General Mar0 discussion has been moved to this subforum!
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rokit
- Posts: 2095
- Joined: 03 Feb 2012, 00:47
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» 28 Apr 2012, 18:06
Sašo wrote:rokit boy wrote:xXxrenhoekxXx wrote:it's a mystery.
Anyway, I think I know who it is. My retarded friend Daniel (JumpyForum) and got banned until 2099. Check "Mari0 on Github" in Modding.
It was him.
You should take care of your account before you end up being banned because of someone else having access.
Yeah, when he saw this post he confessed.
Anyway.
I think that it should check for unwanted stuff in options.txt and generate a new one if something is wrong.
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sirbacon
- Posts: 10
- Joined: 11 Mar 2012, 22:02
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» 01 May 2012, 03:32
I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".
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Maurice
- Stabyourself.net
- Posts: 2145
- Joined: 01 Feb 2012, 20:19
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» 01 May 2012, 10:26
sirbacon wrote:I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".
It differentiates the two for me.
This was also a main reason that I went with "mari0", because google doesn't replace it with mario.
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benw36
- Posts: 54
- Joined: 04 Mar 2012, 01:40
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» 02 May 2012, 00:35
the star music keeps playing after the finish is reached. a kill should be implemented.
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ZarroTsu
- Posts: 3
- Joined: 02 May 2012, 20:42
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» 02 May 2012, 20:55
A bug I noticed playing O'Brothers. (So sue me if its been said before)
Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.
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Franpa
- Posts: 409
- Joined: 08 Mar 2012, 07:20
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» 02 May 2012, 21:33
ZarroTsu wrote:A bug I noticed playing O'Brothers. (So sue me if its been said before)
Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.
Very likely only happens when moving platforms collide with each other/solid, non-moving objects.
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ZarroTsu
- Posts: 3
- Joined: 02 May 2012, 20:42
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» 03 May 2012, 15:49
Franpa wrote:ZarroTsu wrote:A bug I noticed playing O'Brothers. (So sue me if its been said before)
Sometimes, the player falls through girder platforms, either out of nowhere while standing on them, or as if the platform didn't exist at all when jumping onto it. It has happened inconsistently, however its occurrence MIGHT be dependent on the number of other girders, or other girder positions.
Very likely only happens when moving platforms collide with each other/solid, non-moving objects.
Nothing of the sort happened. All occurrences, they were alone and midair, and suddenly Mario rockets through them into the pit below (or never makes contact in the first place)
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sirbacon
- Posts: 10
- Joined: 11 Mar 2012, 22:02
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» 11 May 2012, 01:11
Maurice wrote:sirbacon wrote:I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyourself".
It differentiates the two for me.
This was also a main reason that I went with "mari0", because google doesn't replace it with mario.
Really? Huh, maybe it's a browser or OS issue, then. Never mind.
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Mario lover
- PERMABANNED
- Posts: 89
- Joined: 20 Apr 2012, 17:01
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» 11 May 2012, 13:02
WillWare wrote:Camewel wrote:Mario lover wrote:This talk with the XP it's so long,but let's continue(not trolling or being racist)
Yeah,XP is old,many users are upgrading to Vista/7,I upgraded to 7 for example,that's a huge step,I actually skipped past Vista,it's not stable,7 is so stable,but wait,let's go on,XP was good even in 2010 and 2011!Until then,many users all of a sudden upgraded to Vista/7,but then,8 is out,well consumer and developer,not many users upgrade to that,let's wait more for the original 8 and let it be only Windows 8,not Windows 8 Consumer/Developer Preview and we'll see how many users upgrade to 8,my pc is really flaw,I can't do it yet,it's really awkard it can overclock about 222 Mhz,I don't know
Dude, spaces.
Spaces? How about commas?
I had commas...AND SPACES!
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 11 May 2012, 13:30
Mario lover wrote:WillWare wrote:Camewel wrote:
Dude, spaces.
Spaces? How about commas?
I had commas...AND SPACES!
he meant space out some of your words and use commas properly.
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SouDescolado
- Posts: 7
- Joined: 10 May 2012, 00:22
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» 11 May 2012, 16:34
I also had space
Now. Seriously. I like the idea of 1.7 or SE or Multiple mari0s opened. I use 2 monitors here and it will be fun to play with someone this way.
I just wanted some versus maps. Just dont know how they would work,
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samkostka
- Posts: 289
- Joined: 17 Feb 2012, 04:42
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» 17 May 2012, 03:41
rokit boy wrote:Doesn't anyone remember Windows ME? IMO, that was the worst and still is the worst major release for Microsoft. Vista was a flop but nothing like ME. XP was a good OS but has tarnished over time.
