IOSMB4 Discussion

If it doesn't fit elsewhere, it should go here
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Automatik
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Post » 29 Jun 2013, 16:30

Something that permit you to be subscribed to most websites, even if they aren't tumblr.
You install a RSS reader (Like, for example, Feed demon, Opera mail, Liferea)
Then, on the address bar of a not retarded browser(So, no one, since they decided to remove that icon for some reason.), or on the blog itself, search for that icon:Image, Click on it, then, click subscribe.
And tada: you're subscribed to the blog, and the RSS reader will tell you when there's an update.

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TheJonyMyster
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Post » 29 Jun 2013, 18:02

Opera mail?
Turret, get that one. Also, when you say SYS is a Tumblr, what exactly do you mean?

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Qcode
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Post » 29 Jun 2013, 18:08

I'm a fan of feedly myself.
When he says SYS is a tumblr he means all blog posts are synced to the website from a main tumblr. Blog.stabyourself.net is actually powered completely by tumblr, they've just used some fancy css to make it look like the main website.

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TheJonyMyster
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Post » 29 Jun 2013, 18:12

I was only suggesting opera mail because turret opera mail.
Also, what's the name of the Tumblr so I can follow it?

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Automatik
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Post » 29 Jun 2013, 18:29


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TheJonyMyster
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Post » 29 Jun 2013, 18:31

Thanks.

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TurretBot
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Post » 29 Jun 2013, 18:59

they only update once a month it's ridiculous

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Defiant Shout
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Post » 02 Jul 2013, 01:57

Quite off topic if I do say so myself. Well, mayhaps not.

1 question, why don't people go to normal websites anymore? They really just check one to check all of them... I feel inferior.

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TurretBot
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Post » 02 Jul 2013, 02:01

I go to here, DeviantART, Tumblr, YouTube, and my e-mail on a daily basis.
Also, less frequently, Fanfiction.net, since I only use it on my Wii U.

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TheJonyMyster
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Post » 02 Jul 2013, 03:50

victinistar wrote: 1 question, why don't people go to normal websites anymore? They really just check one to check all of them... I feel inferior.
Because nobody has one anymore... I don't like it either, maaaaaaaan man.

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Cake
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Post » 09 Jul 2013, 06:59

Eh, I go around to each individual website because it shows that someone actually went there. Because I'm nice.
I'm drawing more portraits of some of the game's levels- It should take a few more days to unveil the next one.

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TheJonyMyster
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Post » 09 Jul 2013, 07:07

Can Waluigi be in it? I think it makes sense for him to be in it.

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TurretBot
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Post » 09 Jul 2013, 08:25

Why?

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Automatik
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Post » 09 Jul 2013, 08:29

I don't think it make sense for him to be in, since Wario isn't in, and it's not a good character.

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Cake
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Post » 09 Jul 2013, 22:52

I did consider Wario (as a playable character) at one point, but I eventually realized that the cast of characters would be too goofy with his inclusion. However, I do intend to implement him as a boss in some way, as Mario and Wario's rivalry has died since the fatty got his own series of games.

Waluigi gets his own exclusive secret level in World -1 of chapter 3. Where everything- the ground, goombas, and so on- has a Waluigi face. It's just meant to be a for-fun level, a little break from being trapped in a screwed-up warp zone.

Both these decisions were made before the conversation about them came up.

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TheJonyMyster
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Post » 10 Jul 2013, 07:53

Like how in half life 1 or 2 (me no remember) there's a room made entirely of Gabe's face.

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Cake
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Post » 10 Jul 2013, 09:36

...I haven't played Half-Life.

Unintentional references! Yea?

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Costinteo
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Post » 10 Jul 2013, 15:11

TheJonyMyster wrote:Like how in half life 1 or 2 (me no remember) there's a room made entirely of Gabe's face.
How comes I didn't know that?

Brace yourselves, Costinteo is going back in Half-Life.

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Cake
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Post » 12 Jul 2013, 01:26

I've started to work on the 1500 tiles that we need to create... it's less boring than you think.

Let's see... I need to make about 15 tiles for each of the 100 levels that are planned (at least ones without repeating tiles; I could get away with it in places such as Tick Tock Clock, but Beatbox Boombox has different themes and styles for each level.) thus far.

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Cake
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Post » 13 Jul 2013, 04:47

Have some candy tiles!

Image

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TheJonyMyster
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Post » 13 Jul 2013, 05:22

Looks good! And faithful to SMW, too!

