What causes this, and will the maker of the mappack fix it?Error
laser.lua:161: attempt to perform arithmetic on local 'biggesti' (a nil value)
Traceback
laser.lua:161: in function 'update'
game.lua:447: in function 'game_update'
main.lua:796: in function 'update'
[C]: in function 'xpcall'
Attempt to perform arithmetic on 'biggesti' (a nil value)
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- Posts: 139
- Joined: 06 Feb 2013, 01:05
When I go on the wall to the left of the checkpoint in the New Super Mario World mappack of Mari0, I get this message.
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- Stabyourself.net
- Posts: 1447
- Joined: 06 Jan 2012, 12:07
That error usually happens when you jump over a laser offscreen. Is that what you're doing?
(it's fixed for SE)
(it's fixed for SE)
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- Posts: 1286
- Joined: 08 Mar 2012, 04:35
Yes, there's a laser there to keep you from skipping over all my hard work. I'm not changing that. There's one for just about every wall that extends above the screen.
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- Posts: 139
- Joined: 06 Feb 2013, 01:05
Yes. It looks like a laser. And if the laser wasn't there, what world or level would it warp to?WillWare wrote:Yes, there's a laser there to keep you from skipping over all my hard work. I'm not changing that. There's one for just about every wall that extends above the screen.
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- Posts: 1286
- Joined: 08 Mar 2012, 04:35
I sent you a PM to get this out of technical discussion. The technical part has been taken care of.
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- Posts: 1
- Joined: 17 May 2015, 11:56
Got the same error, looks like it happens when laser light goes off-screen.