Super Mario Bros. 3 Mod
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce
I would be very thankful if anyone made it!
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce
I would be very thankful if anyone made it!
Last edited by Mari0Lu1g1 on 30 Mar 2012, 13:34, edited 1 time in total.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I know, it's asking a lot... but it would be awesome for somebody to take up the torch.Camewel wrote:That would require so much work. Adding all SMB3 entities is a thing that's been suggested before. You should probably try it yourself.
Also, I have little LUA experience
I'd sugest doing what I'm doing with the smb2j mappack I was making
first make the mappack for the regular mari0 program unmodded
then see what you can do in the modding section, also I'd sugest putting in submaps for other levels so you can put more maps into one world.
first make the mappack for the regular mari0 program unmodded
then see what you can do in the modding section, also I'd sugest putting in submaps for other levels so you can put more maps into one world.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
When your right your right...xXxrenhoekxXx wrote:I'd sugest doing what I'm doing with the smb2j mappack I was making
first make the mappack for the regular mari0 program unmodded
then see what you can do in the modding section, also I'd suggest putting in submaps for other levels so you can put more maps into one world.
I'll see what I can do
Also... How do you make a submap?
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Thanks!
EDIT:
I'm going to bed now... it's 4:00 in the morning.
EDIT:
I'm going to bed now... it's 4:00 in the morning.
add me on google talk - mikedx at gmail and i'll help you :)Mari0Lu1g1 wrote:Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce
I would be very thankful if anyone made it!
I have plenty of lua / love experience and am know how the mari0 code works :)
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Awesome! This is going to be sickMikeDX wrote:add me on google talk - mikedx at gmail and i'll help you :)Mari0Lu1g1 wrote:Can somebody make it for my Level Pack?
viewtopic.php?f=12&t=1153
Things needed:
-Raccoon Mario (working on sprites)
-Retextured Enemies
-Fire Piranha Plant
-Flying Goombas
-All other SMB 3 enemies
-Other powerups (working on sprites)
-Falling blocks
-Musical blocks make you bounce
I would be very thankful if anyone made it!
I have plenty of lua / love experience and am know how the mari0 code works :)
My (personal) git repo has all publically released mario versions, one 'unofficial' version, several forks and a couple of mods.mainegeek wrote:I'm interested to see where this goes. It would be really cool to add all that stuff.
If you plan on being true to SMB3 then A LOT has to change in Mari0's code... you may as well just fork the project
This means we can fork the project and keep upstream updates!
Nice! :)
My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen.
I'd be willing to help but I'm afraid I might slow the progress.
My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen.
I'd be willing to help but I'm afraid I might slow the progress.
The LUA part isn't necessarily an issue, as lua is 'simple'mainegeek wrote:Nice! :)
My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen.
I'd be willing to help but I'm afraid I might slow the progress.
the problem is knowing and learing the Love API, although that isn't hard either
I have already noticed something that will have to be addressed almost immediately in this version - blocks that can be walked through sideways, but you can stand on them.
also up/down scrolling
LOTS to do to make this work, although in fairness once any sort of SMB+ mod was created, further games are easy (or easy-ish)
Hey I'd like to help. I'm working on a different mod by myself tho. But I can't get my ass up if I'm working alone, I need pressure :)
Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead of this
(this shouldn't be hard I guess, cause Maurice has some fancy functions to do this nicely).
Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead of this
(this shouldn't be hard I guess, cause Maurice has some fancy functions to do this nicely).
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
That would be nice! It'd make testing easierd_0o_d wrote:Hey I'd like to help. I'm working on a different mod by myself tho. But I can't get my ass up if I'm working alone, I need pressure :)
Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead of this
(this shouldn't be hard I guess, cause Maurice has some fancy functions to do this nicely).
