I don´t think that Maurice would create a SMW Map mode in SE (or possibly yes)TripleXero wrote:Infinite level heights are in SE
[MOD] Infinite worlds+Infinite sublevels 2.1
Still, whatever Maurice does is going to better 10x better than my code. If something's going to be in SE (like vertical map height), it's better for me to wait and mod from already implemented stuff than add more of my crappy code.
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
- Contact:
What page is the 1337th world on?!
What are you talking about? Just spam next page until you get to 1337. If you're talking about making a warp pipe to the 1337th world then just right click on the warp pipe, and type in "1337".
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
He's making a joke about L33t speak.Qcode wrote:What are you talking about? Just spam next page until you get to 1337. If you're talking about making a warp pipe to the 1337th world then just right click on the warp pipe, and type in "1337".
I know that. It just seemed like a silly question. Maybe for some reason he actually wanted an elite world in his mappack.
- maidenTREE
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Nah, I just wanted the 1337th world to be Tetris NES LEVELS. Here is the tileset:
- SuperScourge
- Posts: 37
- Joined: 20 Mar 2013, 23:55
So what files were modded to give us infinite worlds and it's sublevels? I could mod the main files so I have a ninth world and make it the "Lost" Levels of zany challenges from them.
You already can have a ninth world. That's the point of using the mod.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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I know this may sound dumb but how do I install a mod?
Automatik gave some good instructions.
viewtopic.php?f=8&t=3083#whatmod
viewtopic.php?f=8&t=3083#whatmod
- maidenTREE
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I broke my Modded Mari0 SMB3 Extra Shaders Infinite worlds by going to 6-1 in Acid Trip.
Error
bowser.lua:49: attempt to compare number with string
Traceback
bowser.lua:49: in function 'init
class.lua:41 in function 'new'
game.lua:3728: in function 'spawnenemy'
game.lua:3802: in function 'spawnenemy'
game.lua:3802: in function 'spawnenemy'
game.lua:690: in function 'game_update'
main.lua:796: in function 'update'
[C]: in function 'xpcall'
Error
bowser.lua:49: attempt to compare number with string
Traceback
bowser.lua:49: in function 'init
class.lua:41 in function 'new'
game.lua:3728: in function 'spawnenemy'
game.lua:3802: in function 'spawnenemy'
game.lua:3802: in function 'spawnenemy'
game.lua:690: in function 'game_update'
main.lua:796: in function 'update'
[C]: in function 'xpcall'
You probably modded it wrong. The code isn't just all GUI, it has to do some modifications to get world pipes and level passing working.
Anyway you probably forgot to mod this into game.lua.
This on line 2275
Should be changed to
Anyway you probably forgot to mod this into game.lua.
This on line 2275
Code: Select all
for i = 1, #r do
if r[i] ~= "link" then
map[x][y][i] = tonumber(r[i])
else
map[x][y][i] = r[i]
end
end
Code: Select all
for i = 1, #r do
if r[i] ~= "link" then
if r[i] ~= "m" then
map[x][y][i] = tonumber(r[i])
else
map[x][y][i] = r[i]
end
else
map[x][y][i] = r[i]
end
end
- maidenTREE
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I didn't mod it wrong, I had textures for the modded Mari0 I made and I had Extra SHaders and Infinite worlds and Better Level Editor.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
If you didn't mod it wrong, you wouldn't get an error.Turtley3 wrote:I didn't mod it wrong, I had textures for the modded Mari0 I made and I had Extra SHaders and Infinite worlds and Better Level Editor.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
So, Qcode, I've been wondering, would you be able to work further on this mod? There are a few things that I could see altered:
*After typing a world destination number in the R-click dropdown, when you click on the screen or hit ESC to abort the dropdown, it goes back to the entity palette instead of the tile palette.
*The typeboxes could be applied to anything with a numerical value in it's dropdown menu, sans Gel ID's.
*After typing a world destination number in the R-click dropdown, when you click on the screen or hit ESC to abort the dropdown, it goes back to the entity palette instead of the tile palette.
*The typeboxes could be applied to anything with a numerical value in it's dropdown menu, sans Gel ID's.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Qcode, since I want to add this mod to my Mari0 +Portal mod, I'm asking here: do you allow me to do it? Also, if yes, what files did you modded, so I can merge the mods easily. Thanks!
Fixed.Superjustinbros wrote:So, Qcode, I've been wondering, would you be able to work further on this mod? There are a few things that I could see altered:
*After typing a world destination number in the R-click dropdown, when you click on the screen or hit ESC to abort the dropdown, it goes back to the entity palette instead of the tile palette.
I don't really see the point of this. The reason why I had textboxes for other numerical values because those were ones that related to worlds and sublevels. Since gel ID's only accept three values I still see it as kind of pointless.Superjustinbros wrote:*The typeboxes could be applied to anything with a numerical value in it's dropdown menu, sans Gel ID's.
Name one mappack that's been created with infinite worlds mod, which would benefit from a no portal gun version.cbailey78 wrote:Can you make the Infinite worlds mod without the portal gun? Thanks.
