Pixel art and sprites go here

If it doesn't fit elsewhere, it should go here
User avatar
Cake
Posts: 1401
Joined: 06 Mar 2012, 03:29

Post » 04 Jan 2016, 03:35

renhoek wrote:trying to pick between 2 idle animation bases.
1. Image
2. Image

so far I'm leaning towards the second animation but I'm not sure.
To be honest... I don't really like either a whole lot. 1 definitely looks better slowed down.

Maybe you should study Mario's animations in the battles of the Mario & Luigi games. Or any humanoid enemy, really.

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 04 Jan 2016, 10:17

I appreciate the feedback but to stop people from posting about it I've already created an animation based on feedback from some friends.
Image
thanks guys.

User avatar
jumpinglizard
Posts: 312
Joined: 02 Mar 2015, 22:02

Post » 04 Jan 2016, 10:21

renhoek wrote:I appreciate the feedback but to stop people from posting about it I've already created an animation based on feedback from some friends.
Image
thanks guys.
Yay!

looks like he is squatting though

User avatar
jumpinglizard
Posts: 312
Joined: 02 Mar 2015, 22:02

Post » 24 Jan 2016, 04:51

Image

It looks weird.

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 24 Jan 2016, 11:50

but what is it

User avatar
Jorichi
Moderator
Posts: 964
Joined: 11 Feb 2012, 02:08
Contact:

Post » 06 Feb 2016, 22:24

That's a hurretbot, wasn't that obvious?

Anyways, I did a pony. Avert your eyes.
Image
I finished up an old sprite sheet I had. Felt like finishing it to see if other people would create some stuff with it.

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 07 Feb 2016, 01:49

Man, I misread that as "pixel bones". That would have been way more interesting.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 10 Feb 2016, 13:47

Alright, here's something BETTER than my previous works.
This wonderful Aegislash. Image
This Aegislash belongs to elf-drago, an amazing friend of mine.

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 10 Feb 2016, 13:56

Image
This was needed, okay???

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 10 Feb 2016, 21:52

it's well made as pixel art can go, but it looks like part of it is facing backwards

User avatar
jumpinglizard
Posts: 312
Joined: 02 Mar 2015, 22:02

Post » 10 Feb 2016, 22:25

HugoBDesigner wrote:Image
This was needed, okay???
Wow, that pixel art must have taken lots of work.

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 11 Feb 2016, 07:45

thx mr obvius il maek suer to pleas u beter:

Image

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 11 Feb 2016, 13:42

STA8UrSELv meMbr RejnoN?

User avatar
Legend_of_Kirby
Posts: 752
Joined: 14 Oct 2012, 05:37
Contact:

Post » 25 Feb 2016, 06:29

HugoBDesigner wrote:Image
I'll be attending

User avatar
jumpinglizard
Posts: 312
Joined: 02 Mar 2015, 22:02

Post » 29 Feb 2016, 12:32

Image

Zoom in to see more detail

User avatar
Mari0_Player
Posts: 224
Joined: 23 Sep 2013, 00:48

Post » 29 Feb 2016, 14:44

Pixel art should be readable without having to zoom in, that's the entire point of it.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 05 May 2016, 19:22

Image
I did more of dat bois.

User avatar
FuriousTH
Posts: 651
Joined: 31 May 2014, 02:14
Contact:

Post » 13 Aug 2016, 08:39

Image
Why not?

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 15 Aug 2016, 23:14

it looks like sonic

Eden GT
Posts: 277
Joined: 13 Jun 2015, 08:52
Contact:

Post » 21 Aug 2016, 08:10

Does this count?
Image
EDIT: Probably not, other than the blocks....
I'll come up with something else.

User avatar
Skel3t
Posts: 47
Joined: 17 Nov 2017, 13:41

Post » 04 Feb 2018, 16:59

Smb 2 Goomba.
COMPATIBLE WITH MARI0!
Image

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 05 Feb 2018, 18:56

I'm not the only one who completely forgot this thread existed, right?

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 05 Feb 2018, 19:12

Everyone just puts it in the art thread because there's no point in separating them anymore.

User avatar
sgwyspeedrcr
Posts: 49
Joined: 09 Feb 2018, 04:24

Post » 16 Feb 2018, 00:59

https://gyazo.com/636a0f9007ac1f317f6c4a4a5130a7f3

SMW Mario... colors can be modified from the Title Screen. Only skin-tone is unmodifiable.

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 16 Feb 2018, 04:20

I remember Turret doing something similar.

