If it doesn't fit elsewhere, it should go here
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Cake
- Posts: 1401
- Joined: 06 Mar 2012, 03:29
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» 04 Jan 2016, 03:35
renhoek wrote:trying to pick between 2 idle animation bases.
1.

2.
so far I'm leaning towards the second animation but I'm not sure.
To be honest... I don't really like either a whole lot. 1 definitely looks better slowed down.
Maybe you should study Mario's animations in the battles of the Mario & Luigi games. Or any humanoid enemy, really.
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 04 Jan 2016, 10:17
I appreciate the feedback but to stop people from posting about it I've already created an animation based on feedback from some friends.

thanks guys.
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jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
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» 04 Jan 2016, 10:21
renhoek wrote:I appreciate the feedback but to stop people from posting about it I've already created an animation based on feedback from some friends.

thanks guys.
Yay!
looks like he is squatting though
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jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
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» 24 Jan 2016, 04:51
It looks weird.
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 24 Jan 2016, 11:50
but what is it
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 06 Feb 2016, 22:24
That's a hurretbot, wasn't that obvious?
Anyways, I did a pony. Avert your eyes.
I finished up an old sprite sheet I had. Felt like finishing it to see if other people would create some stuff with it.
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 07 Feb 2016, 01:49
Man, I misread that as "pixel bones". That would have been way more interesting.
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maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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» 10 Feb 2016, 13:47
Alright, here's something BETTER than my previous works.
This wonderful Aegislash.
This Aegislash belongs to elf-drago, an amazing friend of mine.
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HugoBDesigner
- Posts: 2190
- Joined: 19 Sep 2012, 02:23
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» 10 Feb 2016, 13:56
This was needed, okay???
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 10 Feb 2016, 21:52
it's well made as pixel art can go, but it looks like part of it is facing backwards
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jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
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» 10 Feb 2016, 22:25
HugoBDesigner wrote:
This was needed, okay???
Wow, that pixel art must have taken lots of work.
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HugoBDesigner
- Posts: 2190
- Joined: 19 Sep 2012, 02:23
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» 11 Feb 2016, 07:45
thx mr obvius il maek suer to pleas u beter:

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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 11 Feb 2016, 13:42
STA8UrSELv meMbr RejnoN?
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Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
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» 25 Feb 2016, 06:29
HugoBDesigner wrote:
I'll be attending
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jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
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» 29 Feb 2016, 12:32
Zoom in to see more detail
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Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
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» 29 Feb 2016, 14:44
Pixel art should be readable without having to zoom in, that's the entire point of it.
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HansAgain
- Posts: 1111
- Joined: 03 Feb 2012, 18:51
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» 05 May 2016, 19:22

I did more of dat bois.
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FuriousTH
- Posts: 651
- Joined: 31 May 2014, 02:14
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» 13 Aug 2016, 08:39

Why not?
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 15 Aug 2016, 23:14
it looks like sonic
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Eden GT
- Posts: 278
- Joined: 13 Jun 2015, 08:52
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» 21 Aug 2016, 08:10
Does this count?

EDIT: Probably not, other than the blocks....
I'll come up with something else.
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Skel3t
- Posts: 47
- Joined: 17 Nov 2017, 13:41
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» 04 Feb 2018, 16:59
Smb 2 Goomba.
COMPATIBLE WITH MARI0!

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Tecminer
- Posts: 437
- Joined: 11 Jan 2014, 20:44
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» 05 Feb 2018, 18:56
I'm not the only one who completely forgot this thread existed, right?
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 05 Feb 2018, 19:12
Everyone just puts it in the art thread because there's no point in separating them anymore.
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 16 Feb 2018, 04:20
I remember Turret doing something similar.
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sgwyspeedrcr
- Posts: 49
- Joined: 09 Feb 2018, 04:24
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» 16 Feb 2018, 20:05
QwertymanO07 wrote:I remember Turret doing something similar.
Im new here and actually just discovered it yesterday. Looks neat.
I personally hate the browns on the official sprite so Ive recolored it and will bundle Mario and Luigi with a tileset pack
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Bromaster
- PERMABANNED
- Posts: 155
- Joined: 17 Jan 2018, 22:53
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» 15 Jul 2019, 01:06
Made a pixel art of my avatar real quick.
First I made an outline, then I used Gimp for it's Gradient tool.
pixelartavatar1.png
pixelartavatar.png
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
Post
» 17 Jul 2019, 13:48
Bigger upscale.png
BIGGER UPSCALEBigger upscale.png
You do not have the required permissions to view the files attached to this post.
Last edited by Sašo on 17 Jul 2019, 15:36, edited 1 time in total.
Reason: no
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maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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» 04 Aug 2019, 15:00
I'm not sure if this counts, but I've slightly enhanced the original Poison Mushroom graphic (the one that looks like a cookie)

(no shading version - NES color limit variant:)

(
BONUS: The SMB2 prerelease ground tile:)

Last edited by maidenTREE on 05 Aug 2019, 00:15, edited 1 time in total.
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HugoBDesigner
- Posts: 2190
- Joined: 19 Sep 2012, 02:23
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» 04 Aug 2019, 20:07
Turtley is back???

