New Game ideas!

If it doesn't fit elsewhere, it should go here
thunderfapper
Posts: 566
Joined: 03 Feb 2012, 06:35

Post » 01 Mar 2012, 02:40

since mari0 is almost out list your ideas for Maurice and Saso Here!
here are mine


-First person Pacman (Pacman with a gun to shoot ghosts)

-kirby with portal gun (inspired by xXxrenhoekxXx's avatar(Original kirby game with a portal gun))

User avatar
Pyrosaur
Posts: 769
Joined: 03 Feb 2012, 00:15

Post » 01 Mar 2012, 03:01

There wouldn't be a point to making another Portal crossover game. We already have Mari0. What else do you need? As for Pacman, I think it's already done, minus the gun.

thunderfapper
Posts: 566
Joined: 03 Feb 2012, 06:35

Post » 01 Mar 2012, 03:19

Pyr0saur wrote:There wouldn't be a point to making another Portal crossover game. We already have Mari0. What else do you need? As for Pacman, I think it's already done, minus the gun.
I know it is already out there but that is a "idea" name...As for kirby it would just be cool.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 02 Mar 2012, 15:57

thunderflipper wrote:As for kirby it would just be cool.
so would zelda, mega man, blaster master, little nemo, super mario bros 3, super mario world, bionic comando, metroid, kid icaris, mario kart (basically really cheep races),
and so on.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 02 Mar 2012, 16:07

mari0 kart would kinda suck, let's admit it. Other crossovers would be cool too, like assassin's portal creed which would allow for some awesome teleportation/assassination.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 02 Mar 2012, 16:18

trosh wrote:mari0 kart would kinda suck, let's admit it. Other crossovers would be cool too, like assassin's portal creed which would allow for some awesome teleportation/assassination.
like the assasins creed idea
also I should have been more clear when I said mari0 kart I meant as something stupid kinda fun not serious fun.
and why can they never get the balance issues right?

off-topic
on assasins creed
once my brother was being chased by gaurds, he runs towards a seat sits down and the gaurd goes right infront of him and says "he got away" I laughed so hard.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 02 Mar 2012, 16:35

it's also fun to do a great big faith leap in the middle of a square and end up hiding in a hay stack, with guards going "where'd he go ?, darn that assassin is discreete"

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 02 Mar 2012, 16:56

god forbid they look to the left!

User avatar
Jorichi
Moderator
Posts: 964
Joined: 11 Feb 2012, 02:08

Post » 02 Mar 2012, 23:58

Personally I think they should expand on the Mario and portal crossover if they have any ideas left. (I'd like to see Super Mario World happen)
Otherwise I would like to see them make an awesome game from scratch. With this kind of talent
you can make some awesome, kick-ass games.
But I'd like to hear Maurice's plans on this...

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 03 Mar 2012, 01:42

Jorichi wrote:(I'd like to see Super Mario World happen
personally I'd like to see super mario bros 3 more than super mario world
it's just that 3 has more of a variety.

User avatar
Pyrosaur
Posts: 769
Joined: 03 Feb 2012, 00:15

Post » 03 Mar 2012, 04:20

I've had what I think is a pretty interesting idea for a game for a while. It's a game where everything is as realistic as possible: your character has average jumping ability and speed, enemies are simple, ect. But you also have the ability to switch back and forth between the game being realistic and unrealistic (better running and jumping, but the enemies become unrealistically tough), to help you solve puzzles. Some things you would only be able to do in the "unrealistic" mode, and others would only be able to happen in the "realistic" mode. Any thoughts?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 03 Mar 2012, 04:23

That's a pretty amazing idea I've seen things in games like that where you hit a switch and the level changes but I never thought of something that game changing.

User avatar
Pyrosaur
Posts: 769
Joined: 03 Feb 2012, 00:15

Post » 03 Mar 2012, 04:27

Thanks. I was thinking of an idea of a game where everything is completely realistic, because most platformer games let you jump very high among other unrealistic things, which is pretty much the point. I decided that something like that wouldn't be fun at all, but if classic platforming was implemented to contrast with the realism, it might be a pretty interesting game.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 03 Mar 2012, 09:15

cool idea ! so you'd have a character jumping around, kicking ass and the boom, puzzle time, let's take our breath, walk around, try to understand stuff ? I like it. though the game would need another strong concept twist (linked to that idea) for it to work as a game. Like why you'd want to change realism, etc.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 03 Mar 2012, 09:19

trosh wrote:cool idea ! so you'd have a character jumping around, kicking ass and the boom, puzzle time, let's take our breath, walk around, try to understand stuff ? I like it. though the game would need another strong concept twist (linked to that idea) for it to work as a game. Like why you'd want to change realism, etc.
I'm guessing it has somethig to do with the enemies... like enemies don't hurt you in realistic mode but are blocking a path for example.

