:disapintment:
i probably could but no i wont be making them
edit: new page, new gif aslone
Amazing job!alesan99 wrote: ↑22 Jun 2020, 19:58UPDATE 13 RELEASE
It's finally here.
I've added a ton of stuff. The biggest ones are clear pipes and tracks.
There's a lot of quality of life improvements like a better editor.
DLC is fixed too, though you can't download in-game anymore because I no longer have a way to host maps.
This update took way too long to make so don't expect another one any time soon.
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Resources:
CUSTOM CHARACTER TEMPLATE
LINK CUSTOM CHARACTER
I've improved the Alesans Entities mappack, check it out.
Oh and there's new dlc too!
FAQ:
"You forgot the link powerup!!" Use the custom character I made. Want it to be exactly like smm2? Buy smm2.
"We NEED track splits, overlapping tracks, curves, and custom track speeds!!" No, you don't need them.
"You made boomerangs, propeller boxes, and cannon boxes wrong!" I added them before the smm2 update came out, I based the boxes off sm3dw. I am not redoing them.
"You didn't add everything from super mario maker 2!!!" I know.
https://i.imgur.com/waVytLk.png
You didn't add everything from super mario maker 2 :( hahaha :D.alesan99 wrote: ↑22 Jun 2020, 19:58UPDATE 13 RELEASE
It's finally here.
I've added a ton of stuff. The biggest ones are clear pipes and tracks.
There's a lot of quality of life improvements like a better editor.
DLC is fixed too, though you can't download in-game anymore because I no longer have a way to host maps.
This update took way too long to make so don't expect another one any time soon.
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Resources:
CUSTOM CHARACTER TEMPLATE
LINK CUSTOM CHARACTER
I've improved the Alesans Entities mappack, check it out.
Oh and there's new dlc too!
FAQ:
"You forgot the link powerup!!" Use the custom character I made. Want it to be exactly like smm2? Buy smm2.
"We NEED track splits, overlapping tracks, curves, and custom track speeds!!" No, you don't need them.
"You made boomerangs, propeller boxes, and cannon boxes wrong!" I added them before the smm2 update came out, I based the boxes off sm3dw. I am not redoing them.
"You didn't add everything from super mario maker 2!!!" I know.
https://i.imgur.com/waVytLk.png
And Alesan removed the quicksand entity!Alexis0159 wrote: ↑22 Jun 2020, 23:02You didn't add everything from super mario maker 2 :( hahaha :D.
He replaced it with slowsand.jermboy27 wrote: ↑23 Jun 2020, 01:01And Alesan removed the quicksand entity!Alexis0159 wrote: ↑22 Jun 2020, 23:02You didn't add everything from super mario maker 2 :( hahaha :D.
EDIT: It's a fucking joke!
Why would he remove a feature used in a load of mappacks alreadyjermboy27 wrote: ↑23 Jun 2020, 01:01And Alesan removed the quicksand entity!Alexis0159 wrote: ↑22 Jun 2020, 23:02You didn't add everything from super mario maker 2 :( hahaha :D.
EDIT: It's a fucking joke!
1. You need to use the bridge property.Mattheholic444 wrote: ↑23 Jun 2020, 10:19Bridge Tiles don't get deleted when the Axe falls down.
]Piranha Plant and its Dry Variant Graphics is seemingly off-centered.
Those are bad custom sprite layouts, its not a bugTheSkullCreeper! wrote: ↑23 Jun 2020, 20:28Bug Report:
Custom enemies like Jumping plants or normal plants or fire plants are glitched. Just load up the smw or the smb3 dlc and you should see them appearing in front of the pipe (and a static sprite where the enemy is spawned).
Your graphics card doesn't support scissors (cutting off a sprite)
Maybe this tileset has reached the limit (Not literal), it is very big for me.
That’s because the tileset is way too big to read (Mari0 can only handle a 10,000 by 10,000 pixle sheet, or else it will break)
I actually like this update.alesan99 wrote: ↑22 Jun 2020, 19:58UPDATE 13 RELEASE
It's finally here.
I've added a ton of stuff. The biggest ones are clear pipes and tracks.
There's a lot of quality of life improvements like a better editor.
DLC is fixed too, though you can't download in-game anymore because I no longer have a way to host maps.
This update took way too long to make so don't expect another one any time soon.
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Resources:
CUSTOM CHARACTER TEMPLATE
LINK CUSTOM CHARACTER
I've improved the Alesans Entities mappack, check it out.
Oh and there's new dlc too!
