome but the hands are what I need help with so that would be more helpful.
Here's a link to the original portal gun sprite.
EDIT: Changed the outline of the gun to the shade of grey used on the 8-bit version of it.
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- Joined: 10 Mar 2012, 17:24
That actually looks really well made. Would sure love to play a full game resprite of that.
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- Posts: 1272
- Joined: 05 Oct 2012, 07:58
Does anyone know if you can edit posts in a locked thread?
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- Posts: 944
- Joined: 14 Feb 2013, 06:36
I've created an absolute monstrosity.
http://boards.4chan.org/b/res/532237846
I wouldn't recommend taking it seriously though. I just did it for the laughs.
http://boards.4chan.org/b/res/532237846
I wouldn't recommend taking it seriously though. I just did it for the laughs.
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- Posts: 944
- Joined: 14 Feb 2013, 06:36
Yes.
Here's the full story, since it got deleted.
Either I'm going to post it on creepypasta.com next, or make a new one.
I hope this will help my relationship problems.
Here's the full story, since it got deleted.
Either I'm going to post it on creepypasta.com next, or make a new one.
I hope this will help my relationship problems.
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- Posts: 1868
- Joined: 02 Jul 2012, 00:32
It got deleted?!?!?! WHYYYYY :'('''
...I bookmarked it and was going to hold on to it for all eternity
Nooooo now how will I ever move on from this moving experience
Sigh
...I bookmarked it and was going to hold on to it for all eternity
Nooooo now how will I ever move on from this moving experience
Sigh
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- Joined: 08 Mar 2012, 04:35
I'm not familiar with 4chan - why would that get deleted?
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- Joined: 14 Feb 2013, 06:36
I'm not entirely sure - maybe it was too good to be true.
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- Posts: 1868
- Joined: 02 Jul 2012, 00:32
They couldn't handle the spiritual takeover
I will jam to this slam for all of my slams left in the grand jam of all I promise you :')
Have a nice night (or day or whatever). I must go on an exclujam and reflect on divine slameaning
I will jam to this slam for all of my slams left in the grand jam of all I promise you :')
Have a nice night (or day or whatever). I must go on an exclujam and reflect on divine slameaning
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- Joined: 21 Mar 2012, 06:31
4chan is an image board used by millions of people fromm all around the world each day, and everyday hundreds of threads are made, more replies a thread recieve, more it'll stay on the first pages...if it doesnt recieve enough replies, it will quickly reach page 15, and then it will get deleted automatically(there's a maximum of roughly 240 threads). Also, theres a post(and image) limit each thread can recieve, and after said limit is reached it won't be bumped anymore, no matter how many replies it gets, so it'll fade to page 15 anyway.WillWare wrote:I'm not familiar with 4chan - why would that get deleted?
Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.
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- Joined: 03 Feb 2012, 18:51
I just finished playing BioShock Infinite and it's freakin' awesome!
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- Joined: 11 Feb 2012, 10:04
From what I've seen from that website I don't believe you.TheSeek wrote:Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.
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- Joined: 21 Mar 2012, 06:31
You don't believe that site is moderated, or you don't believe mods delete threads/posts and ban people for trivial reasons?renhoek wrote:From what I've seen from that website I don't believe you.TheSeek wrote:Plus, there's some mods...if they dont like a thread, or think it's stupid, or they had a bad day and want to be assholes, they'll delete the thread...they need no reasons or excuses to do that.
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- Joined: 19 Sep 2012, 02:23
Old quoting, off topic, because I didn't see it before:
Spoiler because of codes. They'd spam the Chat Room:
Actually... It doesn't seems to be difficult at all. Well, new update! Now with custom image sizes! (I still recommend to use 400x300 pixels images):
Last Update!
No resizable window, though...
Well, thanks for the feedback, Automatik!
Actually, there are 2 tricks.Automatik wrote:I'm curious. What sort of trick?HugoBDesigner wrote:Should I make some "sort" of converter to .love games to run on both versions? I found a way to do that without crashes (a problem that a lot of people reported already), using a small coding "trick" that some people haven't associated to this yet (or have and I'm sounding really stupid here). It is very, very easy to me... (The converter, obviously, would run on both).
Spoiler because of codes. They'd spam the Chat Room:
I can't run LÖVE 0.9.0 so well on my computer. I tested it on 0.9.0 to see if I was going to get any error, but it was very laggy to me. Also, I may not work on it anymore. It was more of a test than anything, but thanks for the suggestions!Automatik wrote: I think you should allow the windows to be resizable.(Even if the pictures will be blurry and pixelated). And also, you should support others resolutions.
Actually... It doesn't seems to be difficult at all. Well, new update! Now with custom image sizes! (I still recommend to use 400x300 pixels images):
Last Update!
No resizable window, though...
Well, thanks for the feedback, Automatik!
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- Posts: 2996
- Joined: 02 Feb 2012, 21:32
Slight problem - it'll lag a fair bit more.
Also you can't do all of 0.9.0's fancy window stuff.
Also you can't do all of 0.9.0's fancy window stuff.
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- Joined: 19 Sep 2012, 02:23
Exactly. What I did there was just allowing a game FROM 0.8.0 to work ON 0.9.0. It'd be awesome if we could do the opposite...Camewel wrote:Slight problem - it'll lag a fair bit more.
Also you can't do all of 0.9.0's fancy window stuff.
Also, I didn't understand your first sentence. Are you saying that it is ACTUALLY more laggy now or that it WOULD be more laggy (with resizing window, I guess)?
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- Joined: 02 Feb 2012, 21:32
I was saying any game you do your magic trick on to make it work on both version, will lag a lot more than it would if it was just made for one version.
And it's not possible to do everything 0.9.0 can do in 0.8.0, if it was then no-one would have bothered making 0.9.0 in the first place.
And it's not possible to do everything 0.9.0 can do in 0.8.0, if it was then no-one would have bothered making 0.9.0 in the first place.
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- Joined: 20 Jul 2012, 17:54
I have a better solution:HugoBDesigner wrote:
-No t.version (That way it will never display the message)
Put these at the beginning of main.lua:
-love.graphics.drawq = love.graphics.draw (That's actually what Maurice did for mari0 SE)
-love.filesystem.enumerate = love.filesystem.enumerate or love.filesystem.getDirectoryItems
-love.graphics.setDefaultFilter = love.graphics.setDefaultFilter or love.graphics.setDefaultImageFilter
That way, it don't "lag" at all(Even the function solution shoudn't introduce lag).
Weird. I've never had any lag. And my computer isn't good.HugoBDesigner wrote:I can't run LÖVE 0.9.0 so well on my computer. I tested it on 0.9.0 to see if I was going to get any error, but it was very laggy to me.
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That's like say Super Mario All-Stars is a pointless game if you already have the NES versions of the games included, because you can do everything in those that you can in the remake.Camewel wrote:And it's not possible to do everything 0.9.0 can do in 0.8.0, if it was then no-one would have bothered making 0.9.0 in the first place.
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- Posts: 2996
- Joined: 02 Feb 2012, 21:32
no but it will still lag more than usual because you're doing more code for the same effectAutomatik wrote:-love.graphics.drawq = love.graphics.draw (That's actually what Maurice did for mari0 SE)
-love.filesystem.enumerate = love.filesystem.enumerate or love.filesystem.getDirectoryItems
-love.graphics.setDefaultFilter = love.graphics.setDefaultFilter or love.graphics.setDefaultImageFilter
That way, it don't "lag" at all(Even the function solution shoudn't introduce lag).
granted it won't have a noticeable effect on the framerate for a simple game but if you're doing anything intensive this will worsen your problems