(Coming Soon) Mari0 SMB3
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
It's supposed to be challenging :P. Anyways, working on some graphically better levelstrosh wrote:I have no idea what the lines mappack is about. game and watch (what am i supposed to call you) 's original mappack looks awesome - it just looks like you peed on your nes and corrupted the tilesets.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
What's going on? Anyways, I think I will start to remake these levelsCamewel wrote:It's not challenging at all though, it's confusing and stupid until you realise what's going on, when it becomes really easy. Also, 1-2 is super stupid as the flag is solid for some stupid reason of stupidness.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Ok, since obivously my other mappack is looking like... crap... I will make a new version, with COMPLETELY different levels.trosh wrote:maybe you should try to use the lines tileset the way it was supposed to be used ? The graphics looks a bit random in your mappack
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Thanks for the tip :DCamewel wrote:Okay, here's a tip. Don't just use tiles that have solidity as platforms in a haphazard fashion, actually try and make patterns and make the level look good.
Already looking quite good! Keep it up!
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Great! Always happy to hear criticism!trosh wrote:yeah ! way better :D
Also:
http://www.mediafire.com/?3ewwuvi60hu2q38
or
http://www.mediafire.com/?pbljp853h88bg08
If you don't what all the levels and just that (^) one.
EDIT:
Can somebody do a vid of the Mari0 Lines World 1-5?
- supermarioportal
- PERMABANNED
- Posts: 35
- Joined: 11 Mar 2012, 17:07
i have just downloaded the mappack because i wanted the lines tiles
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
You can't use them because game.in.watch14 said so:supermarioportal wrote:i have just downloaded the mappack because i wanted the lines tiles
Do not use themmr.game.and.watch14 wrote:Although not complete, soon I will send you a PM with the full version.
Please, do not send anyone, unless I say.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Well if you could point to another way of me releasing my map, that'd be great. Unfortunately, there isn't, so I did the only logical thing to do other then abandoning it. You can use them for your own purposes just don't release your maps (using it) YET. When Lines first release is set out you may...Camewel wrote:Well you've just made them available for public download, so everyone can use them now.
Pretty good job so far. But there's one small problem. In world 1-1, after where you placed the flag at the end, there was supposed to be 6 spaces after. You either went 4 or 5 as seen in the video, which is what caused Mario to stand still at then end. It was like a wall. But other than that, pretty good job so far!
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Thanks! I will fix that also... Teaser Time!ERich935 wrote:Pretty good job so far. But there's one small problem. In world 1-1, after where you placed the flag at the end, there was supposed to be 6 spaces after. You either went 4 or 5 as seen in the video, which is what caused Mario to stand still at then end. It was like a wall. But other than that, pretty good job so far!
That's the new level 1
I'm trying to understand how this would work
and all I can see is
and all I can see is
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.WillWare wrote:I'm trying to understand how this would work
and all I can see is
I'm not making it. I just don't understand what will happen.Superjustinbros wrote:Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
It will disappear unless you press 'E' and place itWillWare wrote:I'm not making it. I just don't understand what will happen.Superjustinbros wrote:Link the floor button to the timer, and link the timer to the door. Don't forget to link the link lights.
EDIT:
This level is insanely hard, so It's better to signify your ready by doing that
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- Posts: 107
- Joined: 04 Mar 2012, 05:35
Back to Super Mario Bros 3!
Mari0Lu1g1, i have a question:
I have made my mod, and i wanted to know, since i am new to this, when i complete mods, do i send it to you via a private message, or i can send it (publicly) in the topic?
EDIT: Oh god, file size became so huge! D: D: D:
Mari0Lu1g1, i have a question:
I have made my mod, and i wanted to know, since i am new to this, when i complete mods, do i send it to you via a private message, or i can send it (publicly) in the topic?
EDIT: Oh god, file size became so huge! D: D: D:
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Publicly! Remember to .zip it!DiamondPhoenix wrote:Back to Super Mario Bros 3!
Mari0Lu1g1, i have a question:
I have made my mod, and i wanted to know, since i am new to this, when i complete mods, do i send it to you via a private message, or i can send it (publicly) in the topic?
EDIT: Oh god, file size became so huge! D: D: D:
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- Posts: 107
- Joined: 04 Mar 2012, 05:35
Yeah... Its like 45.8 MB... i will reduce the music lenght tomorrow (its getting late) Also, its in a .rar file (sorry! D: ), you will need Winrar for this!
But for those who are still interrested, here it is: Click here
MOST of the musics from SMB3 are in here, selectable from the "music" dropdown in the editor. (Plains, Hills, Ship, Bowser, Boss, Battle, etc.)
Also, the font is changed to SMB3's font.
Next time, i will .zip it and reduce the filesize!
NOTE: You may want to check all of the levels, like the castle level, it will not play the correct music!
But for those who are still interrested, here it is: Click here
MOST of the musics from SMB3 are in here, selectable from the "music" dropdown in the editor. (Plains, Hills, Ship, Bowser, Boss, Battle, etc.)
Also, the font is changed to SMB3's font.
Next time, i will .zip it and reduce the filesize!
NOTE: You may want to check all of the levels, like the castle level, it will not play the correct music!
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Any feedback on World 1-1 and World 1-4 in the Lines mappack?
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I did :I, btw you didn't tell me the problem.Camewel wrote:Protip for level design here: PLAY TEST YOUR LEVELS.
When you release a map-pack, I shouldn't have to go into the level editor and fix things. You need to start testing that what you made actually works before releasing it.
