Search found 1228 matches

by Sky
12 Dec 2020, 08:24
Forum: Mapping
Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
Replies: 3
Views: 1068

Re: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]

this is good feedback, i've been thinking about what i could do for a potential 2.0... i could definitely stand to add powerups, and maybe checkpoints (although the levels are already pretty short) the other features mentioned are kind of out of the scope of this project – warps / bonus areas in par...
by Sky
11 Dec 2020, 06:58
Forum: Mapping
Topic: Cartridge Tilt (Level generator for Mari0!) [1.6, AE]
Replies: 3
Views: 1068

Cartridge Tilt (Level generator for Mari0!) [1.6, AE]

https://i.imgur.com/5HmV1vS.gif Introduction Screenshots Details FAQ Downloads intro Introduction Cartridge Tilt is a series of randomly generated mappacks using a highly experimental, structure-based level generator. The generator builds ground, ceilings, pipes, bridges, blasters, enemies, and mor...
by Sky
05 Nov 2020, 04:46
Forum: Mapping
Topic: [1.6, AE] Why!!! (a friend's mappack)
Replies: 0
Views: 594

[1.6, AE] Why!!! (a friend's mappack)

When I started on this forum, making mappacks for Mari0, I was still in high school; in fact, it was my first year in a public school, and I spent a lot of time playing Mari0 with my new friends. Most of the time it was either multiplayer or watching them test my levels, but one person made a map of...
by Sky
04 Nov 2020, 05:51
Forum: Mari0
Topic: (DISCONTINUED) Mari0 AE: Enemy Maker [V1.5]
Replies: 28
Views: 3394

Re: Mari0 AE: Enemy Maker [V1.5]

if you take a moment to read the error, you may notice that you need an older version of Löve2D (0.9.2) for this to work, which you can grab here: https://github.com/love2d/love/releases/tag/0.9.2
by Sky
13 Sep 2020, 06:01
Forum: Mapping
Topic: Gravitas (v2.1) [AE, 1.6, SE]
Replies: 59
Views: 11781

Re: Gravitas (v2.1) [AE, 1.6, SE]

Based on feedback from the video and elsewhere, I've updated Gravitas to 2.1! A few minor fixes, but I've also added tips on the level screens. With all the polish it's received between these two updates, I'm pretty happy with how Gravitas has turned out – and fairly confident this will be the last ...
by Sky
12 Sep 2020, 05:43
Forum: Mapping
Topic: Gravitas (v2.1) [AE, 1.6, SE]
Replies: 59
Views: 11781

Re: Gravitas (v2.0) [AE, 1.6, SE]

Hugooooo 💖💖💖 Thank you so much, I'm glad you liked it! It's not often that I get to see people play past 4-1, so this is both extremely cool and very helpful. (It seems there's still a lot I've overlooked... 😅) I realize there's more platforming involved than a typical puzzle map, even with limited ...
by Sky
09 Sep 2020, 16:25
Forum: Mapping
Topic: Gravitas (v2.1) [AE, 1.6, SE]
Replies: 59
Views: 11781

Re: Gravitas (v2.0) [AE, 1.6, SE]

Surprise, Gravitas has been ported to Mari0: Alesan's Entities and updated to version 2.0! That means you can play it on your phone ✨ Grab the update in the first post! (For now these changes only affect the AE version, but get in touch and I may update other versions to match if you prefer.) Headli...
by Sky
06 Sep 2020, 08:32
Forum: Mari0
Topic: Should Alesan99's Entities threads be in a separate subforum?
Replies: 10
Views: 1098

Re: Should Alesan99's Entities threads be in a separate subforum?

one other thought before this goes away: maybe AE should be pinned in the modding subforum? like CE currently is
by Sky
15 Aug 2020, 21:28
Forum: Mari0
Topic: Should Alesan99's Entities threads be in a separate subforum?
Replies: 10
Views: 1098

Re: Should Alesan99's Entities threads be in a separate subforum?

not in favor of this unless there's some tangible benefit such as moderation i don't think it would help with readability or organization – other versions of Mari0 are not in enough use anymore to warrant a split, and version compatability is usually stated in the title/post drawing a line between "...
by Sky
16 Apr 2019, 06:18
Forum: Stabyourself.net
Topic: File uploading (attachments) is now enabled
Replies: 15
Views: 30477

