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imaginary cake wrote:Thanks; the final version was a new style of shading for me.
I also made a Peepa over the course of the day.
Edit: But have a look at my Eerie edits first. They're edits because the original sprites were near-perfect, excepting the no outline on the eyes and some quick color and shading correction.
Gold is when a light is being shined on it. I didn't really change the animation becuase the Eerie is going to keep moving in the direction it is, plus it looks like it's breathing heavily or about to be woken up, if it was sleeping.
Clipboard/Spritesheet:Original:
Are the eyes moving too much on mine?
SM3DW:
...and defeat animation:
Drafts:Clipboard/Spritesheet:
Super Mario Wiki
Somehow, I didn't see it's preexisting idle animation, so I had to come up with one for it. Should I make it's actual idle animation?
imaginary cake wrote:I've decided that I'm not going to move the key on the shoe inwards, as it looks perfectly fine on the back.
Anyways, I also made Kuribo's Heel.
Except for the Kuribo's Heel, I did go and recolor the shoes to various player colors in order to retain the effect from SM3DW, when you collect an Ice Skate.
(I plan on renaming the Ice Skate to Nakabon's Skate, the japanese name for the Flurry.)
The yellow shoe is supposed to be Wario's, but I added the golden key to the end of it. I guess you could consider it a golden version of Kuribo's Shoe or something.
The purple shoe was also recolored from red in order to make the player color for Mario more unique.
Speaking of which, the purple shoe is something new called Boo's/Teresa's Boot; it's styled after the Poltergeist 5000. Should I add a vacuum hose or a wind-up key to the back of it?
(The Teresa's Boot would allow you to stomp on ghosts and do another thing or two, which I'm not about to go in-depth about.)
Clipboard/Spritesheet:The shoe with the spikes on it is supposed to be Poodobo's/Baburu's Shoe.
Drafts:I'm not quite finished with everything yet, as I plan on making Lakitu's/Jugman's Shoe, Sumo's/K.K.'s Shoe, and Flurry's/Nakabon's Skate.
Hans1998 wrote:Try to make a "villain" that thinks that life is neamingless, and so they do whatever they want, harming people sometimes, since it doesn't matter anyways.[...]Also the main team could be looking for wisdom, but having a superiority complex so they think hurting "inferior" lives doesn't matter if it's for their purpose.[...]
I haven't done anything sincerenhoek wrote:Also what are your current plans with the engine? it's been about 3-5 years and I'm wondering if it's made any progress past the initial collision test?
Aside with being busy with other stuff, it looks like imaginary cake is still working on the concepts and I'm waiting until they are finished.alesan99 wrote:
Done. Animated, collectable, and able to be placed on top of tiles.
That doesn't sound like a very sound plan.alesan99 wrote:I haven't done anything sincerenhoek wrote:Also what are your current plans with the engine? it's been about 3-5 years and I'm wondering if it's made any progress past the initial collision test?Aside with being busy with other stuff, it looks like imaginary cake is still working on the concepts and I'm waiting until they are finished.alesan99 wrote:
Done. Animated, collectable, and able to be placed on top of tiles.