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Qwerbey
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» 02 Nov 2015, 12:39
Introduction:
This is a two-world demo of Qwertylevels. I plan to have at least ten worlds, so it should be in development for a very,
very long time. I'd say about a year and a half if I work
only on Qwertylevels and nothing tragic happens, so definitely much longer. It has custom textures for everything that shows up, aside from beams—and even a few things that don't show up.
The gameplay is mostly platforming broken up by some puzzles.
Screenshots:
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Last edited by
Qwerbey on 26 Mar 2017, 20:25, edited 1 time in total.
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Superjustinbros
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- Joined: 29 Mar 2012, 20:39
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» 03 Nov 2015, 06:21
Nice tileset.
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Qwerbey
- Posts: 1282
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» 12 Dec 2015, 06:48
I'd really appreciate more feedback; I need to know what's good and what's bad.
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HugoBDesigner
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» 14 Dec 2015, 23:19
I played for up to 2-2 now, and this is really cool so far! I love the environments, but I'm not a big fan of the reskinned enemies. Still, so far it's great, I especially love the new features and puzzles!
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Qwerbey
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» 15 Dec 2015, 18:54
Can you tell me what you don't like about the enemies? Is there any way I can improve them?
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Qwerbey
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» 26 Mar 2017, 20:25
So basically, this is cancelled. In part from the hackneyed plot about edgy turtle-men, but mostly because making it great would take far more effort than just starting over again; and I really don't want to do that. There simply isn't enough substance to make a good mappack, I basically substituted that for variety and spectacle, which doesn't really hold up to scrutiny. Essentially, it's a
polished mappack, but not a good one.
I did have a bit of World 3 made, and really, there's no reason to keep that from you, just keep in mind that it's unfinished.
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