Stabyourself Minecraft Server
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- Posts: 1073
- Joined: 20 Jul 2012, 17:54
+1 We need to go bukkit(Ok, we don't need game-changing plugins).
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
We don't actually need bukkit to add griefer preventitive measures...
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- Posts: 1073
- Joined: 20 Jul 2012, 17:54
You need bukkit to use anti-griefing bukkit plugins.ucenna wrote:We don't actually need bukkit to add griefer preventitive measures...
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
True dat. But we don't need anti-griefer plugins to stop griefing.Automatik wrote:You need bukkit to use anti-griefing bukkit plugins.ucenna wrote:We don't actually need bukkit to add griefer preventitive measures...
Give me a pile of Command Blocks and I can:
Prevent fire from spreading and destroying blocks.
Prevent Creepers and Ghasts from causing damage with their explosions.
Disable TNT.
Make half the map creative.
Make areas that can only be altered by certain people.
The list goes on.
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- Posts: 1073
- Joined: 20 Jul 2012, 17:54
What? We can make half the map creative, while keeping inv separate?ucenna wrote:Prevent fire from spreading and destroying blocks.
Prevent Creepers and Ghasts from causing damage with their explosions.
Disable TNT.
Make half the map creative.
Make areas that can only be altered by certain people.
Also, If it's possible to disable TNT, etc with a command block, then it's possible to do that with admin privilege.
And I'm against these kinds of protections that alter gameplay. Ex, you want to help someone to extend his house-WHOOOPS SHIT you can't, it's protected.
You want to dig a mountain faster with TN-WHOOPS shit you can't use TNT.
By "anti-griefing", I though "disallowing pirated copies", and extensive logging of suspicious activity. (E.G: Someone use flint & still, TNT, it's logged.)
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
Yeah keeping the inventory seperate might be a bit tricky. I was thinking of having a dead zone between the survival and creative areas where one's inv would be constantly cleared.I don't know how willing TF is to use bukkit though...
At any rate if we add some griefer protections in vanilla, don't think private areas would be used, It would just be something I could do.
You bring up a good point with tnt though.. It does have legitimate uses. The best I can think of doing would be to make a tnt alarm that says when somebody has li tnt.
Personally I'd pefer to keep it as vanilla as possible.
I'll count yur vote as:
creative, undecided
griefer protectections, yes insofar as they use bukkit.
At any rate if we add some griefer protections in vanilla, don't think private areas would be used, It would just be something I could do.
You bring up a good point with tnt though.. It does have legitimate uses. The best I can think of doing would be to make a tnt alarm that says when somebody has li tnt.
Personally I'd pefer to keep it as vanilla as possible.
I'll count yur vote as:
creative, undecided
griefer protectections, yes insofar as they use bukkit.
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- Posts: 417
- Joined: 17 Jun 2012, 12:06
hey just wondering are there any major settlements on the server.
i was thinking of making one
i was thinking of making one
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- Posts: 566
- Joined: 03 Feb 2012, 06:35
I would switch to Bukkit if that's what you guys want, but I wouldn't switch to it on my own
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- Posts: 307
- Joined: 03 May 2012, 08:24
look, all we need is fire spread to be off, and a log block plugin. then bingo, order is restored. fire wont run rampant, and we can still use it, and log block to rollback and track griefers then the rest is just us having fun.
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- Posts: 417
- Joined: 17 Jun 2012, 12:06
could we have just a sethome and warp plugin?
also maybe keep inventory game rule? not sure on last one, but it would help me out lots
also maybe keep inventory game rule? not sure on last one, but it would help me out lots
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
I'm against the sethome and warping plugins.
I wouldn't mind enabling inventory keeping but I'm not sure.
Right now I just want to stop the griefing, and really I don't think we need a plugin for that. If tf could just check everybodies inventory and ender chest to find shadows missing book and the stolen horse armor we couls find out who the griefer is. And we are on a whitelisted server. Griefing shouldn't be a problem since one can just dewhitelist anybody who's griefing.
I wouldn't mind enabling inventory keeping but I'm not sure.
Right now I just want to stop the griefing, and really I don't think we need a plugin for that. If tf could just check everybodies inventory and ender chest to find shadows missing book and the stolen horse armor we couls find out who the griefer is. And we are on a whitelisted server. Griefing shouldn't be a problem since one can just dewhitelist anybody who's griefing.