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
That's awesome! Now I'm waiting for my coder to respond...xXxrenhoekxXx wrote:I'm already working on sprites
(from mappack thread)
I'll continue with this in my spare time.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I dunno why my coder hasn't responded to any of my emails... but if anyone would like to code, be my guess :)
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
That's great! Unfotunatley, I do not know how to add this to the game :(xXxrenhoekxXx wrote:copy and pasted from mappack thread:
hatless cuz I just figured out hat goes unused now :P
and I need this graphics tested (mainly water mario :P)
Here is the mod with koopas and goombas since that's what you wanted, right? :)
http://www.file-upload.net/download-422 ... 3.zip.html
http://www.file-upload.net/download-422 ... 3.zip.html
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
I was trying to express myself before waking up and afterxXxrenhoekxXx wrote:how come you're acting as if though these were new?
you saw them in the mappack thread for the smb3 remake :P
That's beast, going to start updating after schoold_0o_d wrote:Here is the mod with koopas and goombas since that's what you wanted, right? :)
http://www.file-upload.net/download-422 ... 3.zip.html
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- Posts: 6
- Joined: 26 Mar 2012, 19:05
i dont know how i put all the mario enemys and mario from mario 3
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
For the Mario Enemies, put all the contents in the LOVE folderxXxrenhoekxXx wrote:wait for the mod to be done (lol I don't even know how to insert the mario :P)jornanders wrote:i dont know how i put all the mario enemys and mario from mario 3
Windows Key + R > type '%appdata%' (without the ') > Copy contents in LOVE folder
alternately
Download LOVE (latest build) > extract folder > Drag the folder on top of the LOVE.exe
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Ok, I'll send you all the sprites/info/mods.MikeDX wrote:Hello
I did try to reply but the emails you sent won't let me reply!
Can you send directly to me please? I'm sure you have my email. Don't message me through the site, its essentially impossible to reply....
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Need a Modder still...
Mikedx hasen't responded to my emails in almost a month
Mikedx hasen't responded to my emails in almost a month
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
For right now?LawnboyInAJar wrote:Waddya need?Mari0Lu1g1 wrote:Need a Modder still...
Mikedx hasen't responded to my emails in almost a month
Slopes (Maurice has said on my thread there is no guarantee they will be added)
Angry Sun
Paragoomba
Red Paragoomba
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Just realised that they Red is the same as normal XDLawnboyInAJar wrote:I could easily make that. Sprite?Mari0Lu1g1 wrote: Paragoomba
Red Paragoomba
Red Paragoomba: http://www.mariowiki.com/Red_Paragoomba
Can you do this also?
Pile Driver Micro-Goomba: http://www.mariowiki.com/Pile_Driver_Micro-Goomba
http://i.imgur.com/V3OjK.png
The code atm is: http://www.2shared.com/file/NJ8uNaRj/smb3.html
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- Posts: 9
- Joined: 10 Mar 2012, 16:26
LOL i just posted here becouse this thread is more likely dead.
(so get posting!!!!)
(so get posting!!!!)
that's not how it works,MARI0andLUIGI wrote:LOL i just posted here becouse this thread is more likely dead.
(so get posting!!!!)
plus
I'm actually considering doing a full smb3 re-skin though.Saso wrote:Bumping threads is fine as long as you add something to the discussion or bring up to date information regarding it. Bumping with just "this is cool/terrible/whatever" is pointless and wastes everyone's time. If your thread is inactive, you can use the board's Bump Thread feature, which is available after 3 days of inactivity in the lower left corner of the page.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I made each bit white, put it in game... lining up doesn't really work, honestly.xXxrenhoekxXx wrote:copy and pasted from mappack thread:
hatless cuz I just figured out hat goes unused now :P
and I need this graphics tested (mainly water mario :P)
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
REALLY? What?rokit boy wrote:I could code SOME stuff.
- Warren2997
- Posts: 22
- Joined: 03 Oct 2012, 02:19
Can,t Help You With Coding But I Do Sprites (The Only Coding I Can Do Is On GM8PRO (Gamemaker 8 Pro)
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- Posts: 1
- Joined: 03 Sep 2014, 18:40
Is this Forum Post dead? Cuz if it isn't, help me with the SMB3 Mod.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
Yup, the person who started the project doesn't come to the forums anymore, but you could use some of the assets here like the SMB3 Mario sprites with no hat, giving credit to Renhoek of course.
And if you need help with your mod, feel free to post about what you need help with. :)
And if you need help with your mod, feel free to post about what you need help with. :)