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Cake
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Post » 13 Jul 2013, 19:54

How would you judge these tiles then? They're all-original, and are planned to be the main tiles for Pinball Casino. The tiles in the middle consist of either the line, hexagon, or (not shown) nothing, meaning that the whole design in the middle can be as compact as you want it to.

Image

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Cake
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Post » 13 Jul 2013, 19:58

Oh darn, I completely forgot to do slopes for both versions... back to Gimp!

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TurretBot
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Post » 13 Jul 2013, 20:32

If Only Mari0: SE Tileset
Image
Couldn't make the casino one, their too burry

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Cake
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Post » 13 Jul 2013, 21:34

Nice title.

What I actually did with the tilesets was something a little different. Whenever I try to post anything pixel-by-pixel, (like the tilesets) it's either too minuscule for me, or when enlarged, too blurry. So what I do instead is zoom in on the sprite, hit Print Screen, paste it in Paint then crop it to the actual image. By doing so, I get to keep all the little squares in the picture whilst still making it large.

In any case, here's the original resolution I deleted the image because it was no longer needed.
Last edited by Cake on 17 Jul 2013, 07:31, edited 1 time in total.

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TurretBot
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Post » 13 Jul 2013, 22:01

Image
I'm so awesome, I even got the tiles that aren't pictured.

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Automatik
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Post » 13 Jul 2013, 22:30

imaginary cake wrote:What I actually did with the tilesets was something a little different. Whenever I try to post anything pixel-by-pixel, (like the tilesets) it's either too minuscule for me, or when enlarged, too blurry. So what I do instead is zoom in on the sprite, hit Print Screen, paste it in Paint then crop it to the actual image. By doing so, I get to keep all the little squares in the picture whilst still making it large.
If you upscale with gimp, there is an option called "Interpolation: None" to disable blurring.

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Cake
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Post » 13 Jul 2013, 23:18

I suppose that would help, but I'm just looking to display the image larger simply for showcase purposes. Of course, If I suddenly decide to switch the sizes to 32x32 and keep the original design, that helps greatly.

NIce job Turret. I'm almost done with the slopes.

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TurretBot
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Post » 13 Jul 2013, 23:57

imaginary cake wrote:NIce job Turret.
 *Nice 
Thanks, I'll be upgrading the tileset every time you show tiles. (Except for things like slopes, obviously.)

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Cake
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Post » 14 Jul 2013, 00:09

I'll keep slopes in hand then.

You've actually added all the tiles I did so far to the tileset already except for a select (and unimportant) 7 autumn grass tiles that pertain to the edges and middle of the "block".

http://imgur.com/a/DnkTV#EYhnebl

I dunno why, but one of the corners has a misplaced pixel that's not in the original picture. Oh well. In any case, I'm moving on to completing the tilesets by adding the bottom, bottom corners, and ground-wall corners.

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TurretBot
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Post » 14 Jul 2013, 00:18

I added them, but like you said, they are unimportant so I'll wait for the next batch of tiles.

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Cake
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Post » 14 Jul 2013, 08:04

In any case, I now know basic Lua. Programing is something me and Victinistar (where is he anyway?...) can certainly handle, and I'm up and ready to do the game's sprites. Heck, I'll manage licences and all that crap if I wanted to, but our main problem right now is music. I will be using some 16 bit remixes for parts that make sense, but otherwise we need new tracks for stuff like the beehive world. (To tell the truth, I kind of want to use some of 0' Brothers' tracks. Those are plain awesome.)
Speaking of remixes, I need to figure out how to change GXSCC's settings to 16 bit tracks instead of 8 bit tracks if possible.

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TheJonyMyster
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Post » 14 Jul 2013, 08:32

For beehive world, couldn't you just visit super mario galaxy 1 and/or 2?

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Cake
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Post » 14 Jul 2013, 09:30

Good idea. I completely forgot about those areas...

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Cake
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Post » 14 Jul 2013, 10:06

