PrincessKiller wrote:yay :3 so you will make the flagpole with the skull disapear at the bottom?
Yes.
Also, I will add the SMB2J 1up flag trick (when the 2 digits of the coin count are the same as the last digit of the timer, you get a 1up) in another cheat
I LÖVE LUA wrote:If you don't know, I already made a time travel cheat, the Back To The Future cheat.
TWTM is completely different. You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (but only on the top), has it's own portals, and can grab/drop cubes.
Mari0_Player wrote:You press R and Q to start/stop recording, and then when you press F another "you" appears, does the same thing as your recording, then disappears. The other "you" is also collidable (but only on the top), has it's own portals, and can grab/drop cubes.
It sounds soooo easy to code for you, but it's not. (Mostly the "own portals" thing)
Plus two cheats that are time travel related is probably too much.
Sorry for being absent so long, but I was working on project for school (maybe I'll upload it when it'll be done...).
But I just added some extra animations. Basicly, if you are making a portal mappack, and you use animations to finish the level, you need one animation per level finish. But not anymore, because I've worked on it ...
Okay, it won't be added. I'll have to reemplement stuff I added in the files thought.
Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue.
It's like something that's been implemented since Super Mario World, that is still in the games nowadays and that I think very useful.
Edit :
EPIC FAIL! I forgot to make the red flag disappear when loading the editor or a new level.
Also :
I saw some code about that, so I figured out that it should be added.
And again some more work :
Right-click menu on Bowser. You can toggle if he throws hammers and set his health (I know i forgot to print "Bowser health" on top of the input)
Also, the hammer code was made by Maurice, I just made the menu.
What have I done? I sent us all in HELL.
Yes, I added multiple Bowsers in one level. So people can make horribly hard mappacks.
Last edited by I LÖVE LUA on 28 Jul 2015, 16:23, edited 1 time in total.
Okay, it won't be added. I'll have to reemplement stuff I added in the files thought.
Anyway, I have to continue the secret feature coding. For people who still don't know what it is about, here is a clue.
It's like something that's been implemented since Super Mario World, that is still in the games nowadays and that I think very useful.
I saw some code about that, so I figured out that it should be added.
STATUS : DONE
And again some more work :
Right-click menu on Bowser. You can toggle if he throws hammers and set his health (I know i forgot to print "Bowser health" on top of the input)
Also, the hammer code was made by Maurice, I just made the menu.
STATUS : DONE
What have I done? I sent us all in HELL.
Yes, I added multiple Bowsers in one level. So people can make horribly hard mappacks.
STATUS : DONE
Last edited by I LÖVE LUA on 28 Jul 2015, 16:26, edited 2 times in total.
HUGE BUMP OF THE DEATH (because of progress update) :
^ (Warning, heavy Gif °_°' ) ^
Profile menu now looks better (wait, did I just spoiled myself? Oh, well...)
It also has the SMW title screen music. The mod (Even Moar Stuff) will soon be released, and btw Extra Stuff Mod won't longer be updated.
(The dl links will still be on the topic, but the SE mod will be my main mod.)
I LÖVE LUA
Last edited by I LÖVE LUA on 28 Jul 2015, 16:27, edited 1 time in total.
Have you decided what it will do yet? I was thinking maybe each profile will have it's own map packs and settings and when making a map pack it would automatically put your username as the author.
Have you decided what it will do yet? I was thinking maybe each profile will have it's own map packs and settings and when making a map pack it would automatically put your username as the author.
Yes, it will put your profile's name as a mappack author, have it's own keyconfig, player colors/chars, as well as reached worlds and high score.
Also, it will celebrate your birthday with a cake ;).
It's been a real while since I posted here (more than a year). That's because I was really busy, but I think it's time for a
Progress update:
So the features I have added to EvenMoarStuff are:
Minecraft mode
Like in 1.6, but blocks render 3d, multiple tiles with the same id will merge (to avoid FPS drop), and you have a full inventory.
In case you're wondering, this is done using meshes.
Used in conjunction with the Minecraft skin mode.
SMB3/SMW goals
Do I need to explain what they do?
Custom Coin/Block debris (also I show the custom blocks)
Customize everything in the world (maybe you wanna remake another game or something)
Yeah I know I'm bad at making tiles
Hook-able scripts
Make your mappacks more "alive" by scripting the levels (you could remake WarioWare or something)
Load/Unload them with the animation system.
Sequencer
One input, multiple outputs in order. Made with two entities, "sequencerin" and "sequencerout"
And other features I don't really remember right now. I'm pretty sure it's almost complete so expect the v 1.1 soon.
Only Mario is afected right now... Also bad physics 'cause I can't code physics
Upper conveyor graphics are based on a SMB1 hack called Super Mario Bros Automatic by Fai Soft (only site where I found it).
Lower ones are based on Super Mario Maker (I think this one is obvious), ripped by Random Talking Bush on TheSpritersResource (here).
You can select the direction, speed, graphical style and width of the conveyor via right-click menu.
Yes, it is still active, but with all the other projects I have plus school, I didn't have a lot of time to work on this.
Speaking of that, the next version will be remade from scratch, using the bugfixes build as a base (so it'll take a bit of time before I have fully finished it)
Version 1.2 is out. I sadly couldn't add everything I wanted to (and is remade from scratch, so some features from previous versions are missing too). Anyway, see the main post for download links
Sneak peak of the firstsecond "Update Pack" (I'm gonna call them like this) for Mari0 SE : Even Moar Stuff.
I'm also working on a wiki for the mod (will put the link in main post when done).
What I call an "Update Pack" is basically an update, but it's downloaded from the game itself. (You'll still be able to download it with the full game on here, but downloading from the game will only download the updated files, which should reduce bandwidth)
Edit: I realized I was dumb and I forgot to support everything else other than .lua files (oops). That's why I've replaced `first` with `second`.
Sneak peak of the firstsecond "Update Pack" (I'm gonna call them like this) for Mari0 SE : Even Moar Stuff.
I'm also working on a wiki for the mod (will put the link in main post when done).
What I call an "Update Pack" is basically an update, but it's downloaded from the game itself. (You'll still be able to download it with the full game on here, but downloading from the game will only download the updated files, which should reduce bandwidth)
Edit: I realized I was dumb and I forgot to support everything else other than .lua files (oops). That's why I've replaced `first` with `second`.
oh cool, so what does update add? ability to move and place stuff while playing??
It was just an improvement of the Better Editor for SE which allows renaming the objects in-game (I also added the ability to save entities/links in objects). But I no longer am working on this mod (because everyone uses only Mari0:CE or Alesan99's Entities)
If more people seem to be interested in this mod again, I'll continue it. But for now, it's in standby.