Shall we start updating to 0.9.0?

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Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05

Post » 05 Aug 2013, 20:03

If it's not broke, don't fix it.
0.8.0 is fine for now, and I don't know if Maurice has any plans for changing it.

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 05 Aug 2013, 22:29

Good idea.
I've done a plug&play lib to convert 0.8.0 games to 0.9.0:
http://hastebin.com/hawituyala.lua
It don't have everything(Not the thread stuff) but for most things it should be ok

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Sašo
Stabyourself.net
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Joined: 06 Jan 2012, 12:07

Post » 05 Aug 2013, 23:26

Considering the changes so far (dammit slime) it's just gonna end up being an indefinite process

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Qcode
Posts: 1472
Joined: 05 Feb 2012, 18:00

Post » 06 Aug 2013, 02:33

It won't work because mari0 uses threading to fix love music bugs.

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Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54

Post » 06 Aug 2013, 08:22

WaryLouka wrote:
Automatik wrote:Good idea.
I've done a plug&play lib to convert 0.8.0 games to 0.9.0:
http://hastebin.com/hawituyala.lua
It don't have everything(Not the thread stuff) but for most things it should be ok
.. and how i shall use this on actual projects?
I want to use it on my Mari0: Lite Edition
You put the .lua in the root folder and then require() it.
Though as QCode said, Mari0 use threading(so it won't work), and as Saso said, we better should wait for 0.9.0 to come-out.