But since this point is valid, why don't you do it? You can me my Tester/Editor!
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I need to remake it lol, pipes fixed for 1-4. Also, how was World 1-1? In detail please...Camewel wrote:You clearly didn't. Level 2 is impossible to beat, and none of your pipes work.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Nope, it was meant to be the end point of your Home Castle. Was 1-1 hard?Camewel wrote:Was the beginning of 1-1 meant to be a puzzle?
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I did for World 1-1, 2 and 3 are unplayable :3. That is why I am going to fix that...Camewel wrote:Okay you really need to playtest.
- sackboy7789
- Posts: 3
- Joined: 10 Apr 2012, 01:25
Look this is ridiculous so I'll just post bugs riiiiiiiiiight now :3
Also here's a link so you can look at the bonuses and maps better (I suggest replacing red note blocks with invisible vines...)
http://www.mariouniverse.com/maps/nes/smb3
Also also , you may need to extend the exiting areas a little more for levels that get stuck when you try to exit.
WORLD 1-1:
-in the bonus 3 coin area there is no way out so you have to reset...
- Extend exit.
WORLD 1-2
-looks a little incomplete. you can extend the area and just finish it.
- make the red note a vine!
WORLD 1-3
-make the pipe so you could actually enter it...
World 1-4
-same thing(pipe)
-also, you can make a liitle path so mario doesn't get stuck after killing bowser.
WORLD 2-1
- nothin.
HOPE THAT HELPS!!!
Also here's a link so you can look at the bonuses and maps better (I suggest replacing red note blocks with invisible vines...)
http://www.mariouniverse.com/maps/nes/smb3
Also also , you may need to extend the exiting areas a little more for levels that get stuck when you try to exit.
WORLD 1-1:
-in the bonus 3 coin area there is no way out so you have to reset...
- Extend exit.
WORLD 1-2
-looks a little incomplete. you can extend the area and just finish it.
- make the red note a vine!
WORLD 1-3
-make the pipe so you could actually enter it...
World 1-4
-same thing(pipe)
-also, you can make a liitle path so mario doesn't get stuck after killing bowser.
WORLD 2-1
- nothin.
HOPE THAT HELPS!!!
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I'll fix all these problems when I have the time, ot if anyone would like to do that, go right ahead...sackboy7789 wrote:Look this is ridiculous so I'll just post bugs riiiiiiiiiight now :3
Also here's a link so you can look at the bonuses and maps better (I suggest replacing red note blocks with invisible vines...)
http://www.mariouniverse.com/maps/nes/smb3
Also also , you may need to extend the exiting areas a little more for levels that get stuck when you try to exit.
WORLD 1-1:
-in the bonus 3 coin area there is no way out so you have to reset...
- Extend exit.
WORLD 1-2
-looks a little incomplete. you can extend the area and just finish it.
- make the red note a vine!
WORLD 1-3
-make the pipe so you could actually enter it...
World 1-4
-same thing(pipe)
-also, you can make a liitle path so mario doesn't get stuck after killing bowser.
WORLD 2-1
- nothin.
HOPE THAT HELPS!!!
- MrCytosine
- Posts: 147
- Joined: 01 Apr 2012, 01:17
Well, it took me a while, but I got it done:
Wow, my first commission. That felt gooooooood.
Wow, my first commission. That felt gooooooood.
Last edited by MrCytosine on 22 Apr 2012, 22:23, edited 1 time in total.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Thanks! If you need anything, just ask!MrCytosine wrote:Well, it took me a while, but I got it done:
Wow, my first commission. That felt gooooooood.
sorry to bug you but I was wandering if the super mari0 bros 3 game is dead or simply on hold,
if it's dead then alot of people would be willing to take over,
anyway I like the looks of your lines mappack and all but I don't think I'd download it :P
if it's dead then alot of people would be willing to take over,
anyway I like the looks of your lines mappack and all but I don't think I'd download it :P
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Not dead, hibernating...xXxrenhoekxXx wrote:sorry to bug you but I was wandering if the super mari0 bros 3 game is dead or simply on hold,
if it's dead then alot of people would be willing to take over,
anyway I like the looks of your lines mappack and all but I don't think I'd download it :P
EDIT:
Favor, can you add these tiles?:
http://www.nesmaps.com/maps/SuperMarioB ... Map2-2.png
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Oh hai, sorry that I haven't released anything new in a long time, TF2 has dominated most of my free/game time (100+ hours). But don't worry, this is FAR from dead, I will start to get back to it as 3 'o clock today (in EST -5:00). Weekly and Daily Updates will be coming back soon, you stay tuned!
EDIT:
Newest Release!
http://www.mediafire.com/download.php?69ynp6oagv1qlpp
Whats been done:
Checkpoints
Bug Fixes
Pipe Fixes
Enemy Spawn Fixes
EDIT:
Newest Release!
http://www.mediafire.com/download.php?69ynp6oagv1qlpp
Whats been done:
Checkpoints
Bug Fixes
Pipe Fixes
Enemy Spawn Fixes
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Well Slopes are only visual, until my Mari0 1.7 comes out, you'll have to waitCamewel wrote:Posting a teaser of a goomba inside a slope isn't going to make people all excited to play it.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
What your trying to say is that you don't believe in the new update?Camewel wrote:By that you mean Mari0 SE right? (Mari0: Sarcastic Existence).
And yes I do mean Mari0: SE
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
That made my day :I, hopefully they'll be added at some point, or you give the code out for people to finishMaurice wrote:There's no guarantee slopes will be in SE.