The only problem I ever had in ME was not being able to install SimCity 2000, everything else worked.
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Franpa
- Posts: 409
- Joined: 08 Mar 2012, 07:20
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» 17 May 2012, 06:35
samkostka wrote:rokit boy wrote:Doesn't anyone remember Windows ME? IMO, that was the worst and still is the worst major release for Microsoft. Vista was a flop but nothing like ME. XP was a good OS but has tarnished over time.
The only problem I ever had in ME was not being able to install SimCity 2000, everything else worked.
yeah everyone bashes it for the lulz and to try and look hip and cool. Windows ME is fine and the GUI improvements it brought with it made my life significantly better.
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thegameplays
- Posts: 1
- Joined: 29 May 2012, 06:06
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» 29 May 2012, 06:09
it wont work on my linux i get a black screen
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Sašo
- Stabyourself.net
- Posts: 1444
- Joined: 06 Jan 2012, 12:07
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» 29 May 2012, 10:34
Don't mention your configuration or hardware because that might actually be helpful
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Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
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» 30 May 2012, 22:36
The gel/cube dispensers are drawn over the HUD.
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Maurice
- Stabyourself.net
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- Joined: 01 Feb 2012, 20:19
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» 30 May 2012, 23:28
So is Mario and everything in SMB.
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Nate*Rod*
- Posts: 47
- Joined: 10 May 2012, 03:11
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» 04 Jun 2012, 23:32
So don't make too much work out of moving the HUD in the foreground, mmkay?
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RWLabs
- Posts: 796
- Joined: 05 Feb 2012, 03:36
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» 17 Jun 2012, 01:35
Just a suggestion, how about having only one "Mario Starting Point" (MSP) possible so we don't need to lay one down, then delete the previous one?
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Bonko
- Posts: 458
- Joined: 13 Jun 2012, 00:59
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» 17 Jun 2012, 20:21
I completely agree with you, RW.
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Maurice
- Stabyourself.net
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» 18 Jun 2012, 00:11
Doesn't work with the player-individual spawn points in SE.
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Sky
- Posts: 1283
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» 03 Jul 2012, 05:19
Double-checking before I begin developing an entire thread on the subject:
Are mazes fixed yet?
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Franpa
- Posts: 409
- Joined: 08 Mar 2012, 07:20
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» 03 Jul 2012, 07:59
WillWare wrote:Double-checking before I begin developing an entire thread on the subject:
Are mazes fixed yet?
He's already said several times that they won't likely be changed, even Saso said that. There's nothing to "fix", what
we want is
change.
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Sašo
- Stabyourself.net
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» 03 Jul 2012, 10:29
Mazed will not be changed, consider them deprecated and only for use with SMB maps.
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Sky
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» 03 Jul 2012, 20:00
So the problem isn't that there's no good way to fix them, the problem is that you don't want to fix them? ...Oh, well.
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Franpa
- Posts: 409
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» 03 Jul 2012, 23:42
WillWare wrote:So the problem isn't that there's no good way to fix them, the problem is that you don't want to fix them? ...Oh, well.
It was implemented to fulfill a specific purpose and it fulfills that purpose well. It is not broken and thus doesn't need to be fixed.
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ДŋลϚŁลяล!
- Posts: 5
- Joined: 04 Aug 2012, 21:25
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» 05 Aug 2012, 21:06
Hey, I found a
(Somewhat Threatening) Bug:
Basically, if a laser is redirected from its emitter and going to another portal, makes an infinite loop, Infinite sprites! =[ And the sprite limit is exceeded
please, correct me if i am wrong!
http://youtu.be/f8qxG_2mIWY
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Maurice
- Stabyourself.net
- Posts: 2145
- Joined: 01 Feb 2012, 20:19
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» 05 Aug 2012, 21:18
Nah, I stop the game from doing an infinite loop.
The problem that happens with that is that it sets a scissor with width/height = 0, which, on some graphic cards, fucks up everything.
It's already fixed in SE.
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ДŋลϚŁลяล!
- Posts: 5
- Joined: 04 Aug 2012, 21:25
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» 05 Aug 2012, 22:14
Danka! ^^ (Thanks)
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mari0_rocks
- Posts: 12
- Joined: 09 Aug 2012, 19:22
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» 08 Sep 2012, 00:01
Maurice wrote:Lakitu disappears once you reach a certain point in the level.