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- Posts: 1707
- Joined: 09 Mar 2012, 10:28
The only thing that I find necessary is the log block plugin. Just being able to see who's doing what should be enough. That should be the main thing added to keep this vanilla.
I'd also say make the fire spread off until we find the griefers, then turn it back on once everything is set and we know who's griefing. I wouldn't mind adding the sethome function, since for what I've played no one uses the beds at night making setting a spawn point from it is impossible. (I think. From what I remember you have to sleep in it and have the next day happen, not just use it for 1 second. I could be wrong here, feel free to correct me if I am.)
I'd also say make the fire spread off until we find the griefers, then turn it back on once everything is set and we know who's griefing. I wouldn't mind adding the sethome function, since for what I've played no one uses the beds at night making setting a spawn point from it is impossible. (I think. From what I remember you have to sleep in it and have the next day happen, not just use it for 1 second. I could be wrong here, feel free to correct me if I am.)
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- Joined: 09 Mar 2013, 17:49
You have to wait like 3-5 seconds and then your spawnpoint is set.
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- Posts: 307
- Joined: 03 May 2012, 08:24
/home might be too much. although beds are annoying, you can only set your home at night. and its a pain for noobs to go out of their way to collect a worthless item wool only to be able to sleep on a bed AT NIGHT ONLY. instead of getting resources for shelter and tools. as for the sleeping bit, you can sleep in it for a second then get out, it should still set your home.idiot9.0 wrote:The only thing that I find necessary is the log block plugin. Just being able to see who's doing what should be enough. That should be the main thing added to keep this vanilla.
I'd also say make the fire spread off until we find the griefers, then turn it back on once everything is set and we know who's griefing. I wouldn't mind adding the sethome function, since for what I've played no one uses the beds at night making setting a spawn point from it is impossible. (I think. From what I remember you have to sleep in it and have the next day happen, not just use it for 1 second. I could be wrong here, feel free to correct me if I am.)
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- Posts: 566
- Joined: 03 Feb 2012, 06:35
Also, if you guys want, another option would to add Minecraft forge, and we could install other mods with that
Edit: The server will be down for awhile today so I can test some things with a friend of mine, the server will be back to normal by tomorrow.
Edit: The server will be down for awhile today so I can test some things with a friend of mine, the server will be back to normal by tomorrow.
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
Ooooo! Forge! I can think of a nice pile of mods that would be fun to use on a server.
Mystcraft, Flintlock Weapons, LOTR mod, Aether, Mo' Creatures, Twilight Forest...
Mystcraft, Flintlock Weapons, LOTR mod, Aether, Mo' Creatures, Twilight Forest...
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- Joined: 05 Feb 2012, 18:00
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Last edited by Qcode on 21 Oct 2021, 18:44, edited 1 time in total.
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- Joined: 03 Feb 2012, 06:35
It would make them download it, which is annoying, but if you guys wanted..
Well, technically it would be vanilla with chocolate sprinkles, since its not bukkit, and is just mods. I don't know, just a suggestion
Well, technically it would be vanilla with chocolate sprinkles, since its not bukkit, and is just mods. I don't know, just a suggestion
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- Posts: 268
- Joined: 30 Nov 2012, 20:15
Doesn't sound like a bad idea. Through I don't know how many would actually want to download the mods. Still a great idea!
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- Posts: 1707
- Joined: 09 Mar 2012, 10:28
When it comes to having to download mods, as long as I can load them up using this handy thing then I'm okay with them.
I'd rather not have to bother with editing the game files since I usually play vanilla.
(I use that thing above since I have to run optifine for Minecraft to be even remotely playable on my POS laptop, so it's a plus for me if it can be loaded that way)
I'd rather not have to bother with editing the game files since I usually play vanilla.
(I use that thing above since I have to run optifine for Minecraft to be even remotely playable on my POS laptop, so it's a plus for me if it can be loaded that way)
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- Posts: 1348
- Joined: 07 Apr 2012, 17:10
I say don't add Minecraft Forge.
I actually am liking it when it is just Vanilla.