Re: File uploading (attachments) is now enabled

Sašo wrote:
15 Apr 2019, 01:19
Now the server is a lot cheaper and the pipeline is larger, and I can get several TB of extra storage before we reach the same costs we had on the old server.
If that's the case, what do you think about larger avatars? I've run up against the 32kb limit a handful of times.
by Sky
14 Apr 2019, 02:45
Forum: Stabyourself.net
Topic: Forum update
Replies: 14
Views: 7850

Re: Forum update

Sašo wrote:
14 Apr 2019, 01:54
As part of a server migration, the forum has been updated.
these quotes have username and reply linking now
by Sky
27 Jan 2019, 09:53
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

This is pretty busy, visually speaking. Hard to tell what's going on.
by Sky
17 Jan 2019, 06:58
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1133
Views: 184881

Re: The Enemy Respositorium

Was reminded that I never released these anywhere, so here's the enemies from Super Mario Bros. Special! https://i.imgur.com/ctljhzP.gif https://i.imgur.com/xNksQh1.gif https://i.imgur.com/DSodahX.gif https://www.dropbox.com/s/swqts1v6t5em963/SMBSenemies.zip?dl=1 Note that this doesn't include any o...
by Sky
02 Sep 2018, 21:04
Forum: Mapping
Topic: Floating Isles [SE 9, Unfinished]
Replies: 2
Views: 2507

Re: Floating Isles [SE 9, Unfinished]

I tried to make it clear in the original post, but no, I'm probably not coming back to this mappack. It's been years since I last worked on it, and I don't really have the time or patience to do so anymore. The only reason I posted it here is so that it's not locked away in the depths of my hard dri...
by Sky
22 Aug 2018, 12:01
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

Image

Sorry if I'm posting too much, but I'm just super happy to be working on this again ^_^
by Sky
21 Aug 2018, 12:04
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

Image

Look, sometimes you just gotta have a tutorial.
by Sky
19 Aug 2018, 10:26
Forum: Mapping
Topic: Floating Isles [SE 9, Unfinished]
Replies: 2
Views: 2507

Floating Isles [SE 9, Unfinished]

https://i.imgur.com/s9Hv1BQ.png Floating Isles was going to be my super-ambitious project for SE waayyy back before Retrush took over my life. I decided to just post what I have because frankly, these levels are really good, and I don't see myself coming back to them. (I may have sent these to peop...
by Sky
16 Aug 2018, 17:57
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: Mari0: Community Edition (formerly SE Bugfixes)

It wouldn't be so bad if they didn't change so many object-specific functions, or if they didn't change the entire color space from 0-255 to 0-1. I've been able to replace most of the love.graphics and love.filesystem functions pretty easily, but now I'm getting to the edge cases and things can't ju...
by Sky
16 Aug 2018, 09:36
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: Mari0: Community Edition (formerly SE Bugfixes)

Over the next couple days I plan to update CE to Löve2D 11.1, so I have a really important question: how crucial is it that we keep up compatibility with 0.8.x, 0.9.x, and 0.10.x? Does anyone need to use/prefer using older versions of Löve with CE? Technically I've already started the process — hone...
by Sky
12 Aug 2018, 03:44
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

WIP preview of a new level for Retrush, Blueberry Blizzard:
Image
(Click for video!)

I ended up scrapping an old version of this level that I wasn't happy with, and I'm so glad I did – this one looks and plays way better so far!
c-c-c-combo breaker
by Sky
22 May 2018, 04:41
Forum: Mapping
Topic: [SE 9] Project SNES: World 1 Demo
Replies: 7
Views: 3220

Re: [SE 9] Project SNES: World 1 Demo

Mostly good level design, minus the quirks listed in the next section. Everything is thoughtfully placed, and when it all comes together, it really feels like Mario. Excellent use of customized graphics. It certainly looks the part! Pretty challenging, mostly feels fair except for a few rough patch...
by Sky
06 May 2018, 22:00
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: SE bugfixes - Now on GitHub!

petition to rename this to Mari0: Community Edition since that's what it's basically turning into
by Sky
13 Dec 2017, 09:34
Forum: Mapping
Topic: SJB Presents: Special Something [Community Edition]
Replies: 16
Views: 5903

Re: SJB Presents: Special Something [SE Beta 9]

Here's a mirror with the pipes fixed: https://www.dropbox.com/s/652w79rqc1oes ... c.zip?dl=1

I only played enough to test all the pipes, but to reiterate what I keep saying on Discord, these look GORGEOUS. I'll give it a full playthrough real soon!
by Sky
11 Dec 2017, 21:01
Forum: Mari0
Topic: The hard work,The powerup creation.
Replies: 4
Views: 3559

Re: The hard work,The powerup creation.