Ive got a Problem with Trosh I'm on late 2011 macbook pro and 2.3 GHz Intel Core i5 but when i get to the spaceship the game lags and I'm forced to shut it down any help plz :(
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Starsly
- Posts: 14
- Joined: 18 May 2012, 23:41
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» 17 Sep 2012, 02:27
mari0_rocks wrote:Maurice wrote:Lakitu disappears once you reach a certain point in the level.
Ive got a Problem with Trosh I'm on late 2011 macbook pro and 2.3 GHz Intel Core i5 but when i get to the spaceship the game lags and I'm forced to shut it down any help plz :(
Why are you talking about Trosh: the movie :the game here? this is the Mari0 forum. Oh and also even though there isn't a forum for it yet doesn't means you can post it anywhere, please try to put it in a relevant place such as game development.
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Qcode
- Posts: 1479
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» 28 Dec 2012, 02:36
...
Last edited by
Qcode on 21 Oct 2021, 08:50, edited 1 time in total.
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trosh
- Posts: 1594
- Joined: 03 Feb 2012, 08:36
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» 02 Jan 2013, 13:59
kyubiie wrote:Is their any new updates regarding this topic guys?...
i'm just newbie here and looking foward having here
just wanna keep updated always,
Thanks!
what
updates are presented in blogposts
development for mari0 is entirely for SE since the majority of important bugs in mari0 were fixed in 1.6
grammar nazi:
Is their there any new updates update regarding this topic guys?...
i I'm just a newbie here looking forward (what)
(more weird construct)
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BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
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» 02 Jan 2013, 23:50
Grammar Nazi:
trosh wrote:
wWhat
?
u Updates are presented in blog posts
.
dDevelopment for
mMari0 is
entirely for all going into SE since the majority of
important major bugs in
mMari0 were fixed in 1.6
.
gGrammar
Nazi:
Is their there any new updates update regarding this topic guys?...
i I'm just a newbie here looking forward (what)
(more weird construct)
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 02 Jan 2013, 23:55
BobTheLawyer wrote:entirely for all going into
important major
What are you even doing?
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BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
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» 03 Jan 2013, 00:00
That was terrible wording.
Why would a bug be important?
Major bugs.
"Development for Mari0 is entirely for SE"
It sounded terrible to me.
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 03 Jan 2013, 05:47
BobTheLawyer wrote:entirely for all going into
important major
BobTheLawyer wrote:That was terrible wording.
what?
the wordings just fine I think you're just trying to find a reason to be a grammar Nazi to Trosh.
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BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
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» 03 Jan 2013, 14:25
Whateveter, he needs capitalization and punctuation at least.
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Maurice
- Stabyourself.net
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» 03 Jan 2013, 17:07
BobTheLawyer wrote:Whateveter, he needs capitalization and punctuation at least.
stop being unnecessarily annoying
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Sašo
- Stabyourself.net
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» 04 Jan 2013, 02:47
If I see another post correcting someone's grammar or what fucking ever in here I swear someone will regret it.
And just for the record so everyone doesn't end up asking, I deleted kyubiie and the posts due to it being a spambot.
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Azamaru
- PERMABANNED
- Posts: 2
- Joined: 21 Jan 2013, 20:45
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» 21 Jan 2013, 20:47
Please porting Mari0 on Android OS
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Legend_of_Kirby
- Posts: 752
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» 21 Jan 2013, 21:41
Not Gonna happen Azamaru Also, Don't demand.
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Finland Ram
- Posts: 20
- Joined: 13 Jun 2013, 11:55
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» 03 Jul 2013, 16:10
Maurice wrote:Yeah, okay.
Known issue: Some people still use XP
I use Windows XP... >_<
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Automatik
- Posts: 1073
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» 03 Jul 2013, 16:39
Yeah, it's an issue, because XP was released 12 years ago. An eternity in computer time.
You should really update at least to Vista.
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Camewel
- Posts: 2996
- Joined: 02 Feb 2012, 21:32
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» 03 Jul 2013, 17:34
Automatik wrote:Yeah, it's an issue, because XP was released 12 years ago. An eternity in computer time.
You should really update at least to Vista.
Upgrade to 7 if you're going to upgrade at all. The reason so many people stayed on XP is that Vista wasn't worth upgrading to.
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lovechild
- Posts: 81
- Joined: 12 Mar 2012, 03:30
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» 11 Jul 2013, 02:12
Emancipating hammers crashes the game.
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Mari0Maker
- Posts: 1348
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» 11 Jul 2013, 05:02
And here is a screenshot.
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BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
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» 13 Jul 2013, 01:48
It is a known issue.
The only Mari0 enemy that was made compatible to emancipation completely was the goomba.