Mari0: Character Loader - ANSYS edition
You all remember the character loader from the ANSYS mod, and I bet you all liked it. Well so did I. So what I did was I..... asked Qcode to make the character loader part the only part of the mod so I could use it as a standalone version. I'm now posting it here so others can use it just in case they like this layout of the character loader mod.
The characters pre-built in were changed. They are now: Mario, Luigi, Peach, and Chell. Also I left Motherducker in there because screw you he's awesome.Obligatory Screenshot:
To use this just plop in characters in the character folder that is created upon first startup. The characters folder is right alongside the mappack folder so just access your mappacks if you have problems finding the folder.
Any characters that are posted on Turtle's character loader thread
also work in this character loader because Qcode was so kind enough to make this compatible with the same layout. (character layout tutorial can also be found on that thread)Download link for obligatory needing:
Click me to download the character loader mod. You know you want to.Known bugs/issues/whatever:
-Hats don't work with some characters. This isn't a bug. Hat optimization wasn't added either since originally the ANSYS characters didn't use them anyway.
-If you have custom characters for Mario, Luigi, Peach, or Chell in the character folder it throws the order of the main 5 out of balance. Easy fix is to not have them in the characters folder since they're built in. I don't know why it does this yet, and I may look into it.
(Post any other bugs you may find below)Characters
:Any one off this postCirnoTwilight SparkleCredits
Qcode for the main loader
TripleXero for some additional code
..oh, and by the way...there's a hidden secret somewhere in the mod. Can you find it?NOTE
: This mod and thread are not meant to bash on Turtle's character loader mod in any way, shape, or form. It's being released because I liked the layout of the ANSYS mod loader more than his, but it was only available in the ANSYS mod until now.