Turret Opera wrote:So...
My entity free levels are SE compatible?
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And also what do you mean archive?
If you use pipes, no, since that changed too. Otherwise it should be fine, but the new format allows for reducing map file size. Besides, converting the maps takes less than 30 seconds from start to finish using archive - basically you'll be able to zip up all the mappack files (or just level files, since others are ignored in conversion), upload them to the server, and as soon as the conversion is done, you'll be offered a download of the converted maps in a zip archive. It couldn't be any simpler.
LightningFire wrote:What if a mappack has custom entities? Will it convert and load fine?
Any entities that haven't changed will be ignored. However, if custom entities were to use same numbers as any new/existing entities, you could end up making a mess. Though with custom entities the bigger problem will be modding the game again since I doubt any of the mods will be compatible.