If it doesn't fit elsewhere, it should go here
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MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
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» 03 Nov 2014, 01:04
So I was inspired by Hans's bad endings picture.
I present trash compactor MagicPillow!

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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 03 Nov 2014, 14:02
Jorichi wrote:
This looks so much better than the slow one! Especially the hair...even though that's not related at all to the original problem, but now I can't look at the slow one without thinking the hair is wrong. :P
But yeah, I would definitely stick with this one.
Jorichi wrote:I also tried to jiggle the boobs a little, but that just got awkward...
It was probably more awkward for her, though.
Why is this the first thing I thought of when I read that?
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Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
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» 03 Nov 2014, 14:51
A few things I made sometime ago:



Bigger versions:
Also Jorichi, Becky looks really awesome! I wish I could do such amazing stuff like you always do.
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 04 Nov 2014, 04:17
Hey isn't that apple in my mappack...yes, it is...
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jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
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» 06 Nov 2014, 22:58
Jorichi wrote:
What's up with the grey/red backgrounds?
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 06 Nov 2014, 23:42
jwright159 wrote:What's up with the grey/red backgrounds?
I use a plugin for my editor which allows me to quickly select a frame, insert how many frames, set the size, speed and background color to preview my animation and then save it as a gif. I use puush.me to upload it quickly. It saves me a ton of hassle of going through photoshop to make a gif just for a simple preview like this.
The red border comes from frame outlines I draw to keep the animation centered and easy to select for this feature. It would probably also be easy for the programmer if the sprites are already properly aligned if they were to be used.
So in short; It's the mark of my laziness.
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jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
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» 06 Nov 2014, 23:54
Use
RealWorld Paint. It goes fairly quickly without the border/background.
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Jorichi
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- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 07 Nov 2014, 00:15
jwright159 wrote:Use
RealWorld Paint. It goes fairly quickly without the border/background.
This program is overly complex for spriting and its animation options are extremely limited (I can only select rows and colomns as far as I know). My plugin is quicker, easier and has way more options. I simply do not care about the background because it's just a preview.
If I want a clean gif (like my becky avatar), I can go through the extra time of setting it up in photoshop.
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 07 Nov 2014, 01:07
speaking of your avatar: it's still really slow, you should put the fast one there
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 07 Nov 2014, 01:38
You're right. Fixed it and also changed it to the one with the moving jacket.
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 08 Nov 2014, 19:40
still excited
This one took longer than it should.
Any suggestions for the next one?
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Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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» 08 Nov 2014, 19:49
Jumping/falling sprite, perhaps? Your animations look really fluid too, nice job. :)
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HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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» 09 Nov 2014, 00:59
It is great but the hair looks off
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MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
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» 09 Nov 2014, 06:36
true.
The hair should probably be in a constant wave instead of trying to settle.
heres a very rough interperataion of the wave
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 09 Nov 2014, 06:54
It looks like the hair's going up and down the head in that reference,
you have to remember one end is attached to a point that can't move.
I think the hair looks fine in Jorichi's pixel art.
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TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
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» 09 Nov 2014, 07:05
what 102s trying to say is that as long as she's running the hair should not be going back down to the shoulders like it is
the ref is a little off but its also a stick person
the point is the motion of the hair
i mean i wouldnt know how long hair works my hair is short
im just trying to clarify
am i helping
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MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
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» 09 Nov 2014, 07:06
I know Ren I literally did it in like 15 minutes
here's a slightly more corrected one
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TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
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» 09 Nov 2014, 07:07
also nice stick person
reminds me of something by jmtb02
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 09 Nov 2014, 07:15
It looks to me like there isn't enough hair, and the curl thing is mysteriously absent.
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 09 Nov 2014, 13:11
Seems like I did indeed overlook some things.
I don't really know about this one though. The hair's end don't look that subtle to me.

I changed the frame where the hair goes all the way down, added length and two locks of hair to the end and added the little wick on top, or whatever it's called.
I tried to animate the little thing, but it looks horribly off.
So how's this compared to the last one?
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Vakema123
- Posts: 413
- Joined: 26 Jan 2014, 21:24
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» 09 Nov 2014, 16:11
It looks better, but it seems like the hair should be wider to me. Like it should spread out more.
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HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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» 09 Nov 2014, 23:10
Vakema123 wrote:It looks better.
Still excited !
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 12 Nov 2014, 13:59
Vakema123 wrote:It looks better, but it seems like the hair should be wider to me. Like it should spread out more.
I agree it should appear a little wider. I originally wanted to give it a bit of a "sideview", but that didn't work out as great.

