[Mappack] Mindache (v1.0) [SE Compatible!]
Ready to make your head spin?
Mindache confronts you with the concept of interdimensional travel. You use the pipes on each stage to flip between several different states of the level in an attempt to get to the exit. Since the usual rules of portaling and such apply, you'll also need to contend with getting around - and in some cases, that may be the key to solving a level.
For example, the two states of the first level look like this:
Changes that will be made in the next state are half-visible, as shown.
There are three main worlds in this mappack, and one bonus world:
World 1: Bidimensional levels (swapping two states)
World 2: Tridimensional levels (cycling three states)
World 3: Variadimensional levels (states within states)
World 4: WARNING! HIGHLY UNSTABLE! (axed levels)
The atmosphere of this mappack is based off of Super Paper Mario's Pit of 100 Trials, including a modified version of Erdobot's custom tileset. The atmosphere of Super Paper Mario's Pit of 100 Trials is based off of the old Game & Watch games. The atmosphere of the old Game & Watch games comes from the games being made from calculator architectures. [citation needed]
There's a possibility of bugs within this mappack (what with all the sublevels). I've been able to check this for the most part, but if you get stuck anywhere, do let me know. I've played every level, so don't say a level is impossible - just think harder.
Choose a flavor below to begin bending your brain:
Mari0 1.6
Mari0 SE Beta 9
Last edited by Sky on 02 Jul 2015, 22:53, edited 3 times in total.
- Legend_of_Kirby
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Looks cool, Willware always has awesome maps.
Why, thank you!Legend_of_Kirby wrote:Looks cool, Willware always has awesome maps.
Click on my avatar.
- Superjustinbros
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Okay, two things:
1. I don't like the SPM music. I swapped it out immediately with Flat Zone's BGM because it fit the "puzzle" atmosphere better, and also the Game & Watch theme.
2. For 1-2, you recycled this from your NSMB map pack, and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick, which most players will not understand nor know about going into this mappack, therefore this will be the level where most will immediately get stuck and stop playing. Add the brick blocks underneath each pipe entrance, like this:
...to ensure that the level is beatable. You also pulled the same trick in 2-1.
You may also want to put more faith plates in 1-3, since when you fall in certain areas, you can get stuck. I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.
1. I don't like the SPM music. I swapped it out immediately with Flat Zone's BGM because it fit the "puzzle" atmosphere better, and also the Game & Watch theme.
2. For 1-2, you recycled this from your NSMB map pack, and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick, which most players will not understand nor know about going into this mappack, therefore this will be the level where most will immediately get stuck and stop playing. Add the brick blocks underneath each pipe entrance, like this:
...to ensure that the level is beatable. You also pulled the same trick in 2-1.
You may also want to put more faith plates in 1-3, since when you fall in certain areas, you can get stuck. I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.
Last edited by Superjustinbros on 09 Mar 2013, 04:56, edited 1 time in total.
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Last edited by Qcode on 21 Oct 2021, 17:14, edited 1 time in total.
Good call. I'll probably do that too.Superjustinbros wrote:Okay, two things:
1. I don't like the SPM music. I swapped it out immediately with Flat Zone's BGM because it fit the "puzzle" atmosphere better, and also the Game & Watch theme.
Actually, that puzzle came from an early version of THIS mappack. I put it in NSMW because I never thought it'd see the light of day otherwise, and now that it has, I'll probably swap 7-1x for something else.Superjustinbros wrote:2. For 1-2, you recycled this from your NSMB map pack...
What? No. Try that again. There's a much simpler way to do it. Hint: The light bridges.Superjustinbros wrote:and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick --
And since I was ninja'd...
That's part of the original reason I put it in, but it wore on me after hearing the opening play over and over again when using the pipes so often. I figured that anyone who didn't like it could just play something else instead, but now I have a better choice, so...Qcode wrote:I actually really liked the spm music. Reminded me of the many hours I spent playing the game.
Aww.Qcode wrote:I only got to 1-3. I'm terrible at puzzle maps.
That's part of the reason I put the emancipation grill on top. I probably won't change it.Qcode wrote:I managed to beat 1-2 by portaling where the light bridge/grill was, then running through another portal to "slide" through the bridge.
Might want to make it so you can't do that.
Awesome mappack, amazing concept(I had a similar idea some time ago with a different theme, but never put much efort in it)
Uh...I was able to beat every level without the "rapid portal swap to enter midair pipes" or any glitchies(even if some can be used to pass 1-2), you just need to think a bit more about what it's aroud yoy that you can use to beat the level.Superjustinbros wrote: 2. For 1-2, you recycled this from your NSMB map pack, and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick, which most players will not understand nor know about going into this mappack, therefore this will be the level where most will immediately get stuck and stop playing. Add the brick blocks underneath each pipe entrance, like this:
image
...to ensure that the level is beatable. You also pulled the same trick in 2-1.
Since we dont have doors in Mari0, i thught it was pretty obvious to press down standing in front of it, it's the only thing you can do when you face a door in Mari0, not just in this mappack.Superjustinbros wrote:I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.
Rule of thumb when doing anything in public: Assume your audience is stupid. I wouldn't say MOST people wouldn't think of it, but I'll probably do something about it anyway.TheSeek wrote:Since we dont have doors in Mari0, i thught it was pretty obvious to press down standing in front of it, it's the only thing you can do when you face a door in Mari0, not just in this mappack.Superjustinbros wrote:I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.
Now, why don't we get some feedback on the puzzles themselves. For example, I was afraid they'd be too easy.
- Superjustinbros
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With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.
I did enjoy 1-1, simple way to get the mappack started. 1-3 is impassable as the grill'd light bridge exists in both dimensions.