If you're looking to make Ice Mario or some other new powerup for Mario, that's not possible without mods - and making the mod would be a particularly tricky task. If you just want to make a reskin of a Mushroom, Star, or 1up, you can make it like any other custom enemy in SE. Using the original as ...
by Sky
08 Dec 2017, 07:41
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: SE bugfixes

I think startregion() is commented out again in the new update, it keeps crashing when I try to use region triggers.
by Sky
07 Dec 2017, 05:26
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

Are all of the red coin levels blue, or just those two? You could probably boil most of the remix levels down to "oh this red/orange level is green/blue now" (or vice versa). To be fair, that's 4 of the 5 main colors that I have available in this tileset, but still. I'm trying to make creative chan...
by Sky
06 Dec 2017, 17:19
Forum: Mari0
Topic: Mari0 Images Thread
Replies: 462
Views: 130067

Re: Mari0 Images Thread

Already posted this on Discord, but for those who haven't seen it: Retrush is still in active development, and probably about 50% done. Each stage will have an extra Red Coin Remix challenge with new obstacles and revamped visuals, effectively making a new stage with an old layout. Here's two of the...
by Sky
02 Dec 2017, 07:37
Forum: Mapping
Topic: SE Custom Enemies Help Thread
Replies: 255
Views: 53176

Re: SE Custom Enemies Help Thread

Your enemy needs a mask so it knows what to collide with. This one will probably do what you need it to: "mask": [true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, true, false, true, true, false, false, true, false, ...
by Sky
25 Nov 2017, 03:09
Forum: Mapping
Topic: [Map Pack] Advanced Testing
Replies: 2
Views: 1747

Re: [Map Pack] Advanced Testing

Didn't you already post this mappack a long time ago, or is it a newer version or something?
by Sky
16 Nov 2017, 08:47
Forum: Mari0
Topic: Is it possible to change the way power lines look?
Replies: 3
Views: 3070

Re: Is it possible to change the way power lines look?

It looks like it uses entities.png for the texture (and changes the color accordingly, like you said). You can change that with a mod, but not on a per-mappack basis.
by Sky
13 Nov 2017, 05:13
Forum: Mapping
Topic: Caustic [SE Beta 9] [A99E] (Postponed)
Replies: 12
Views: 4713

Re: Caustic [SE Beta 9]

Hi this demo is excellent and I love it, please make more Pixel artwork is very well-made! The details are subtle and refined, almost to a fault - it makes it difficult to tell between portalable and non-portalable tiles (as MagicPillow said) and fading vs. permanent trails, but it's easy on the eye...
by Sky
01 Oct 2017, 05:50
Forum: Mapping
Topic: The Enemy Respositorium
Replies: 1133
Views: 184881

Re: The Enemy Respositorium

playerneardist can take an array: "playerneardist": [x, y, width, height] This makes a large box around the enemy, rather than depending on X coordinates only. I'm not sure exactly how you want it set up, but if you want it to transform on Y only with no regard to X, I would make it really wide, li...
by Sky
27 Sep 2017, 00:39
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: SE bugfixes

Bug report: when a level is finished in a sublevel, the next level loads into a sublevel instead of main, making it impossible to complete most mappacks. This may have something to do with the way the "load level" animation was fixed. Would post a fix for this but I can't pinpoint the exact place it...
by Sky
07 Aug 2017, 00:31
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

Yeah, it's too bad Photobucket's poor business decisions broke half of our forum posts. I can't even imagine how bad other forums were affected.
(For those who don't know what I'm talking about, here's an example: viewtopic.php?f=12&t=1642)
by Sky
15 Jun 2017, 10:15
Forum: Modding
Topic: Mari0: Community Edition
Replies: 170
Views: 58402

Re: SE bugfixes

Here's a bug I'd forgotten until recently: the "load level" animation doesn't load sublevels correctly, it always brings the player to the main sublevel. Ideally, with this fixed, the animation could be used as a replacement for pipes. Does anyone have time to work on that?
by Sky
10 May 2017, 21:43
Forum: Mari0
Topic: Playing Mari0 with the Joy-Cons
Replies: 7
Views: 4917