FAQ:
"You forgot the link powerup!!" Use the custom character I made. Want it to be exactly like smm2? Buy smm2.
"We NEED track splits, overlapping tracks, curves, and custom track speeds!!" No, you don't need them.
"You made boomerangs, propeller boxes, and cannon boxes wrong!" I added them before the smm2 update came out, I based the boxes off sm3dw. I am not redoing them.
"You didn't add everything from super mario maker 2!!!" I know.
https://i.imgur.com/waVytLk.png
How do people have the time to make these huge tilesets
Code: Select all
if love.keyboard.isDown("1") then
self:star()
end
if love.keyboard.isDown("-") then
self:grow(-1)
end
if love.keyboard.isDown("+") then
end
if love.keyboard.isDown("2") then
self.dkhammer = 16
self.dkhammeranim = 0
self.dkhammerframe = 1
end
if love.keyboard.isDown("3") then
self:grow(3)
end
if love.keyboard.isDown("4") then
self:grow(4)
end
if love.keyboard.isDown("5") then
self:grow(10)
end
if love.keyboard.isDown("6") then
self:grow(13)
end
if love.keyboard.isDown("7") then
self:grow(9)
end
if love.keyboard.isDown("8") then
self:grow(5)
end
if love.keyboard.isDown("0") then
self.speedy = 0
end
if love.keyboard.isDown("[") then
self.gravitydir = "up"
end
if love.keyboard.isDown("]") then
self.gravitydir = "down"
end
if love.keyboard.isDown(",") then
self.gravitydir = "right"
end
if love.keyboard.isDown(".") then
self.gravitydir = "left"
end
if love.keyboard.isDown("9") then
for i2, v2 in pairs(objects) do
for i, v in pairs(objects[i2]) do
if v.freeze then
if not objects["player"][i] then
v:freeze()
end
end
end
end
end
Cool!QÜ!/\/TÖ/\/ wrote: ↑25 Jun 2020, 12:44here are some cheats to have fun with!
put this in the update function of your mario.lua for any version of AE
Code: Select all
if love.keyboard.isDown("1") then self:star() end if love.keyboard.isDown("-") then self:grow(-1) end if love.keyboard.isDown("+") then end if love.keyboard.isDown("2") then self.dkhammer = 16 self.dkhammeranim = 0 self.dkhammerframe = 1 end if love.keyboard.isDown("3") then self:grow(3) end if love.keyboard.isDown("4") then self:grow(4) end if love.keyboard.isDown("5") then self:grow(10) end if love.keyboard.isDown("6") then self:grow(13) end if love.keyboard.isDown("7") then self:grow(9) end if love.keyboard.isDown("8") then self:grow(5) end if love.keyboard.isDown("0") then self.speedy = 0 end if love.keyboard.isDown("[") then self.gravitydir = "up" end if love.keyboard.isDown("]") then self.gravitydir = "down" end if love.keyboard.isDown(",") then self.gravitydir = "right" end if love.keyboard.isDown(".") then self.gravitydir = "left" end if love.keyboard.isDown("9") then for i2, v2 in pairs(objects) do for i, v in pairs(objects[i2]) do if v.freeze then if not objects["player"][i] then v:freeze() end end end end end
You said "test" so i though you meant the level editor.
Not sure what you're talking about, i can use them just fine. I know android users who haven't had issues eitherTheSkullCreeper! wrote: ↑04 Jul 2020, 20:30- Right Click menus are impossible to use (except for things where you type), as you can bring it up but can't select anything (so no warp doors or pipes)
Can't you just look? Or are you say that its to small to pick options with fingers?TheSkullCreeper! wrote: ↑04 Jul 2020, 20:30- Drop down menus are annoying, as you have to GUESS where the option you want to select is (and with custom graphics, you have to guess where the scroll bar is)[/collapse]
A. The menus come up, but when I try to select an option, it exits the menu.alesan99 wrote: ↑05 Jul 2020, 00:27Not sure what you're talking about, i can use them just fine. I know android users who haven't had issues eitherTheSkullCreeper! wrote: ↑04 Jul 2020, 20:30- Right Click menus are impossible to use (except for things where you type), as you can bring it up but can't select anything (so no warp doors or pipes)Can't you just look? Or are you say that its to small to pick options with fingers?TheSkullCreeper! wrote: ↑04 Jul 2020, 20:30- Drop down menus are annoying, as you have to GUESS where the option you want to select is (and with custom graphics, you have to guess where the scroll bar is)[/collapse]