I did enjoy 1-1, simple way to get the mappack started. 1-3 is impassable as the grill'd light bridge exists in both dimensions.
...You sound like you need to do some thinking, then. I wouldn't publish an impossible/glitchy mappack on purpose. 1-3 included.Superjustinbros wrote:With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.
I did enjoy 1-1, simple way to get the mappack started. 1-3 is impassable as the grill'd light bridge exists in both dimensions.
As i said before, 1-2 it's possible without uisng that trick, look here.Superjustinbros wrote:With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.
SPOILER: the link it's how is supposed to be solved
2-1 works similar, its solvable without using the trick you mentioned.
I have a doubt about 1-3, but im not sure how to explain without spoilering the possible solution...i sent you a PM.WillWare wrote: I wouldn't publish an impossible/glitchy mappack on purpose. 1-3 included.
- Superjustinbros
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I though that since there were grills In the same places as the bridges you wouldn't be able to stick a portal there and use it to reach the other pipes or to jump over the large bridge in 2-1.
I don't consider it a glitch that you can. Not any more than what you do in 1-1, anyway.Superjustinbros wrote:I though that since there were grills In the same places as the bridges you wouldn't be able to stick a portal there and use it to reach the other pipes or to jump over the large bridge in 2-1.
(Mild concern: Your post is a bit spoiler-y.)
- Flutter Skye
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This is amazing ! I loved the look of the pit of 100 trials so it's awesome you use the tiles of that game.
Could you post the tiles in the repositorium or here ?
Could you post the tiles in the repositorium or here ?
Just finished your demo.
I got stuck in 1-1 because I didn't realize the pipes were pipes. Whoops.
After that though, all the current levels were really fun. And I just love that tileset.
Good work so far.
I got stuck in 1-1 because I didn't realize the pipes were pipes. Whoops.
After that though, all the current levels were really fun. And I just love that tileset.
Good work so far.
- JWinslow23
- Posts: 139
- Joined: 06 Feb 2013, 01:05
I got stuck because I couldn't get into the pipes at all!idiot9.0 wrote:Just finished your demo.
I got stuck in 1-1 because I didn't realize the pipes were pipes. Whoops.
After that though, all the current levels were really fun. And I just love that tileset.
Good work so far.
It took me a while to figure out 2-1, but when I did MAN did I feel smart.
Awesome map. Everything woked to make the experience top notch. I loved the music too. And the concept is great (I just love concepts that involve changes to a level to make traversing it different)
Awesome map. Everything woked to make the experience top notch. I loved the music too. And the concept is great (I just love concepts that involve changes to a level to make traversing it different)
So true.Legend_of_Kirby wrote:Willware always has awesome maps.
I finished it!
I'm quite pleased with the results of this mappack, and I'm sure you will be too. I got a mindache just from trying to make the levels - 3-2 in particular took quite a while - so hopefully that means MORE MINDACHES FOR EVERYONE. If any of the puzzles seem too easy, let me know; I won't fix them (unless they have real bugs), but I'll remember what not to do in the future.
See the first post for the download.
I totally didn't finish this because Idiot9.0 said it was one of his favorites or anything
Also, the old version got 57 downloads.
EDIT: And one other thing!...
This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.
I'm quite pleased with the results of this mappack, and I'm sure you will be too. I got a mindache just from trying to make the levels - 3-2 in particular took quite a while - so hopefully that means MORE MINDACHES FOR EVERYONE. If any of the puzzles seem too easy, let me know; I won't fix them (unless they have real bugs), but I'll remember what not to do in the future.
See the first post for the download.
I totally didn't finish this because Idiot9.0 said it was one of his favorites or anything
Also, the old version got 57 downloads.
EDIT: And one other thing!...
This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.
- Superjustinbros
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So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.
Superjustinbros wrote:So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.
WillWare wrote:This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.
- Superjustinbros
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Oh, alright.WillWare wrote:Superjustinbros wrote:So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.WillWare wrote:This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.
Downloaded and played through it again. Still one heck of an awesome mappack. Great puzzles and all.
(I plopped back in the music from the previous demo hurr hurr)
I also beat both 4-2 and 4-3, and don't understand why they were taken out. They were both easy but good.
(I plopped back in the music from the previous demo hurr hurr)
I also beat both 4-2 and 4-3, and don't understand why they were taken out. They were both easy but good.
Glad to know you liked it!idiot9.0 wrote:Downloaded and played through it again. Still one heck of an awesome mappack. Great puzzles and all.
(I plopped back in the music from the previous demo hurr hurr)
4-2 is incredibly glitchy, if you can believe that. It's possible to get stuck in several places.idiot9.0 wrote:I also beat both 4-2 and 4-3, and don't understand why they were taken out. They were both easy but good.
4-3 ALMOST didn't have a solution. I had planned it out a different way, but instead of being completable, the route I thought would work made me get stuck! So I had to rearrange everything, and by the time I finished it ended up being too much like 1-4, and much too easy. It was planned to be 2-4, and I think the new 2-4 is much better.
Also, 4-4 was an early version of 3-3. Each pipe flips the state of some of the other pipes, but the overly complex algorithm I set up made it uncompletable. The new algorithm is much simpler to pick up on (even if it IS possible to stumble on the solution), so I felt better about it.
Since they're good puzzles anyway (like you said), I decided to include them as a bonus. Because why not?
but does it have animated tiles
edit 0/10 needs more animated tiles
edit 0/10 needs more animated tiles
Last edited by TurretBot on 02 Jul 2015, 23:46, edited 1 time in total.
No Turret, it does not have animated tiles. There's way too many for that.