User avatar
Pyrosaur
Posts: 769
Joined: 03 Feb 2012, 00:15

Post » 03 Mar 2012, 22:08

xXxrenhoekxXx wrote:
trosh wrote:cool idea ! so you'd have a character jumping around, kicking ass and the boom, puzzle time, let's take our breath, walk around, try to understand stuff ? I like it. though the game would need another strong concept twist (linked to that idea) for it to work as a game. Like why you'd want to change realism, etc.
I'm guessing it has somethig to do with the enemies... like enemies don't hurt you in realistic mode but are blocking a path for example.
Something like that, yeah. I'd say for the concept, your character is trapped within a large area, such as a temple or a large building. The first few levels would be simple and would introduce you to the main stuff, like level completion objectives, controls, ect. Then you would get some sort of artifact or device that allows you to change the realism back and forth. Some levels you would need to switch back and forth multiple times. For example, there would be a high platform that you could only get to with the realism off, but then a powerful enemy blocks your path and you must turn the realism on again. Something like that. I like some of your suggestions, trosh, especially the idea of the contrast of exciting platforming action with cooled-down puzzle-solving. By the way, if anyone is experienced enough that they'd want to work on something like this (including Maurice), I'd be willing to collaborate.

User avatar
trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 03 Mar 2012, 22:19

I expect there'd have to be an über-cool transition from real to unreal, like 2d to 3d in some of the later stranger marios, or 2d to 3d in orthorobot - you get my meaning, a cool transition that would be often repeated, so not unpleasant to the eye, and really reflects what the transition implies.

User avatar
Pyrosaur
Posts: 769
Joined: 03 Feb 2012, 00:15

Post » 03 Mar 2012, 22:30

Yeah, I thought of that. It would be quick so that you could go back and forth rather easily, but it would also be exciting. I'd say as well as the enemies and some of the scenery changing, the colors would also become more vibrant.

User avatar
Fox
PERMABANNED
Posts: 36
Joined: 03 May 2012, 17:19

Post » 26 May 2012, 14:04

Something like that, yeah. I'd say for the concept, your character is trapped within a large area, such as a temple or a large building. The first few levels would be simple and would introduce you to the main stuff, like level completion objectives, controls, ect. Then you would get some sort of artifact or device that allows you to change the realism back and forth. Some levels you would need to switch back and forth multiple times. For example, there would be a high platform that you could only get to with the realism off, but then a powerful enemy blocks your path and you must turn the realism on again. Something like that. I like some of your suggestions, trosh, especially the idea of the contrast of exciting platforming action with cooled-down puzzle-solving. By the way, if anyone is experienced enough that they'd want to work on something like this (including Maurice), I'd be willing to collaborate.
Dude , I LOVE that idea! I'm just a beginner but I can give a shot a it

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 12 Jun 2012, 18:04

Cartoon Mario style unrealistic world to detailed gritty urban world would would pretty cool. I'd have it swap like
http://youtu.be/ueUjl-j59T8?t=6m10s (had to link to get the time right)
To be honest, balencing is how you'd make this better than that game...

User avatar
MM102
Posts: 970
Joined: 11 May 2012, 06:08

Post » 25 Jun 2012, 17:52

Zelda + Pokemon

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 17 Sep 2012, 04:02

Braid and any other platformer would be nice... SUPER BRAID WORLD!!!!!
Of course have the normal Mario world levels, And then some puzzle levels! Yay fun!

User avatar
RWLabs
Posts: 795
Joined: 05 Feb 2012, 03:36

Post » 17 Sep 2012, 04:08

Jony, you've been on a dead-thread reviving spree. Here's an advice: look at the date of the last post before you even think about posting anything.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 17 Sep 2012, 04:10

RWLabs wrote:Jony, you've been on a dead-thread reviving spree. Here's an advice: look at the date of the last post before you even think about posting anything.
I know...
But I DID read it, And I DID contribute to the post, so I'm NOT breaking any rules.

Off topic: Dead-thread reviving spree FTW!

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 17 Sep 2012, 05:17

TheJonyMyster wrote:Off topic: Dead-thread reviving spree FTW!
stop being proud of stupid shit.

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 17 Sep 2012, 05:24

xXxrenhoekxXx wrote:
TheJonyMyster wrote:Off topic: Dead-thread reviving spree FTW!
stop being proud of stupid shit.
Image

User avatar
RWLabs
Posts: 795
Joined: 05 Feb 2012, 03:36

Post » 17 Sep 2012, 08:57

Saso hates meme replies. I'll bet he's pleased with what you've been doing with all the triple posts and random bullshit and all.

Oh and,
Saso wrote:If you read out your post out loud and it sounds stupid or it's impossible to read out loud, that means it's dumb and you'll be banned for posting it.
Did you read this one?

User avatar
TheJonyMyster
Posts: 1795
Joined: 03 Sep 2012, 05:12

Post » 17 Sep 2012, 16:35

yeah.