Here, I'll make a list of what tracks we need. Even if something is already listed, still suggest something. More variety = better gameplay. In fact, original compositions will probably be the best option of all. (I'm going to call each world by a generalized name because I don't think many people in general read my document listing worlds, levels, ect.)
Tree World
-PM&TTYD The Great Boggly Tree (https://www.youtube.com/watch?v=KiBcyQOBEFk)
Beehive World
-SMG Beehive levels
-SMG2 Beehive Levels
Toy Box World
-PM Shy Guy's Toy Box
Art World
Music World
-My own original composition
Clock World
Factory World
Pinball/Casino World
High-Tech World
City/Construction World
Mushroom Abyss World
Luigi's Mansion
(Hard-to-describe) World
-https://www.youtube.com/watch?v=-t7jgwFfxxE
Water Caves World
(Multi-themed) Water World (I just need some underwater Bowser infiltration and haunted shipwreck music.)
Amusement Park World
World -1 (Screwed up glitchy stuff)
Dream World
Rotten Kitchen World
Sweets World
Sky Forest World
Castle and Airship World
Moon World
Dark World (Does Bowser in the Dark World ring a bell?)
Star World (Rainbow Road, basically)
As for the last world, even I dunno what it'll turn out to be.
You know, most of these tracks can be found in the 3D games anyway- mainly the RPGs such as Paper Mario and Mario and Luigi. I'll put in all of the almost-perfect fits, such as Moon music from Paper Mario and the Thousand-Year Door for the Moon world.
Just give me some sleep, I'll be back with more tiles and descriptions soon. Just don't rant on quality until the 16th.

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Defiant Shout
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Post » 14 Jul 2013, 20:21

I've been where I usually have, where has you been cake??? I'm pretty sure you don't visit your relatives for 2 months. I haven't seen you around much...

Anyhow, I've been derping around and MAY have created something music-wise, hopefully I see you soon so I can show it to you.

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Cake
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Post » 14 Jul 2013, 21:00

Then present it to me!

(I can make 8-bit remixes using a program then uploading those to Youtube- it's nothing too hard.)

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Cake
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Post » 14 Jul 2013, 21:06

And if you made it on your 3DS, find a way to upload it.

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Cake
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Post » 14 Jul 2013, 21:35

I don't know what tileset to make next...
Pick one from these two rough draft paintings I made!
Image
Image

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Cake
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Post » 14 Jul 2013, 21:41

You know what? I'm going to do the cake tileset first.

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Flutter Skye
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Post » 14 Jul 2013, 21:42

I choose The Moon.

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HansAgain
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Post » 14 Jul 2013, 22:08

I want to do tilesets, too.

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Cake
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Post » 15 Jul 2013, 00:12

Sure, why not?

All the according shapes and sizes should be modeled to SMBX's SMW tileset- except it should do well to create multiple, varying versions of each tile. For example, I made 3 different grass tiles looking extraneously similar, although they had different grass patterns, making the actual level less repetitive within visuals.

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Cake
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Post » 15 Jul 2013, 07:19

What I basically meant was that different varieties of the same tiles are useful, as they make the level visually more appealing.

And the pieces that I would love constructed are: The top edge, the right edge, the left edge, the bottom edge, the top right, top left, bottom right, and bottom left corners, (also known as 90 degree corners) the middle tiles, 270 degree corners, and optionally the slopes.

As for the slopes, 1-to-1, 1-to-2, and 1-to-4 slopes at all 4 rotations is what I'm looking for. The slopes are optional, of course.

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Cake
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Post » 16 Jul 2013, 07:04

I didn't really do anything involving the game today other than polishing the paintings depicted for some of IOSMB4's levels.
I also attempt to make a small Yoshi sprite

Also, I made more corner tiles yesterday.

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TurretBot
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Post » 16 Jul 2013, 07:12

PLEASE SHOW ME BABY YOSHI
(sorry it's just he's the cuteness overlord)

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Cake
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Post » 16 Jul 2013, 08:11

Image
What I meant by small Yoshi sprite was actually the sprite for when Yoshi gets hit in the super form. Yoshi will power-up and get hit as the other characters in addition to being able to throw eggs in super and above forms. To subtract from this overpowering, Yoshi cannot collect suits- for example, that's a no on the Tanooki suit and a yes on the Super Leaf.
However, keep in mind both of those power-ups are not intended to be in the game at this point.

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Cake
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Post » 16 Jul 2013, 09:49

Well, I kinda finished what I was attempting.
Image

Dang it, I wish that I had merged more posts. You can see a string of 4 posts of mine, and 1/3 of all posts in this topic also belong to me.

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Defiant Shout
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Post » 17 Jul 2013, 06:21

If you remember correctly cake, my computer is broken, and my iPhone has no SD retrieval slots to take music from my 3DS. Man, you're already on tilesets. I need to start more coding on Friday.

So... Yea, right now, I'm useless. XD

Also, I would prefer different colors for Utsobo. I'll think of some later to test out.

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Cake
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Post » 17 Jul 2013, 07:16

I had no idea your computer was broken.

Edit: I just need to do the bottom tiles of the autumn grass and I'm done with that set. The casino tileset was also finished, as I only needed to add in the 270 degree corner pieces. I guess this would count as an update to the If Only Mari0: SE tileset.
http://astromonic.imgur.com/all/