In some situations I don't like it, but when you look back on it, I do enjoy it being Vanilla. :)
I actually am liking it when it is just Vanilla.
In some situations I don't like it, but when you look back on it, I do enjoy it being Vanilla. :)
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- Posts: 1401
- Joined: 06 Mar 2012, 03:29
I shift between 'chocolate' (modded) minecraft and vanilla.
As such I know easier ways to go about playing these flavored versions.
The easiest way to to about it is via mod packs, such as Tekkit (http://www.technicpack.net/tekkit) or Feed the Beast. (http://www.feed-the-beast.com/) The real reason why it's easier is because mod packs like these download and update all mods automatically, so it's not a real hassle.
Of course, these mod packs are compose of several large-scale mods that many of us may be unfamiliar with. It took me quite some time on wikis and such to learn it all, but it was worth it.
Of course, if you don't want to have all these mods on the server, you can disable them optionally. (I know you can do this at least on FTB.)
Trust me, modded minecraft is just as fun as vanilla. It offers ways to do things impossible with the vanilla experience, but it may be well to over overwhelming. other than this, forge or bukkit versions may be based off of old and outdated versions of minecraft. For example, the mod pack I'm playing in is stuck in 1.4.7.
As such I know easier ways to go about playing these flavored versions.
The easiest way to to about it is via mod packs, such as Tekkit (http://www.technicpack.net/tekkit) or Feed the Beast. (http://www.feed-the-beast.com/) The real reason why it's easier is because mod packs like these download and update all mods automatically, so it's not a real hassle.
Of course, these mod packs are compose of several large-scale mods that many of us may be unfamiliar with. It took me quite some time on wikis and such to learn it all, but it was worth it.
Of course, if you don't want to have all these mods on the server, you can disable them optionally. (I know you can do this at least on FTB.)
Trust me, modded minecraft is just as fun as vanilla. It offers ways to do things impossible with the vanilla experience, but it may be well to over overwhelming. other than this, forge or bukkit versions may be based off of old and outdated versions of minecraft. For example, the mod pack I'm playing in is stuck in 1.4.7.
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- Posts: 307
- Joined: 03 May 2012, 08:24
If you guys want you can mod the server and such, but i`ve never liked modded minecraft. I`ve always just liked the vanilla scheme because i already known and grown used to it. in change if you add those mods i`ll probably end up playing using vanilla only items, because i wont know any of the new things, which frustrates me with people doing all these fancy things, oh well. Also, if we mod the server this will veer off the server`s initial goal to be as most vanilla as possible while having a stable community. Either way ill still play on it, i just don`t think ill be one of the ones to fully enjoy nor understand the modded scheme, which will tick me off a bit. :/
btw idiot,
these mod packs usually tend to be a bit more code heavy with minecraft so it might make your pc lagg a tad more loading new textures along with new blocks and functions into chunks when people have bases created IF we have the modded server, but im not sure how much it may increase if it does increase at all.
btw idiot,
these mod packs usually tend to be a bit more code heavy with minecraft so it might make your pc lagg a tad more loading new textures along with new blocks and functions into chunks when people have bases created IF we have the modded server, but im not sure how much it may increase if it does increase at all.
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
If we do end up adding mods, I think we should limit ourselves to one or two mods. And simple ones at that. think it would be easier for people who don't normally use mods to use simple mods like flintlock weapons instead of something super complicated like computercraft. Another option is to use a mod that adds a dimension, since once you get to the dimension the rest of the mod is fairly intuitive. Lternatively a mod that requires no user feedback to enhance the game (like Mo creatures) might be good.
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- Moderator
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- Joined: 11 Feb 2012, 02:08
I'm pretty much up for anything as long as it all doesn't get too much (too many mods together doesn't really make it more fun in my opinion).
I usually like for a server to have an economy. Whether it is by a currency set with a mod or by currency such as emeralds or gold.
The idea of people having an in-game "job" just seems fun to me, it gives a good foundation for a nice game.
Just think of it:
A newcomer gets a starting budget. With this budget they can buy some land.
If we add the possibility to assign certain areas of ground to specific people (which only they can build on), this would only be that much better.
The server owner or a moderator of the server can set up an automatic shop in which people can sell simple goods to get more money. This money can then be used to buy certain services or rare goods from other players.
