[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
- thelonelysoul
- Posts: 48
- Joined: 22 Apr 2021, 22:17
not sure that's how it works, I've tried that before, and toad just glitched
also page 93
also page 93
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Wait, toad?thelonelysoul wrote: ↑01 May 2021, 02:14not sure that's how it works, I've tried that before, and toad just glitched
also page 93
- thelonelysoul
- Posts: 48
- Joined: 22 Apr 2021, 22:17
yes, toad. he is in the game, just select him under charaters.
There are intersecting clear pipes in 4-1 of the default alesans entities mappackthelonelysoul wrote: ↑29 Apr 2021, 23:53I feel dumb. How does one interconnect clear pipes? That would be of some help.
A clear pipe with intersection enabled creates a box. You can connect pipes to any side of the box
I know the sizes of each frame of almost all entities but the koopalings sprite sheet is way to confusing for me I don't know where one frame ends and another begins can someone get me a koopaling sprite sheet with some sort of help to show the borders of each frame for me please
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Oh I thought you meant toad as a entity not your playerthelonelysoul wrote: ↑01 May 2021, 02:46yes, toad. he is in the game, just select him under charaters.
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Does the same thing as the regular mappack folder, except it works with zip filesOrmalawayo wrote: ↑03 May 2021, 00:02What does putting the zip file inside onlinemappacks do? (Besides help keep track of the one you downloaded so you don’t get the same thing twice)
viewtopic.php?f=12&t=5396
- Mari0Master101
- Posts: 22
- Joined: 04 Apr 2021, 22:03
- Contact:
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Where am I supposed to go to I can’t find help
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
You have to read what it says
You can't fix that, I'd just make a custom enemy as the elevator instead
That's the entire issue. I can't make the whole elevator a custom enemy, as it needs to collide on specific sides, and either way, I need it to line up with other blocks. I solved it by making each intangible tile its own custom enemy, and that works, somewhat.
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
He doesn't work, i get a compare with nil error. But he does have a right click.
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
He doesn't work, i get a compare with nil error. But he does have a right click.
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
if TetraBit Gaming made a lost bits video on this game he whould show this enemyAidan wrote: ↑07 May 2021, 14:53Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
image.png
He doesn't work, i get a compare with nil error. But he does have a right click.
image.png
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
image.png
- JordanBotelho323
- Posts: 63
- Joined: 04 Sep 2018, 17:17
Interesting observation. I believe the Scripulous Fingore was supposed to be used in multiple mappacks, which is why he isn't a custom enemy. He's supposed to be used in the Alesan's Entities Mappack, as well as a leaked New Super Mario Bros. DS Mappack. Here's a leaked screenshot of the earliest build of the mappack (ignore the fact I posted the screenshot twice by accident).Aidan wrote: ↑07 May 2021, 14:53Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
image.png
He doesn't work, i get a compare with nil error. But he does have a right click.
image.png
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
image.png
- Attachments
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- level with fingore.png (4.98 KiB) Viewed 300613 times
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- level with fingore.png (4.98 KiB) Viewed 300613 times
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
I would help out but the best I can do is crash the text editor and have a website analys the file and getting thisAidan wrote: ↑07 May 2021, 14:53Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
image.png
He doesn't work, i get a compare with nil error. But he does have a right click.
image.png
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
image.png
80.0% ZIP ZIP compressed archive
20.0% PG/BIN PrintFox/Pagefox bitmap (640x800)
So can someone give the the lua file? And can it be opened like a text file?
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
It won't let me delete this for some reason so now it's just here
Last edited by Ormalawayo on 09 May 2021, 01:15, edited 1 time in total.
