Secret project - ROUND 2
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Last edited by Qcode on 21 Oct 2021, 08:18, edited 1 time in total.
And here's a dynamic music generator! Of course, you need to run it multiple times.
https://dl.dropbox.com/u/37768120/platf ... icgen.love
Edit: now with low bass rumbles!
https://dl.dropbox.com/u/37768120/platf ... icgen.love
Edit: now with low bass rumbles!
OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.
I have a new idea that I'm working on though; more info on that later.
I have a new idea that I'm working on though; more info on that later.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.
I have a new idea that I'm working on though; more info on that later.
It's the design element. Since it's supposed to be a Metroidvania, you would expect upgrades or keys and doors or something, but if the rooms are in random order, it's very likely that you will be over to skip over a certain part, or even worse, it's possible that you won't be able to get past a certain part.Mr.Q.Marx? wrote:Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.
I have a new idea that I'm working on though; more info on that later.
Whatever that is, it looks pretty nice so far. I would suggest making the edges on the floor/walls more defined.
The first track: Ambience I!
https://dl.dropbox.com/u/37768120/platf ... ce%20I.ogg
https://dl.dropbox.com/u/37768120/platf ... ce%20I.ogg
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
awesome! can't wait for you full version
Here are the results after some recoding and stuff:
Anyway, the main point of this post:
I need art help!
If someone could make jumping animations for these 2 sprites, that would be great. You will, of course, be credited for your work in the game. Feel free to change the size of the sprite if you need more room.
Anyway, the main point of this post:
I need art help!
If someone could make jumping animations for these 2 sprites, that would be great. You will, of course, be credited for your work in the game. Feel free to change the size of the sprite if you need more room.
What exactly are they? A description of the sprites would greatly help with knowing what the animation should look like.
Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.
Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.
Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
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Challenge accepted.tesselode wrote: Anyway, the main point of this post:
I need art help!
- Legend_of_Kirby
- Posts: 752
- Joined: 14 Oct 2012, 05:37
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Why would you abandon such an amazing project? D:tesselode wrote:Haha, my old and abandoned projects keep getting bumped.
Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.Legend_of_Kirby wrote:Why would you abandon such an amazing project? D:tesselode wrote:Haha, my old and abandoned projects keep getting bumped.
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
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What do you mean it won't be fun? Give me three things that will make the game not fun.tesselode wrote:Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.
one reason it WILL be fun:
everybody loves games that are randomized
(I would put more, but not much info on the game was posted)
how do you know it's fun if you haven't even played it?TheJonyMyster wrote:What do you mean it won't be fun? Give me three things that will make the game not fun.tesselode wrote:Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.
one reason it WILL be fun:
everybody loves games that are randomized
(I would put more, but not much info on the game was posted)
- TheJonyMyster
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- Joined: 03 Sep 2012, 05:12
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That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?
- TheJonyMyster
- Posts: 1795
- Joined: 03 Sep 2012, 05:12
- Contact:
xXxrenhoekxXx wrote:because he has played it.TheJonyMyster wrote:That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?
I actually haven't played it, or for that matter, developed it enough to actually know if it's fun from experience. However, the idea of the game was that there would be puzzles involving both exploration and avoiding ghosts that only move in shadows. There probably wouldn't be very many interesting things I could do with that mechanic. Maybe somebody could make the game good just with a good enough atmosphere, but that's not my strong suit.TheJonyMyster wrote:xXxrenhoekxXx wrote:because he has played it.TheJonyMyster wrote:That's what I'm asking HIM! How does he know we WON'T like it if WE haven't even played it?
- Legend_of_Kirby
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- Joined: 14 Oct 2012, 05:37
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...They why don't you see if you can release the demo and then see if anyone would continue it! So sad seeing these very cool and innovating games just being canceled! *COUGH* Megaman legends 3 *COUGH*tesselode wrote:Because it's not. I came to the conclusion that the game wouldn't be very fun. Also, if I did want to work on it, I should probably gain some graphic skills first.Legend_of_Kirby wrote:Why would you abandon such an amazing project? D:tesselode wrote:Haha, my old and abandoned projects keep getting bumped.
then you can make "groups" of chambers that can be random, so like one map, whit random starting points. after player finding the upgrades and keys, the next stage would be unlocked, whether it has random startiong points or not.tesselode wrote:It's the design element. Since it's supposed to be a Metroidvania, you would expect upgrades or keys and doors or something, but if the rooms are in random order, it's very likely that you will be over to skip over a certain part, or even worse, it's possible that you won't be able to get past a certain part.Mr.Q.Marx? wrote:Wouldn't it be quite easy to have a random generation of an interger (in a range) and have that represent one of the rooms? or is it the actual platformer element you'd have trouble with?tesselode wrote:OK, so I'm scrapping this idea. My idea was to have a metroidvania where rooms would be moved around and switched out with other rooms randomly each time you started the game, but that would be way too hard to design.
I have a new idea that I'm working on though; more info on that later.
I want to try ☺tesselode wrote:Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.
Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.
also, why are they 2 sprites whit different ey colors? which way are they looking at? otherwise my jump sprites would look like broken pancakes...croobos wrote:I want to try ☺tesselode wrote:Yeah, I guess I didn't explain that very well. That is the main character, who is a person with half of his face replaced with a metal plate. He's wearing a large cape thing. He does indeed have feet, but they only need to poke out a bit for the jumping animation.
Edit: Never mind, don't bother animating it. Apparently you can't even tell what he is anyway.
Are you okay? Why the triple-post?
Also, this project is unfortunately abandoned, as tesselode is long gone and the last post here was in 2012! Also, someone is probably going to yell at you about bumping, so be prepared.
Also, this project is unfortunately abandoned, as tesselode is long gone and the last post here was in 2012! Also, someone is probably going to yell at you about bumping, so be prepared.
what does the word "bumping" mean??
Posting a response to a thread of which the latest post is older than half a year or so.
in this case over 3 years
in this case over 3 years
W.d gaster game confirmed 100%