Once a player raises more money he can expand his land and build bigger buildings.
However, the only tough part is to balance the prices of the "automatic shop" to keep things from blowing out of proportion.
If this were to happen, feel free to ask me for some ideas and tips as I have done this before in the past.
I usually like for a server to have an economy. Whether it is by a currency set with a mod or by currency such as emeralds or gold.
The idea of people having an in-game "job" just seems fun to me, it gives a good foundation for a nice game.
Just think of it:
A newcomer gets a starting budget. With this budget they can buy some land.
If we add the possibility to assign certain areas of ground to specific people (which only they can build on), this would only be that much better.
The server owner or a moderator of the server can set up an automatic shop in which people can sell simple goods to get more money. This money can then be used to buy certain services or rare goods from other players.
Once a player raises more money he can expand his land and build bigger buildings.
However, the only tough part is to balance the prices of the "automatic shop" to keep things from blowing out of proportion.
If this were to happen, feel free to ask me for some ideas and tips as I have done this before in the past.
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- Posts: 2996
- Joined: 02 Feb 2012, 21:32
There was a really nice currency mod that worked entirely server side which was pretty popular not too long ago. If you install that one I'll probably join as I remember it being a lot of fun.
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- Joined: 13 Jun 2012, 00:59
I'm all for a currency mod, but if theres a shop like Jorichi described, it would discourage trading, which i think is a fun part of a server. However, i used to play on a really fun server that had one, so i dont care that much.
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Then how do you want to generate a currency? It should be generate-able to a certain extent does it not?Bonko wrote:I'm all for a currency mod, but if theres a shop like Jorichi described, it would discourage trading, which i think is a fun part of a server. However, i used to play on a really fun server that had one, so i dont care that much.
And if that shop is balanced properly it should be no problem.
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- Posts: 1073
- Joined: 20 Jul 2012, 17:54
Seriously, I hate that idea of limiting where you can place blocks.
It's just... What's the point.
And I prefer ingame currency such as emerald, so no need for a currency mod.
Also, +1 Bonko.
Then the players harvest these currencies and trade them.
Also, when no one has something, I prefer when they go search for that thing instead of simply buying it at a magic shop with unlimited supplies.
Making a shop would discourage exploring.
It's just... What's the point.
And I prefer ingame currency such as emerald, so no need for a currency mod.
Also, +1 Bonko.
It's the minecraft generator who generate currency. It produce gold, emerald, etc.Jorichi wrote: Then how do you want to generate a currency? It should be generate-able to a certain extent does it not?
Then the players harvest these currencies and trade them.
If people use the shop, they won't trade.Jorichi wrote: And if that shop is balanced properly it should be no problem.
Also, when no one has something, I prefer when they go search for that thing instead of simply buying it at a magic shop with unlimited supplies.
Making a shop would discourage exploring.
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With the shop I actually intended as a selling point (which only accepts specific common items) only to be able to generate money, not to buy things.
And I think we are thinking of different things with the "Generation" idea.
As for the restricted areas; With this I mean that when you buy land, you are the only one who can edit that land, outside it everyone can.
And I think we are thinking of different things with the "Generation" idea.
As for the restricted areas; With this I mean that when you buy land, you are the only one who can edit that land, outside it everyone can.
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- Joined: 20 Jul 2012, 17:54
Distributing everyone money, right. But we can already get emeralds from villagers. So what's the point.Jorichi wrote:And I think we are thinking of different things with the "Generation" idea.
Well yeah, that's what I meant. Why do we need that, the server is whitelisted. It's not insecure to the point that everyone's building is at risk.Jorichi wrote:As for the restricted areas; With this I mean that when you buy land, you are the only one who can edit that land, outside it everyone can.
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- Joined: 09 Mar 2013, 17:49
Except mine, Happyfaces', Drone's, Jorichi's (he provoked the griefer) and all the aaaaaaa' houses now.Automatik wrote:It's not insecure to the point that everyone's building is at risk.
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- Joined: 20 Jul 2012, 17:54
The server is whitelisted. If no-one on the whitelist is a griefer, there should be no problem. If someone is actually destroying a house, then we should use a log plugin to know who did that, ban them, and also use a backup plugin to restore the house.Costinteo wrote: Except mine, Happyfaces', Drone's, Jorichi's (he provoked the griefer) and all the aaaaaaa' houses now.
