I think you mean it's actually remotely possible now.TripleXero wrote:Know it's been done before, but now there's more possibilities.
EDIT: I hatte quotes
I think you mean it's actually remotely possible now.TripleXero wrote:Know it's been done before, but now there's more possibilities.
You sound like my math teacher.TripleXero wrote:You could try to make a background image that has numbers every 16px. Also, I don't get how to set up animated tiles. I have an image of four frames all with properties and such, and a .txt file with the name name as the image that contains "0.12,0.12,0.12,0.12" and nothing is showing up. Help please?
You're math teacher doesn't do math and asks you for help?Jackostar10000 wrote:You sound like my math teacher.TripleXero wrote:You could try to make a background image that has numbers every 16px. Also, I don't get how to set up animated tiles. I have an image of four frames all with properties and such, and a .txt file with the name name as the image that contains "0.12,0.12,0.12,0.12" and nothing is showing up. Help please?
I hope you only did the nogun sprites, because i already did the big sprites (with the portal gun), and honestly i don't want that he haves another big sprite than this:alesan99 wrote:I'm finishing the characters.
So far I finished luigi, he has changeable colors (luigi colors are default), portal gun and no portal gun sprites, big and small sprites, and hat offsets are working.
I believe this is why Maurice didn't finish them, they take a long time.
I'm just posting this so someone doesn't finish luigi because I already did.
I'll post the sprites once I get more done.
If you didn't read it, i understand why, the last post of that thread was in 2012.Hans1998 wrote: Luigi whit the original colors:
and big Luigi:
The FIRST sentence. :/renhoek wrote:You're math teacher doesn't do math and asks you for help?Jackostar10000 wrote:You sound like my math teacher.TripleXero wrote:You could try to make a background image that has numbers every 16px. Also, I don't get how to set up animated tiles. I have an image of four frames all with properties and such, and a .txt file with the name name as the image that contains "0.12,0.12,0.12,0.12" and nothing is showing up. Help please?
If someone does it, won't be me.ChrisGin wrote:So will somebody do atlas and p-body as characters?
No, it depends on how the gel lands on the hard light bridge.Hans1998 wrote: EDIT2: Sadly, they only work horizontal lightbridges (the upper part only).
From the looks of it, no. Even on Macs where the Control key doesn't bring up the console.TurretBot wrote:Didn't Maurice say he added the better editor to SE?
I used your sprites (I knew where they were because I read almost every thread) and I made no gun sprites.Hans1998 wrote:I hope you only did the nogun sprites, because i already did the big sprites (with the portal gun), and honestly i don't want that he haves another big sprite than this:
I know he didn't, but I think he said he did.Superjustinbros wrote:From the looks of it, no. Even on Macs where the Control key doesn't bring up the console.TurretBot wrote:Didn't Maurice say he added the better editor to SE?
Maybe it's asking too much, but...would you mind doing some sort of small documentation about creating characters, so that even people who, like MM102 said,alesan99 wrote: EDIT: Here's the completed luigi https://www.dropbox.com/s/0ahiptyhswyh7qf/luigi.zip
It has changeable colors and everythimg.
Sprites by hans
I did this so luigi could be finished, so I'd appreciate it if this gets put into SE.
can create character easily?MM102 wrote:have no idea what:
smalloffset is,
smallquadcenter is,
shrinkquadcenter is,
shrinkquadcenterY2 is,
shrinkoffset is,
growquadcenter is,and
duckquadcenter is
OKTheSeek wrote:I know you said to look at the files of existing characters to learn, but for people with little to zero knowledge about coding(like me) it's still hard to get what everything means and how to set it properly.
Stop spreading lies.TurretBot wrote:I know he didn't, but I think he said he did.Superjustinbros wrote:From the looks of it, no. Even on Macs where the Control key doesn't bring up the console.TurretBot wrote:Didn't Maurice say he added the better editor to SE?
pbalazs wrote:4. I won't work on this mod anymore, sorry. The best features will be included in SE.
I offered that he'd work on the editor in SE.TurretBot wrote:Okay, I went to the BLE thread, here's what I found:pbalazs wrote:4. I won't work on this mod anymore, sorry. The best features will be included in SE.
It appears invisible ingame for me.shotgiy12 wrote:i made custom charitar does is workz
https://www.dropbox.com/sh/vrhojuug1j95psr/GG__hoiRKg
I have a feeling one of us is gonna do a Sonic CD Metallic Madness 3 and make a level with areas blocked by some kind of wall with holes in it.TheSeek wrote:I'm gonna take a guess...animated tile with foreground property in second(and following?) frame(s), activated only when coming from right to left, using a region trigger placed on the right of the mushroom.
sshhh I'm not making a mappack out of thisSuperjustinbros wrote:I have a feeling one of us is gonna do a Sonic CD Metallic Madness 3 and make a level with areas blocked by some kind of wall with holes in it.TheSeek wrote:I'm gonna take a guess...animated tile with foreground property in second(and following?) frame(s), activated only when coming from right to left, using a region trigger placed on the right of the mushroom.
Now that you mention it, I'm getting that too.mindnomad wrote:After trying this out for a while, I realize that I think Mario is ALWAYS running even while I'm not hold my run button (shift). Am I the only one with this?