Mari0 1.6 Character Loader Mod [v0.3b]

Mods, guides how to use and install mods go right in here.
User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 01:55

Hey guys,

My good friend, HappyFaces told me about how he wants to mod a Character Loader for Mari0 1.6. Well, I took my time today for roughly 4-5 hours and made one. Currently, it is not player-specific, meaning ALL players will be affected. Also, since this is only v0.1, a heads up: custom characters must be the size of Mario himself. I will add the ability to allow custom quads and all that.

Snapshot!

Image

How to:
1) Gather ALL animations that can be colored in
2) Gather options menu skinning pictures
3) Open the mari0 folder and go make a new folder for your character
4) add "player" and "options" folders in the character's folder
5) add "big" and "small" in the player folder
-- Put biganimations0-3 and smallanimations0-3 in their respective folders--
6) add "skin1" and "skin2" folders in options
--Put skin0-skin3 and secondskin0-3 in their respective folders--
7) Once done, you can go start Mari0
8) Go to options
9) Select the character using the buttons
10) Profit

Characters:
Chell
A0zora
Kiashi
Turtle95
Viridian
Yoshi
Link
Gordon Freeman (sprites by me, also rename the file yourself)
Minimal From Mari0 Minimal
Cat Mario From Syobon
Luigi
Idiot9.0
Muffin From Super Muffin Bros.
QCode
Peach
Toad
Turtle from Turtle: Puzzles (took me a long time to make)

Config.txt CODES

Code: Select all

alwayssmall: <boolean> true/false Do they keep small graphic and offset when being big?
wearshat: <boolean> true/false --shows a hat ingame with this character
color1: <string> smallanimations1 color tag
color2: <string> smallanimations2 color tag
color3: <string> smallanimations3 color tag
colors:1:<9 integers 0-255> default color
jump: <string> custom small jump sound
jumpbig: <string> custom big jump sound
description: <string> what's this character's background?
For custom jump sounds, you need a sound folder in the root folder of the character's name. For example: "mari0\chell\sound\" or it plays the normal mario jump.

Download Link
---> Mari0 CharLoader 0.3 <---

Changelog:

Code: Select all

0.3:
Added "always small" config

0.2:
Custom color tags for coloring
Custom colors for defaults
Character descriptions
Added kiashi, yoshi, turtle95, and viridian
--fully configured with colors

0.1c:
Added ability to use a customized jump sound with the player. Chell has one.
Added A0zora

0.1b:
Fixed crash with no characters to select
Last edited by Turtle95 on 09 Nov 2013, 22:47, edited 34 times in total.

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 13 Feb 2013, 01:59

I appreciate this so much Turtle ^^ this is a great mod that I'm surprised no one else has thought to do before! Well... Before someone suggested it for SE that is 8P

Also couldn't help but have my finger on F5 specifically to reply to this, hah XD

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 13 Feb 2013, 04:59

May I post Aozora?

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 05:01

Superjustinbros wrote:May I post Aozora?
Sure. You may need to configure him properly. If you can't figure it out, I'll do it, no problems. Also, I updated it. It crashed without Chell. 1b fixes that.

User avatar
MrLegoman301
Posts: 38
Joined: 09 Feb 2013, 02:53

Post » 13 Feb 2013, 05:47

i get this error
Image

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 05:47

MrLegoman301 wrote:i get this error Image
You might need to reset your mappacks or something. Most likely because you used a mod that has higher than 100 entities in it.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 13 Feb 2013, 06:27

Turtle95 wrote:
Superjustinbros wrote:May I post Aozora?
Sure. You may need to configure him properly. If you can't figure it out, I'll do it, no problems. Also, I updated it. It crashed without Chell. 1b fixes that.
Here you go.
http://www.mediafire.com/download.php?4ru9gd1gte6j9f1

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 06:38

Superjustinbros wrote:
Turtle95 wrote:
Superjustinbros wrote:May I post Aozora?
Sure. You may need to configure him properly. If you can't figure it out, I'll do it, no problems. Also, I updated it. It crashed without Chell. 1b fixes that.
Here you go.
http://www.mediafire.com/download.php?4ru9gd1gte6j9f1
--EDIT--
Got 'em

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 13 Feb 2013, 07:20

Image

I got this error on v0.1c >-<

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 14:12

HAPPYFACES wrote:Image

I got this error on v0.1c >-<
Nothing to do with me. Make sure the folders don't have Capital letters. I'll check later when I get home.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 13 Feb 2013, 15:57

A bit of a correction.
The character's name is just Aozora. A0zora is the mappack.