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- Joined: 03 May 2012, 08:24
That's what we've been talking about for the last 20 posts, aside from the mods and guff. Anyway, this is Minecraft related so:
Mediafire link:
http://www.mediafire.com/?r8uer8s3i02rldb
PMc link:
http://www.planetminecraft.com/texture_ ... implexity/
A resource pack I've put together for 1.6.2 its up-to-date with all textures, although i want to revamp dispensers droppers and furnaces later on.
Use it if you like, hate it if you like, ignore it if you like, but I at least want you to try it once before you judge. Also, screenies:
Mediafire link:
http://www.mediafire.com/?r8uer8s3i02rldb
PMc link:
http://www.planetminecraft.com/texture_ ... implexity/
A resource pack I've put together for 1.6.2 its up-to-date with all textures, although i want to revamp dispensers droppers and furnaces later on.
Use it if you like, hate it if you like, ignore it if you like, but I at least want you to try it once before you judge. Also, screenies:
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- Posts: 643
- Joined: 07 May 2012, 10:21
Can you whitelist me? My username is AssasinKiashi
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- Joined: 11 Feb 2012, 10:04
I think I may have been missed (if not sorry to bother again) but I keep seeing that I'm not white listed,
the username is segendo.
the username is segendo.
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- Posts: 705
- Joined: 09 Mar 2013, 17:49
Renhoek, you may have changed your username.
The thing is, you can't, that's the name of the profile Minecraft uses. Profile == Options/mods Minecraft needs to remember for a certain name
So, you need to be whitelisted on the login account.
The thing is, you can't, that's the name of the profile Minecraft uses. Profile == Options/mods Minecraft needs to remember for a certain name
So, you need to be whitelisted on the login account.
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- Posts: 4545
- Joined: 11 Feb 2012, 10:04
segendo is my log in accountCostinteo wrote:Renhoek, you may have changed your username.
The thing is, you can't, that's the name of the profile Minecraft uses. Profile == Options/mods Minecraft needs to remember for a certain name
So, you need to be whitelisted on the login account.
I renamed my profile to renhoek recently because I used to go by segendo.
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- Posts: 307
- Joined: 03 May 2012, 08:24
Erm, i found a few problems with the old texture pack, i've fixed them
http://www.mediafire.com/?r8uer8s3i02rldb
+ new screenies
http://i.imgur.com/5R75Azz.jpg
http://i.imgur.com/ZmgwF6u.png
http://i.imgur.com/OhOFZtA.jpg
http://i.imgur.com/NJ4HAN5.png
http://i.imgur.com/ZnTht8f.png
http://www.mediafire.com/?r8uer8s3i02rldb
+ new screenies
http://i.imgur.com/5R75Azz.jpg
http://i.imgur.com/ZmgwF6u.png
http://i.imgur.com/OhOFZtA.jpg
http://i.imgur.com/NJ4HAN5.png
http://i.imgur.com/ZnTht8f.png
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- Posts: 615
- Joined: 11 Jan 2013, 20:06
Well I signed on today, and was surprised to discover a Giant letter above the forge area ma-thingy.
Oh, is it normal for there to be chickens in the inn and large amounts of grass in the capital building. 'cause if it's not Eona might've been grieffed again.
Oh, is it normal for there to be chickens in the inn and large amounts of grass in the capital building. 'cause if it's not Eona might've been grieffed again.
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- Posts: 1348
- Joined: 07 Apr 2012, 17:10
I think everyone should use this mod.
http://www.minecraftforum.net/topic/112 ... by-romibi/
I haven't used it yet, but I've installed it.
http://www.minecraftforum.net/topic/112 ... by-romibi/
I haven't used it yet, but I've installed it.
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- Joined: 05 Feb 2012, 18:00
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Last edited by Qcode on 21 Oct 2021, 18:43, edited 1 time in total.
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- Joined: 20 Aug 2013, 06:04
Zetta here. About that letter... Happy and I are working on renovating that old building into a post office. We left the nether chest in there and everything else was just moved slightly but yeah! Say hello to what will hopefully be an innovative delivery system :3