Mari0 SE Beta
Hi. Here's the latest version of Mari0 SE with a shitty example mappack.The mappack is included but I also uploaded it as a separate zip because I'm sure some of you will no doubt have problems opening a .love
http://guegan.de/stuff/mari0_se_2014-01-21_7fix.love - LÖVE 0.9.0
http://guegan.de/stuff/example_mappack.zip
There is a super cool documentation largely made by Trosh over here:
http://guegan.de/mari0doc/index.php
Go check it out to see about all the custom stuff for your mappack.
Known issues:
http://guegan.de/issueviewer/
Please check this list again before reporting any issues.
I'd be super happy if you guys can show what things you can make with this. We're probably gonna open a sub-section in the mapping forum very soon.
http://guegan.de/stuff/mari0_se_2014-01-21_7fix.love - LÖVE 0.9.0
http://guegan.de/stuff/example_mappack.zip
There is a super cool documentation largely made by Trosh over here:
http://guegan.de/mari0doc/index.php
Go check it out to see about all the custom stuff for your mappack.
Known issues:
http://guegan.de/issueviewer/
Please check this list again before reporting any issues.
I'd be super happy if you guys can show what things you can make with this. We're probably gonna open a sub-section in the mapping forum very soon.
- Flutter Skye
- Posts: 1690
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Oh wow.
Testing this right now.
Will send report later.
Testing this right now.
Will send report later.
Oh my god! Well this will be a completely unproductive day for me. Thanks for all the awesome work! :)
This can't be true, can it?
:(
I got this when i opened it, then i erased the data (not before making a back up), and it happened again.
EDIT:
v Oh! I didn't read that, sorry, i'm dumb.
I got this when i opened it, then i erased the data (not before making a back up), and it happened again.
EDIT:
v Oh! I didn't read that, sorry, i'm dumb.
Last edited by HansAgain on 20 Jan 2014, 20:08, edited 2 times in total.
@Hans you need Love 0.9.0
I'm so excited!
I'll try to squeeze SE to find bugs.
I'm so excited!
I'll try to squeeze SE to find bugs.
Hans1998 wrote::(
I got this when i opened it, then i erased the data (not before making a back up), and it happened again.
Also feel free to join us on IRC and complain about your old mappacks not working to me directly.
http://webchat.oftc.net/?channels=stabyourself
More :(
EDIT:
v Dude, i think we should get new computer, or at least new video cards.
EDIT:
v Dude, i think we should get new computer, or at least new video cards.
Last edited by HansAgain on 20 Jan 2014, 20:17, edited 1 time in total.
- OrbitalBlueprint
- Posts: 528
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Dammit.
EDIT: Ninja'd by Hans. Removing Image. Same issue.
EDIT: Ninja'd by Hans. Removing Image. Same issue.
It isn't really a crash so I'll just say this here:
On the SMB mappack, if you go into the sublevel for 1-1, the right side is invisible.
On the SMB mappack, if you go into the sublevel for 1-1, the right side is invisible.
- OrbitalBlueprint
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The problem is that I don't have the money to get a new one at all. I could of course go on someone else's laptop throughout the house, but the others are busy with their stuff :(Hans1998 wrote: Dude, i think we should get new computer, or at least new video cards.
Anyone who has SE yet, how's it?
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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Sorry, I was just panicking. Anyways, I found out how to make my PC supported, now I can play SE! Yay! So far so good, I really like it. Can't wait to play online soonishly!
I see your fighting back against Alsean and Hugo...
I love how this is released while everyone online
I love how this is released while everyone online
-
- Posts: 18
- Joined: 07 Jul 2012, 01:18
Didn't believe it when hatninja sent me a message, cool.
Are you going to let us use that mappack converter?
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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I'm not sure if this is now a good place to suggest stuff, but instead of making the colours of the link indicators hard-coded to be blue and orange, it would be awesome if we could edit them in different texture files in each mappavk's graphics folder. That'd be really useful to me.
I tried it in my brother's computer, it works!
So i think in this computer i will work with SE and in my computer i will use the others (yes, mods, now you are the others).
Maurice, tell me where i can change that power-up key (F), because i use that key to run.
So i think in this computer i will work with SE and in my computer i will use the others (yes, mods, now you are the others).
Maurice, tell me where i can change that power-up key (F), because i use that key to run.
WiloKing wrote: Jorichi where's my goombas industries
- Flutter Skye
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F Is a debug key.
[20:36] <@fcgi> flutter guy it's a debug key
[20:36] <@fcgi> flutter guy it's a debug key
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Can't you already do that with the actionblock.png?OrbitalBlueprint wrote:...instead of making the colours of the link indicators hard-coded to be blue and orange, it would be awesome if we could edit them in different texture files in each mappavk's graphics folder.
Tell me if i'm wrong, but the cube doesn't exist in this game: the cube dispenser doesn't drop boxes, but it drops other things, the spawner doesn't have box in the list, and the cube entity doesn't work.