Just added a few pixels to the base of the hair's end though. Is it an improvement?
Anyways, I'm gonna try a jumping sprite now but I can't really think of a nice jumping animation atm...
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HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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» 12 Nov 2014, 14:54
Are you making a game with her ? Because i'd play it !
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 12 Nov 2014, 15:35
HowToEatGirafes wrote:Are you making a game with her ? Because i'd play it !
I usually sprite with an idea for a game in mind and Becky is no different in that. I'm making these sprites with the idea for a smooth and fast paced platformer.
But I'm no programmer so don't expect it to ever happen. Though like with almost all of my sprites, ideas and projects I'd always be up to team up with a dedicated programmer to make it a reality.
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LightningFire
- Posts: 1829
- Joined: 10 Mar 2012, 17:24
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» 14 Nov 2014, 20:59
The only problem I've had with all versions of that sprite is that it looks like the lower back part of her head doesn't have any hair attached to it.
As in, the hair is only attached to the top, and flows down normally.
After that, it's really well made!
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Jorichi
- Moderator
- Posts: 964
- Joined: 11 Feb 2012, 02:08
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» 16 Nov 2014, 15:57
LightningFire wrote:The only problem I've had with all versions of that sprite is that it looks like the lower back part of her head doesn't have any hair attached to it.
As in, the hair is only attached to the top, and flows down normally.
After that, it's really well made!
As soon as I read this I saw what you meant and went to fix it, I just forgot to reply.

Hope that fixed it.
Anyways, I won't be posting all the Becky fixes and new sprites that much anymore, since I don't want to spam this thread with basically the same stuff over and over.
But I will keep you guys informed about Becky stuff.
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jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
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» 29 Nov 2014, 17:23

The five parts of me.
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 29 Nov 2014, 17:47
I Made some sprites to my game
John(main character):

Master John(after collecting the 5 gems,used at boss fights):

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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 29 Nov 2014, 22:29
also,i made planet paperman

First parts(the first stage)
Second Part (the second stage)
Third Part (the thirth stage)
Fourth Part (the defeat.)
it have blinking parts
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 29 Nov 2014, 23:28
Hold on, I just realized...

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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 29 Nov 2014, 23:40
QwertymanO07 wrote:Hold on, I just realized...
<insert dead john here>
Wow,its my time!

Edit:yes,its my upcoming mappack
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Qwerbey
- Posts: 1283
- Joined: 05 Oct 2012, 07:58
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» 29 Nov 2014, 23:46
JohnHOne wrote:QwertymanO07 wrote:dead john
I don't think you understood.
Also, what's worth showing about grate spikes?
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 29 Nov 2014, 23:54
Oh,a headcrab
Now,
its
HAMMERTIME

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Wilo
- Posts: 944
- Joined: 14 Feb 2013, 06:36
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» 01 Dec 2014, 05:04
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HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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» 02 Dec 2014, 00:24
Congratulations to Wilo who made what we call a majestic pun !! Seriously , this was better than BooBees
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 02 Dec 2014, 02:06
sprites = Sprite?!,i will drink my sprite
*drink*
it tastes blood
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 24 Dec 2014, 20:02
i'm making mari0 sprites

This is the bowser with the Master Clock,from The Master Clock Mappack
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Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
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» 24 Dec 2014, 21:06

[/theft]
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 25 Dec 2014, 04:51
Mr.Q.Marx? wrote:
[/theft]
Next game announced:
The legend of
Coca-Cola
The life of Sprite
Edit:I Cancelled the "The Legend of Coca-cola: The life of Sprite" because its very hard
But i'm Making Sprit3

Last edited by JohnHOne on 26 Dec 2014, 19:56, edited 1 time in total.
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MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
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» 25 Dec 2014, 06:12
how many unfinished mappacks do you have?
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HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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» 25 Dec 2014, 13:06
More than 102 i think
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B-Man99
- Posts: 1868
- Joined: 02 Jul 2012, 00:32
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» 25 Dec 2014, 13:11
JohnHOne wrote:I Cancelled the "The Legend of Coca-coca: The life of Sprite" because its very hard
I was going to mourn
And then
JohnHOne wrote:Coca-coca
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MM102
- Posts: 970
- Joined: 11 May 2012, 06:08
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» 25 Dec 2014, 22:44
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 26 Dec 2014, 19:51
JohnHOne wrote:Coca-coca
MM102 wrote:
STUPID KEYBOARD!!!!!!!!!!!!!!!!1
* Break my keyboard into 1000 pieces *
* John: i cant type anything now :,( *
EDIT:
*I Purchased a new keyboard*
I MEAN COCA-COLA!!!!!!!!!
MM102 wrote:how many unfinished mappacks do you have?
One '_'
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TurretBot
- Posts: 4413
- Joined: 15 Mar 2012, 23:18
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» 26 Dec 2014, 19:57
darn I thought your keyboard was broken forever
but its not :(
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Squidish
- Posts: 678
- Joined: 05 Apr 2014, 04:04
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» 26 Dec 2014, 22:01
TurretBot wrote:darn I thought your keyboard was broken forever
but its not :(
Exactly how I feel.
Also, MM102, He does only have one, but how many pointless ones will he start? The world may ever know.
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 02 Jan 2015, 03:40
i have a chess!

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Wary
- Posts: 598
- Joined: 03 Jun 2012, 14:30
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» 02 Jan 2015, 16:01
JohnHOne wrote:i have a chess!

Your legs are fucking Wedged Godzilla.
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JohnHOne
- Posts: 300
- Joined: 13 Jul 2014, 23:55
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» 02 Jan 2015, 16:16
Wary wrote:JohnHOne wrote:i have a chess!

Your legs are fucking Wedged Godzilla.
You alt accounts are stupid
idiot9.0 will make a better one for me
Last edited by JohnHOne on 02 Jan 2015, 20:00, edited 1 time in total.