But anyways, thank you very much, Turtle.

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 13 Feb 2013, 16:29

xXxrenhoekxXx's Yoshi
http://www.mediafire.com/?73ut3ge6febfqd9
Turtle95's turtle. (no not the idiot9.0 version)
http://www.mediafire.com/?6bo5kogx8njnnko
xXxrenhoekxXx's commander viridian
http://www.mediafire.com/?i3137y2d1h1sd2p
Assasin-Kiashi's Kiashi
http://www.mediafire.com/?93fffx36iejvof4

If xXxrenhoekxXx isn't OK with this I'll delete the link.
Last edited by Mr.Q.Marx? on 13 Feb 2013, 17:48, edited 2 times in total.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 13 Feb 2013, 16:31

I was considering adding my VVVVVV character to this so of course I'm okay with it. :)

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 13 Feb 2013, 16:54

Opps, whilst you were saying that I was doing it. I can delete that one if you want?

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 13 Feb 2013, 17:00

could you change the folder where the characters go, so instead of the mari0 folder, it could go in a folder called characters INSIDE the mari0 folder, to keep stuff clean and organized...
Image

too bad it doesnt work... this happened when i pressed C on the main menu

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 13 Feb 2013, 17:03

jokekid wrote:it could go in a folder called characters INSIDE the mari0 folder
Mine is set up like this...
LOVE\mari0\characters\aozora
LOVE\mari0\characters\chell
LOVE\mari0\characters\turtle95
LOVE\mari0\characters\yoshi
It works fine. Oh and yeah this crashed first time for me but on reload it worked perfectly.

User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 13 Feb 2013, 17:37

Turtle95 wrote:Nothing to do with me. Make sure the folders don't have Capital letters. I'll check later when I get home.
Use :lower() on char.name .

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 13 Feb 2013, 18:00

fixed the crash, indeed it needs a folder called "characters" in the mari0 appdata folder... i loved yoshi btw, im making link atm :P

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 13 Feb 2013, 18:13

idiot9.0's SMB2 Mario
http://www.mediafire.com/?6x1p6161a4s0yvz

EDIT: Don't bother, this one messed up.
Last edited by Mr.Q.Marx? on 13 Feb 2013, 21:00, edited 1 time in total.

User avatar
TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 13 Feb 2013, 20:31

It gives this error when i press E once i added chell:
Image
why does it even look for a "smallanimation4.png"?

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 13 Feb 2013, 20:43

Mr.Q.Marx? wrote:idiot9.0's SMB2 Mario
http://www.mediafire.com/?6x1p6161a4s0yvz

he floats...

User avatar
Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 13 Feb 2013, 20:59

jokekid wrote:
Mr.Q.Marx? wrote:idiot9.0's SMB2 Mario
http://www.mediafire.com/?6x1p6161a4s0yvz

he floats...
Whoa... Well that one messed up...

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 13 Feb 2013, 21:38

Ah, I didn't have any characters to load. Working good now!

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 13 Feb 2013, 22:57

TheSeek wrote:It gives this error when i press E once i added chell:
Image

why does it even look for a "smallanimation4.png"?
It has 4 files, but should only be looking up from 0-3 for the names. Now, make sure that you have the folder named 'chell' with its settings in that because I zipped it so that it's a folder in a folder (bad idea on my part).

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 13 Feb 2013, 23:47

is it possible to set individual fire flower RGB values?

it'd be awesome for my link to get the red tunic with the fireflower...