Sure you can. Editor.lua, game.lua, mario.lua. If you need any help, just contact me as always.HugoBDesigner wrote:Qcode, since I want to add this mod to my Mari0 +Portal mod, I'm asking here: do you allow me to do it? Also, if yes, what files did you modded, so I can merge the mods easily. Thanks!
Well if it fits inside of the regular worlds then just use this mod viewtopic.php?f=13&t=3096. No need for my mod.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
This only one I recall that's been made to take advantage of the Inf. Worlds Mod is my own SMB Extended mappack. But even then that was more of a proof-of-concept map pack and basically exists just for the sake of showing the mod in action.cbailey78 wrote:It's just the classic Original SMB mappack.Name one mappack that's been created with infinite worlds mod, which would benefit from a no portal gun version.
- TripleXero
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- Joined: 08 Aug 2012, 00:23
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I'll add this mod to SMB+ soonish, if you don't care Qcode, I'm guessing you won't
Yes. Maybe he meant mapheight.BobTheLawyer wrote:Isn't mapwidth already infinite?
-
- Posts: 11
- Joined: 16 May 2013, 04:09
Can you merge it with Multiple custom music please
Some guy already did this
viewtopic.php?f=13&t=3391
viewtopic.php?f=13&t=3391
-
- Posts: 11
- Joined: 16 May 2013, 04:09
ya i just found that right after i posted!Qcode wrote:Some guy already did this
viewtopic.php?f=13&t=3391
Oh Yeah.Qcode wrote:Some guy already did this
viewtopic.php?f=13&t=3391
Nobody, because the filesize would be so huge nobody would bother.SauloFX wrote:I wonder who would make 4000 levels..... O_O
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Sorry for the bump, but may I have permission to add this mod to my Mari0 +Portal mod, Qcode? I'll give credits properly, for sure!
emmm, sorry for bump same.
could use your mod for my own mod:
New Super Mari0 Bros.?
And also just in case you can help on some things for it, because I do not want any crash
if Qcode?
could use your mod for my own mod:
New Super Mari0 Bros.?
And also just in case you can help on some things for it, because I do not want any crash
if Qcode?
Sorry,but qcode abandoned this mod,but my mod have more worlds(even if it do not have infinite worlds,my mod contain 12 worlds)FuriousHedgehog wrote:emmm, sorry for bump same.
could use your mod for my own mod:
New Super Mari0 Bros.?
And also just in case you can help on some things for it, because I do not want any crash
if Qcode?
To answer your question, Furious, all mods are open source, which means you can edit them freely, unless they particularly say they don't want you to. Qcode said above it was fine if you used it.
Last edited by Squidish on 29 Nov 2014, 03:49, edited 1 time in total.
Oh thanksPrincessKiller wrote:To answer your question, Furious, all mods are open source, which means you can edit them freely, unless they particularly say they don't want you to.
Thanks to say me.
And your mod is for SE and i use mari0 1.6JohnHOne wrote:Sorry,but qcode abandoned this mod,but my mod have more worlds(even if it do not have infinite worlds,my mod contain 12 worlds)FuriousHedgehog wrote:emmm, sorry for bump same.
could use your mod for my own mod:
New Super Mari0 Bros.?
And also just in case you can help on some things for it, because I do not want any crash
if Qcode?
so would not serve me, sorry
Qcode one Question.
as you did for the warpipe, vine, Warpzone and warpspawn make for a select number no more be written?
as you did for the warpipe, vine, Warpzone and warpspawn make for a select number no more be written?
I can't remember, I coded it in like 2 years ago.
then as I will be able to do?Qcode wrote:I can't remember, I coded it in like 2 years ago.
please remember Qcode!
It's nice that you're leaving the "please remember Qcode" message for after I die, but I seriously don't have the time to look through my own code and find how I did this. You might be able to get someone else to do it.
my mod actually have 12 worlds,and the warp pipe can go at any world(upcoming update)Qcode wrote:It's nice that you're leaving the "please remember Qcode" message for after I die, but I seriously don't have the time to look through my own code and find how I did this. You might be able to get someone else to do it.
You already said this.JohnHOne wrote: my mod actually have 12 worlds,and the warp pipe can go at any world(upcoming update)
I understand you want people to know about your mod but please don't keep on posting it again and again.
He wants infinite levels and worlds not just 12.
yeaalesan99 wrote:You already said this.JohnHOne wrote: my mod actually have 12 worlds,and the warp pipe can go at any world(upcoming update)
I understand you want people to know about your mod but please don't keep on posting it again and again.
He wants infinite levels and worlds not just 12.
it´s anonnying
anything alesan99
since I'm modding your mod, I'm adding the infinite worlds to mod, but I can not do to make pipe, pipespawn, came and warppipe work to go to these worlds, so you think you can help me do that?
Please.
My rightclick menu code is extremely sloppy so it'll be a bit difficult, however I'll still do it.
I'll pm you once I get something ready.
I'll pm you once I get something ready.
Ok alesan!alesan99 wrote:My rightclick menu code is extremely sloppy so it'll be a bit difficult, however I'll still do it.
I'll pm you once I get something ready.