

Edit:
I updated the main post, and that's the only place where I'll be putting my animations now. I have too many to keep updating with individual posts here.
A new poll should also be up soon.
I'm also here for moral support >:Oimaginary cake wrote: Credits:
alesan- Coding
Victinistar- wasting my time concepts
Hans- Some of the sprites and more
IC- 95% of the animations, a ton of concepts, and story.
1. I'd suggest not, most power ups in Mario don't limit how many projectiles you can throw in total before needing to recharge.imaginary cake wrote:I had a new subject to discuss but it was too controversial to bring here.
Anyways, 1) What if I put a limit on how many discharges you can create from the Battpack? (It's that battery-looking thing on the first post.)
(You refill via coins- max 10 discharges without refilling.)
2) Should I cram in as many references in as possible? I mean, it's impossible to encounter every character and subtle hints to locations, but I'm just talking about Egadd acquiring TEC or the likes. (What I'm really trying to say here is: Should I have original characters and themes, or preexisting ones take their place?)
3) A pit of 100 trials, or an infinite, random-generating level that's scrolling speeds up over time? (It's all post-game, of course.)
4) Another Poison Mushroom-esque 'power-up', but to a greater degree?
5) Can anyone create pure SNES 16-bit music?
6) Original sound effects, or the 'classic' ones?
Why is it always 1:00 AM
Why are my questions not quite planned out right
Why not? ._.imaginary cake wrote:
Oh really?victinistar wrote:but it was really just lazy coding on Nintendo's behalf originally.
Have you ever seen how if you get a fire flower while small Mario all you turn into is big Mario? It's called shortcutting. It was lazily done (not in all areas of course). Also, it would take more coding to regress to big Mario, reversing all the code and over complicating it instead so instead you become small Mario. Then it became tradition until smw. :Timaginary cake wrote:Oh really?victinistar wrote:but it was really just lazy coding on Nintendo's behalf originally.
Prove it.
On another thread about IOSMB4, I suggested a straaange powerup/anti-powerup thing: The Ghost Shroom. It comes out visible, and quickly goes invisible, but every so often it has to stop being invisible. If you grab it while it's visible, you get to go invisible which is like the stone leaf statue except you can move, and it's a single-use thing. If it hits you while it's invisible, it vanishes and hurts you. It would appear in ghost houses. It would vanish after a while of not hitting mario or being grabbed.imaginary cake wrote:4) Another Poison Mushroom-esque 'power-up'
I read that a week or two ago, actually. I just forgot about it when I posted the question.bubba_nate wrote:On another thread about IOSMB4, I suggested a straaange powerup/anti-powerup thing: The Ghost Shroom. It comes out visible, and quickly goes invisible, but every so often it has to stop being invisible. If you grab it while it's visible, you get to go invisible which is like the stone leaf statue except you can move, and it's a single-use thing. If it hits you while it's invisible, it vanishes and hurts you. It would appear in ghost houses. It would vanish after a while of not hitting mario or being grabbed.bubba_nate wrote:imaginary cake wrote:4) Another Poison Mushroom-esque 'power-up'
In a greater extent of explanation, Yoshi is an easy mode. He has a flutter jump, eating enemies (maybe eggs?) and other such easymode traits. therefore any abilities he gets are limited and obviously altered because of his easy mode traits. However, they will be relatively similar if not the same besides visuals to the other character counterparts to the items.imaginary cake wrote:I thought I said this before, but I guess I wasn't clear enough.
Yoshi is playable, but he can't use power-ups beyond the Fire Flower, Battpack, and whatever I decide FLUDD does.
You could add it into the level editor, if there's going to be one. (It'd probably be an external program since this is supposed to look like it has only the capabilities of SNES.)imaginary cake wrote:
A mini mushroom that I plan to never use, but someone will probably make mini sprites if all goes well anyways, so: why the heck not?