User avatar
TheSeek
Posts: 486
Joined: 21 Mar 2012, 06:31

Post » 13 Feb 2013, 23:47

Turtle95 wrote: It has 4 files, but should only be looking up from 0-3 for the names. Now, make sure that you have the folder named 'chell' with its settings in that because I zipped it so that it's a folder in a folder (bad idea on my part).
Weird, cuz the files are already like that(as it shows in the path in the screenshot)...anyway, now it works, and I changed nothing(except making it run countless times).

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 14 Feb 2013, 00:23

TheSeek wrote:
Turtle95 wrote: It has 4 files, but should only be looking up from 0-3 for the names. Now, make sure that you have the folder named 'chell' with its settings in that because I zipped it so that it's a folder in a folder (bad idea on my part).
Weird, cuz the files are already like that(as it shows in the path in the screenshot)...anyway, now it works, and I changed nothing(except making it run countless times).
Strange.

Well, v0.2 will fix the error (again) when you don't have any characters, as well as some other stuff.

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 14 Feb 2013, 01:53

jokekid wrote:is it possible to set individual fire flower RGB values?

it'd be awesome for my link to get the red tunic with the fireflower...
In my quick peek at Turtle's code, he's really setting it up for full customization of the character. He's got sound and custom quads set up already, as he's said. I like how this is turning out, keep up the awesome, Turtle.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 14 Feb 2013, 01:55

HAPPYFACES wrote:
jokekid wrote:is it possible to set individual fire flower RGB values?

it'd be awesome for my link to get the red tunic with the fireflower...
In my quick peek at Turtle's code, he's really setting it up for full customization of the character. He's got sound and custom quads set up already, as he's said. I like how this is turning out, keep up the awesome, Turtle.
I haven't even tested custom quads, tbh. Although it might work. I'd need more help, probably from someone like automatik with it. Anything else I should add to character customizing? I have custom jump sounds.

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 14 Feb 2013, 02:05

well, the multiplayer thingy...
i dont know if it's een possible with how mari0 handles the mario entity and stuff but whatever.

so, the fire flower will be customizable as well?

maybe you should check out some HUD modding, for the character selection screen

btw, you can add this to the OP if you'd be so kind:

http://www.mediafire.com/?anlvu49oc9461uq

it's link, my first sprite sheet ever, most of it is customly painted, using some higher res images...

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 14 Feb 2013, 03:20

Turtle95 wrote:I haven't even tested custom quads, tbh. Although it might work. I'd need more help, probably from someone like automatik with it. Anything else I should add to character customizing? I have custom jump sounds.
Err, custom fireball images?
Last edited by HAPPYFACES on 14 Feb 2013, 03:30, edited 1 time in total.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 14 Feb 2013, 03:25

HAPPYFACES wrote:
Err, custom fireball images?
I can do that, but then, what's the point of it?

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 14 Feb 2013, 03:30

Turtle95 wrote:
HAPPYFACES wrote:
Err, custom fireball images?
I can do that, but then, what's the point of it?
Cosmetics. And why not?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 14 Feb 2013, 09:24

Mr.Q.Marx? wrote:Opps, whilst you were saying that I was doing it. I can delete that one if you want?
(sorry for the late reply you know how time zones work)
I don't mind I probably wasn't going to end up doing it anyway.

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 14 Feb 2013, 10:47

is it possible to set default RGB vaules?

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 14 Feb 2013, 10:53

In Main.lua, line 1111 you should see this:

Code: Select all

mariocolors = {}
	mariocolors[1] = {{224,  32,   0}, {136, 112,   0}, {252, 152,  56}}
	mariocolors[2] = {{255, 255, 255}, {  0, 160,   0}, {252, 152,  56}}
	mariocolors[3] = {{  0,   0,   0}, {200,  76,  12}, {252, 188, 176}}
	mariocolors[4] = {{ 32,  56, 236}, {  0, 128, 136}, {252, 152,  56}}
As far as I know, changing those values will change Mario's default colors. Only for that main.lua file, so no worries about conflicts or changing the colors of other Mari0.love's

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 14 Feb 2013, 11:44

i meant in the mod itself, like have a preset RGB value for each character

User avatar
Vyper
Posts: 155
Joined: 16 Jan 2013, 23:18
Contact:

Post » 14 Feb 2013, 15:11

Looks like a nice mod, but I get an error:
Image
Did I do something wrong?