Things fixed so far:
- Players animate again on automated walks
- F12 no longer crashes
- Shouldn't crash due to canvas on unsupported computers (hopefully?)
- Short levels work
- Pressing escape in changesize screen
- Suspend text
- Flag animation not taking look control
- Mushrooms not removing if you get them early
- Short blue screen between sublevels
- Goombas not colliding
- Losing powerups between levels
- Bowser can be killed with fireballs again
- Configuring more than 1 entity at once works again
- Animations trying to load non-json files
- Boxes not working on high maps
- Backgroundcolor not showing in menu
- Enemies not being affected by funnels
Also I don't know what you're smoking there's weighted storage cubes all over my game.
- Players animate again on automated walks
- F12 no longer crashes
- Shouldn't crash due to canvas on unsupported computers (hopefully?)
- Short levels work
- Pressing escape in changesize screen
- Suspend text
- Flag animation not taking look control
- Mushrooms not removing if you get them early
- Short blue screen between sublevels
- Goombas not colliding
- Losing powerups between levels
- Bowser can be killed with fireballs again
- Configuring more than 1 entity at once works again
- Animations trying to load non-json files
- Boxes not working on high maps
- Backgroundcolor not showing in menu
- Enemies not being affected by funnels
Also I don't know what you're smoking there's weighted storage cubes all over my game.
Ok, i know what's happening, i changed the height to 50, wigth 25, that's why the cubes didn't work, because i changed again to normal height, they appeared.
EDIT: After i was able to put cubes i recorded this:
EDIT: After i was able to put cubes i recorded this:
Last edited by HansAgain on 20 Jan 2014, 23:15, edited 2 times in total.
...okay, this was unexpected. Looks like I'll be making my mappack in SE after all...
>Bug reports.
>Lots of them.
And I quote:
>Lots of them.
And I quote:
Maurice wrote:I'd be super happy if you guys can show what things you can make with this.
- maidenTREE
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THANKS MAURICE! :D
Wait, how come the music does not play in the editor? Kinda weird.
Also, what is the music for the example mappack?
Wait, how come the music does not play in the editor? Kinda weird.
Also, what is the music for the example mappack?
Last edited by maidenTREE on 20 Jan 2014, 22:58, edited 2 times in total.
Update on the beta:
--newer version available--
Changelog: viewtopic.php?p=90713#p90713
Music not playing in editor is the expected behavior.
music in the example mappack is Yearning of the Wind or something. The 600AD theme from chrono trigger.
--newer version available--
Changelog: viewtopic.php?p=90713#p90713
Music not playing in editor is the expected behavior.
music in the example mappack is Yearning of the Wind or something. The 600AD theme from chrono trigger.
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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I tried to play 4 player on your example mappack, and CRASH!
Yeah.
Yeah.
Maurice, can you remove (or change)the debug key (F) from the game? i'm used to use that key to run.
@turtley
Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
Last edited by alesan99 on 20 Jan 2014, 23:05, edited 1 time in total.
- maidenTREE
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- Joined: 28 Mar 2013, 16:16
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I changed the default configuration for the 4 players to P1's controls.alesan99 wrote:Maurice wrote: Known issues:
- Joypads don't work (This means that 2 players with the default configuration will crash.)
Was able to scroll past the tile erase, tile 0, by accident (with the mousewheel). Showed a blank tile. Trying to scroll back crashed the game.
- maidenTREE
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I am gonna make a tower climbing mappack with this.
Send issues and crashes to crash@stabyourself.net
Do not post them in here.
Do not post them in here.
- maidenTREE
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But I do not know how to email.
Wait, in the Technical support, do I put my issues and crashes there?
:L
Wait, in the Technical support, do I put my issues and crashes there?
:L
What about suggestions or adjustment about things that are already in, can we post them here?Maurice wrote:Send issues and crashes to crash@stabyourself.net
Do not post them in here.
*gasp* Maurice you took Order of Twilight off your website
This was off topic
This was off topic
- HugoBDesigner
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Awesome! It isn't working well on my old computer :(
Oh man! I wish I could be playing it now...
Oh man! I wish I could be playing it now...
- maidenTREE
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Moved.
Last edited by maidenTREE on 20 Jan 2014, 23:39, edited 1 time in total.
Maurice wrote:Send issues and crashes to crash@stabyourself.net
Do not post them in here.
- Gramanaitor
- Posts: 174
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Holy sh0t . I..I honestly don't know what to say.
Thank you. I'll report when I test.
Thank you. I'll report when I test.
- maidenTREE
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My tower mappack will be a lot more different.WiloKing wrote:Too late. I'm already making a mappack called "Testing to the Top."Turtley3 wrote:I am gonna make a tower climbing mappack with this.
now what do I do with the old build of awesome bros.?
It will have 9 levels, with jumping skills.
- HugoBDesigner
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Yeah, Alesan. This is the end for both of us - and our mods. Maurice won...
- maidenTREE
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Don't worry, Mari0 SE is buggy.HugoBDesigner wrote:Yeah, Alesan. This is the end for both of us - and our mods. Maurice won...