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
So I found this:
but I can't edit lua files cuz I can't find them (I didn't look while making this so it could be under my nose)Sky wrote: ↑11 Dec 2020, 06:58There is source files that you can run yourself to generate more mappacks. It isn't really user-friendly, though; you'll have to be familiar with running Lua from the command line, like this:
The generator takes three arguments: the directory to generate levels in, as either the first argument or with -d; the seed to generate levels with, using -s; and --AE to specify the Alesan's Entities level format, otherwise it generates in 1.6 format. (SE/CE are not supported.)Code: Select all
$ cd source $ lua main.lua .. --AE -s "My Random Seed"
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
No one helped me so im asking for someone to help me about my mappack, and I can't figure out what make it invalid because it happened before I knew how to mod the gameOrmalawayo wrote: ↑26 Apr 2021, 07:08I don't remember if I already posted this but for some reason my portal mappack is invalid and won't tell me why: Portal.zip
Edit:ok so I posted this already but I'm keeping this one cuz it has a downloadOrmalawayo wrote: ↑16 Apr 2021, 14:31For some reason a map I made got deleted, I don't have a video or screenshot because mobizen is uninstalled and I don't have enough space to redownload it
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Actually I can help, it is a cut enemy from super mario DS, but it wasn't actually real. So my conclusion is that when Alesean saw this cut enemy, he started making it but then realized it was fake so they and stopped working on it hid itAidan wrote: ↑07 May 2021, 14:53Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
image.png
He doesn't work, i get a compare with nil error. But he does have a right click.
image.png
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
image.png
- Mari0Master101
- Posts: 22
- Joined: 04 Apr 2021, 22:03
- Contact:
Aidan wrote: ↑07 May 2021, 14:53Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...
image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.
image.png
He doesn't work, i get a compare with nil error. But he does have a right click.
image.png
Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.
image.png
Interesting find
- SanamShams83
- Posts: 25
- Joined: 12 Apr 2021, 08:34
- Contact:
That happened when my son was playing my game with 3 or 4 players, but on Windows as the bug could be fixed.mariOLover63 wrote: ↑02 Nov 2020, 17:20Running the latest version on android, the SMW mappack crashesScreenshot_20201102-091613.jpg
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
The app just doesn't like you or you need to check the support center of the Love2D website.
- SanamShams83
- Posts: 25
- Joined: 12 Apr 2021, 08:34
- Contact:
Loogi Carry wrote: ↑10 Mar 2021, 10:01:/ Still not working :'(hulp again.pngalesan99 wrote: ↑08 Mar 2021, 14:56The windows download works on both of my computers (and the current version is 13c btw)Loogi Carry wrote: ↑07 Mar 2021, 18:29Uhhhhhh Alesan99 something is wreid with Mari0 AE 13🅱 version (I got just a new lapotop and downloaded it here and this happend)
Download it again, and make sure everything is extracted correctly.
If not, use the source download and open it with LOVE 0.10.2 https://github.com/love2d/love/releases ... -win32.zip
I feel bad for you
- Mari0Master101
- Posts: 22
- Joined: 04 Apr 2021, 22:03
- Contact:
THAT VIDEO LOL
Progress has been slow, but here's something you will see in the next version
Woah.
By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe?
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here:
- thelonelysoul
- Posts: 48
- Joined: 22 Apr 2021, 22:17
Anything set out for the next version of ae, Alesan99?
Not really, it's mostly just bug fixes so far
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Wait what's Nippon mode?jermboy27 wrote: ↑29 May 2021, 23:01Woah.
By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe?
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here:
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
Check Super Mario Bros All Night NipponOrmalawayo wrote: ↑02 Jun 2021, 11:41Wait what's Nippon mode?jermboy27 wrote: ↑29 May 2021, 23:01Woah.
By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe?
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here:
- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
- Contact:
jermboy27 wrote: ↑29 May 2021, 23:01Woah.
By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe?
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here:
You sent these on my bday lol
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Can someone help me make toad a valid size? (Near 2 blocks high and 1 block wide)
I previewed it and it’s cropped for some reason I’m gonna reupload it
Edit: I couldn’t fix it take the link
I previewed it and it’s cropped for some reason I’m gonna reupload it
Edit: I couldn’t fix it take the link
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Wheres that?
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
If you click on the Goomba in the title screen , you will activate the All Night Nippon mode.