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Bromaster
- PERMABANNED
- Posts: 155
- Joined: 17 Jan 2018, 22:53
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» 10 Aug 2019, 17:58
Evan.F wrote: ↑17 Jul 2019, 13:48
*obnoxious resize of my pixel art*
Erm... that's not needed here.
anyways,
I remade Ball into pixels:
ball.png
and also made it transparent too!
ball_transparent.png
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maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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» 18 Aug 2019, 10:05
That looks great by the way. Not to mention, quite faithful to the real thing.
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 18 Aug 2019, 10:56
Turtley3 wrote: ↑04 Aug 2019, 15:00
(
BONUS: The SMB2 prerelease ground tile:)
There are 2 unused ground tiles, thereis this one, and one with white rocks, both of which are in the games files.
Your version does look really good!
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maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
Post
» 19 Aug 2019, 09:57
Evan.F wrote: ↑18 Aug 2019, 10:56
There are 2 unused ground tiles, thereis this one, and one with white rocks, both of which are in the games files.
Your version does look really good!
Thanks- it actually took me like- well, I might've forgotten but it took me at least a long while to make sure it looks as it does in the prerelease teaser for the game- and it really did pay off!
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 30 Aug 2019, 22:16
Here's some Super Mario Bros princess (and toadette) sprites I am working on
SuperMarioPrincesses.png
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 08 Sep 2019, 21:46
Here's an (slightly) old one. a reimagined version of Mega Man's cut man stage
Cutman Stage Remaster.png
I made this using the MM1 and 2 sheets on The Spriters Resource
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 15 Sep 2019, 23:46
For a MFFG request, a rushed SMB2 boom boom.
Boom boom SMl2.png
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 23 Sep 2019, 23:27
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Bromaster
- PERMABANNED
- Posts: 155
- Joined: 17 Jan 2018, 22:53
Post
» 03 Oct 2019, 19:20
Made Mario look like a cellphone port with a bunch of pallets on the bottom.
mario c e l l p h o n e.png
megaman was a port on the cellphone too,
https://www.spriters-resource.com/mobil ... cellphone/
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
Post
» 03 Oct 2019, 20:33
looks great. I hope it get's onto MFGG.
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Bromaster
- PERMABANNED
- Posts: 155
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Post
» 04 Oct 2019, 00:34
Evan.F wrote: ↑03 Oct 2019, 20:33
looks great. I hope it get's onto MFGG.
Been waiting one and a half days to be accepted.
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 04 Oct 2019, 08:09
They wait time's seem to be longer
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 05 Oct 2019, 23:34
0brod.PNG
new MFGG project in the works. This one will take some time as I'm going back to my roots using the Pixel Maker App for 3DS and WiiU. I'm trying to rip Super 0'brother's assets using the video (minus the thwomp, as he's already in the Enemy respositorium)
wish me luck...
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 06 Oct 2019, 21:45
super 0'brothers assets.png
okay this is quite hard and time consuming. Would anyone like to help me?
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 09 Oct 2019, 22:56
Here's something I made. The first boss of JustShapes&Beats
Long Live The New Fresh.png
Here's the sprites for assembly as well as the flashing and rage palets
Boss sheet.png
give credit if used
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 17 Oct 2019, 23:51
I making the captain using Linkstorm Z's SMB1 toad sprites. could someone help me with the headlamp?
captain toad.png
this is for SM16
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 19 Oct 2019, 23:35
mario's house.png
more sprites. here's Mario's house. Give credit if used
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 29 Oct 2019, 18:58
pinfly.png
Mozzietron in the mastersystem sonic 1/2 style. Could also be Game gear
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 01 Nov 2019, 00:57
New submissions.PNG
New MFGG submissions coming soon,
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Evan.F
- Posts: 842
- Joined: 15 Jun 2019, 21:10
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» 02 Nov 2019, 22:33
Ninth post in a row,
anyway here's work on a project based on imagining if 0'brothers was a game style in Mario Maker 2.
What should the sky theme be (maybe redfeather mountain?)
SMM2 styled 0'brothers tiles and background.png
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