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 14 Feb 2013, 21:53

An error means the modder did something wrong.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 14 Feb 2013, 21:53

HAPPYFACES wrote:In Main.lua, line 1111 you should see this:

Code: Select all

mariocolors = {}
	mariocolors[1] = {{224,  32,   0}, {136, 112,   0}, {252, 152,  56}}
	mariocolors[2] = {{255, 255, 255}, {  0, 160,   0}, {252, 152,  56}}
	mariocolors[3] = {{  0,   0,   0}, {200,  76,  12}, {252, 188, 176}}
	mariocolors[4] = {{ 32,  56, 236}, {  0, 128, 136}, {252, 152,  56}}
As far as I know, changing those values will change Mario's default colors. Only for that main.lua file, so no worries about conflicts or changing the colors of other Mari0.love's
I'll add this to configuration.

@Vyper, fixed (hopefully) for 0.2.

User avatar
MrLegoman301
Posts: 38
Joined: 09 Feb 2013, 02:53

Post » 15 Feb 2013, 03:32

can you make it compatible with marioMS

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 15 Feb 2013, 05:02

MrLegoman301 wrote:can you make it compatible with marioMS
I could, but that requires editing that thing's core files. I'll see what I can do.

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 15 Feb 2013, 20:33

Okay, so I start the game, it creates the folder "characters", I insert the folder "chell" (Making sure there wasn't a "chell" folder inside the original "chell" folder), I start the game, press "C", and get this error message:
Image

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 15 Feb 2013, 21:36

O_O

but... it only needs 0,1,2 and 3

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 15 Feb 2013, 21:40

jokekid wrote:O_O

but... it only needs 0,1,2 and 3
You might need to restart the game, not sure. I'll figure it out.

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 16 Feb 2013, 01:51

I have tried about 3 times, but it gets the same error.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 16 Feb 2013, 02:17

Mari0Maker wrote:I have tried about 3 times, but it gets the same error.
Automatik helped me fix it. I'm also working on some other stuff for the mod.

User avatar
jokekid
Posts: 81
Joined: 05 Feb 2013, 23:28

Post » 16 Feb 2013, 10:47

what's the difference between yoshi, aozora, turtle, etc. and my link? D:

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 16 Feb 2013, 17:50

jokekid wrote:what's the difference between yoshi, aozora, turtle, etc. and my link? D:
I haven't even touched link yet.. Could I ask you clean him up a tiny bit? Just make him a bit more link-ish. If not, that's fine. I'll do his configs asap. EDIT: Just fix up the small mario animations a bit. And the belt is for some reason colorable, so you should probably fix that.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 16 Feb 2013, 19:35

Mod updated!

Added:
More characters to OP
"config.txt" reading for:
Colorables tags [hat, hair, skin can all be custom]
Default colors for each character
Character descriptions
Player editor shows the correct falling animation through portals
Open characters folder easily by pressing 'M'
Fixed crash on pressing 'C' when not at the main menu
*Hopefully* fixed crash on game trying to load small/biganimations4.png

CODES

Code: Select all

wearshat: <boolean> true/false --shows a hat ingame with this character
color1: <string> smallanimations1 color tag
color2: <string> smallanimations2 color tag
color3: <string> smallanimations3 color tag
colors:1:<9 integers 0-255> default color
jump: <string> custom small jump sound
jumpbig: <string> custom big jump sound
description: <string> what's this character's background?
for custom jump sounds, you need a sound folder in the root folder of the character's name. For example: "mari0\chell\sound\"

Post Reply