Re: Playing Mari0 with the Joy-Cons

For the unaware, the new controllers for the Switch are PC-compatible out of the box, no need for drivers. You just connect them via Bluetooth and they're good to go without any other setup. Just so there isn't any confusion - there's no downloads for anything, anyone with a Switch and a Bluetooth ...
by Sky
03 May 2017, 07:14
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

It used to be possible, did the forum upgrade change that?
by Sky
08 Apr 2017, 23:48
Forum: Mari0
Topic: Help for an old User
Replies: 19
Views: 5908

Re: Help for an old User

I would stick to SE Bugfixes, I've run into a number of issues with SE Extended. (Among them being that the download links are broken.)
by Sky
29 Mar 2017, 08:50
Forum: Mari0
Topic: Playing Mari0 with the Joy-Cons
Replies: 7
Views: 4917

Playing Mari0 with the Joy-Cons

It's time for a report on something nobody asked about but maybe someone kind of wondered: playing Mari0 with the Nintendo Switch's Joy-Cons! (insert ® and ™ as needed) For the unaware, the new controllers for the Switch are PC-compatible out of the box, no need for drivers. You just connect them vi...
by Sky
23 Mar 2017, 03:05
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 5600

Re: Map contest #1 - 2017!! [#ReviveSTYS]

The SE Extended download links are down, so here is a temporary mirror: https://www.dropbox.com/s/7zm1lfjfezcxi ... .love?dl=1
by Sky
23 Mar 2017, 01:45
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

We did all kind of hole up on the Discord server, didn't we? That's a bit of a problem.
by Sky
23 Mar 2017, 01:26
Forum: Mapping
Topic: Map contest #1 - 2017!! [Finished - Congrats HugoBDesigner!]
Replies: 27
Views: 5600

Re: Map contest #1 - 2017!! [#ReviveSTYS]

I think having a specific version is actually incredibly necessary: Different versions have different features. Sticking to one version ensures that everyone has access to the same tools. Since everyone has the same version, it makes it easier to play, critique, and judge each of the entries. The on...
by Sky
06 Mar 2017, 11:41
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

Does anyone remember that Maurice guy?

(from last page) It's interesting that the site's still getting so many visits. Proves that even a "dead" game is still immortal on the internet.
by Sky
05 Feb 2017, 22:05
Forum: Mari0
Topic: Mari0 SE P-Switch
Replies: 6
Views: 4358

Re: Mari0 SE P-Switch

Coins don't work correctly as animated tiles, unfortunately, so switching between brick/coin like that wouldn't work. It would have to be an entity of some kind. I don't know of any mods for SE that have a P-Switch, but Alesan's Entities (a mod for 1.6) has one, and also includes many features from ...
by Sky
01 Feb 2017, 01:15
Forum: Mari0
Topic: Mari0:SE version thread
Replies: 61
Views: 89409

Re: Mari0:SE version thread

That sounds like a problem with your graphics card; make sure all your drivers are updated. The white boxes usually mean that the tileset is too big for your computer to load - as long as your computer isn't too terribly old, it should be able to run (especially if it's worked in the past).
by Sky
27 Dec 2016, 20:47
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

2017 could never suck, the Switch is gonna release then!
*ignores possibility of trump screwing everything up*
by Sky
24 Aug 2016, 02:51
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

https://s10.postimg.io/j2v31jxcp/22082016102130.png My newest unfinished hack- It looks like he is looking down on me. And it is true everybody, that hardcore hacks are no longer accepted? He also say my level design is HORRIBLE . Really? I spend so much effort in this fragile piece of art, and I g...
by Sky
23 Aug 2016, 01:31
Forum: Twatter
Topic: Chat "Room" v3
Replies: 5332
Views: 684804

Re: Chat "Room" v3

https://s10.postimg.io/j2v31jxcp/22082016102130.png My newest unfinished hack- It looks like he is looking down on me. And it is true everybody, that hardcore hacks are no longer accepted? He also say my level design is HORRIBLE . Really? I spend so much effort in this fragile piece of art, and I g...
by Sky
08 Aug 2016, 16:09
Forum: Twatter
Topic: Here's a completely original idea: post your desktop!
Replies: 714
Views: 150604

Re: Here's a completely original idea: post your desktop!

Some people were posting their desktops on Discord last night. I dunno how some of you keep track of everything.