User avatar
sgwyspeedrcr
Posts: 49
Joined: 09 Feb 2018, 04:24

Post » 16 Feb 2018, 20:05

QwertymanO07 wrote:I remember Turret doing something similar.
Im new here and actually just discovered it yesterday. Looks neat.

I personally hate the browns on the official sprite so Ive recolored it and will bundle Mario and Luigi with a tileset pack

User avatar
Bromaster
PERMABANNED
Posts: 155
Joined: 17 Jan 2018, 22:53

Post » 15 Jul 2019, 01:06

Made a pixel art of my avatar real quick.
First I made an outline, then I used Gimp for it's Gradient tool.
the original
the original
pixelartavatar1.png (4.74 KiB) Viewed 38459 times
the big upscale
the big upscale
pixelartavatar.png (6.48 KiB) Viewed 38459 times

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 17 Jul 2019, 13:48

The absolute unit
The absolute unit
Bigger upscale.png (14.4 KiB) Viewed 38441 times
BIGGER UPSCALE
The absolute unit
The absolute unit
Bigger upscale.png (14.4 KiB) Viewed 38441 times
Last edited by Sašo on 17 Jul 2019, 15:36, edited 1 time in total.
Reason: no

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 04 Aug 2019, 15:00

I'm not sure if this counts, but I've slightly enhanced the original Poison Mushroom graphic (the one that looks like a cookie)
Image
(no shading version - NES color limit variant:) Image
(BONUS: The SMB2 prerelease ground tile:) Image
Last edited by maidenTREE on 05 Aug 2019, 00:15, edited 1 time in total.

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 04 Aug 2019, 20:07

Turtley is back???
Image

User avatar
Bromaster
PERMABANNED
Posts: 155
Joined: 17 Jan 2018, 22:53

Post » 10 Aug 2019, 17:58

Evan.F wrote:
17 Jul 2019, 13:48
*obnoxious resize of my pixel art*
Erm... that's not needed here.
anyways,
I remade Ball into pixels:
the normal version
the normal version
ball.png (1.5 KiB) Viewed 38126 times
and also made it transparent too!
very transparent
very transparent
ball_transparent.png (1.33 KiB) Viewed 38126 times

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 18 Aug 2019, 10:05

Bromaster wrote:
10 Aug 2019, 17:58
*snip*
That looks great by the way. Not to mention, quite faithful to the real thing.

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 18 Aug 2019, 10:56

Turtley3 wrote:
04 Aug 2019, 15:00
(BONUS: The SMB2 prerelease ground tile:) Image
There are 2 unused ground tiles, thereis this one, and one with white rocks, both of which are in the games files.
Your version does look really good!

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 19 Aug 2019, 09:57

Evan.F wrote:
18 Aug 2019, 10:56
There are 2 unused ground tiles, thereis this one, and one with white rocks, both of which are in the games files.
Your version does look really good!
Thanks- it actually took me like- well, I might've forgotten but it took me at least a long while to make sure it looks as it does in the prerelease teaser for the game- and it really did pay off!

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 30 Aug 2019, 22:16

Here's some Super Mario Bros princess (and toadette) sprites I am working on
SuperMarioPrincesses.png
SuperMarioPrincesses.png (1.4 KiB) Viewed 37942 times

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 08 Sep 2019, 21:46

Here's an (slightly) old one. a reimagined version of Mega Man's cut man stage
Cutman Stage Remaster.png
Cutman Stage Remaster.png (17.58 KiB) Viewed 37914 times
I made this using the MM1 and 2 sheets on The Spriters Resource

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 15 Sep 2019, 23:46

For a MFFG request, a rushed SMB2 boom boom.
Boom boom SMl2.png
Boom boom SMl2.png (3.72 KiB) Viewed 37890 times

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 23 Sep 2019, 23:27

chibibogif.gif
chibibogif.gif (1.06 KiB) Viewed 37861 times

User avatar
Bromaster
PERMABANNED
Posts: 155
Joined: 17 Jan 2018, 22:53

Post » 03 Oct 2019, 19:20

Made Mario look like a cellphone port with a bunch of pallets on the bottom.
v e r y   t i n y
v e r y t i n y
mario c e l l p h o n e.png (4.04 KiB) Viewed 37840 times
megaman was a port on the cellphone too,
https://www.spriters-resource.com/mobil ... cellphone/

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 03 Oct 2019, 20:33

Bromaster wrote:
03 Oct 2019, 19:20
Made Mario look like a cellphone port with a bunch of pallets on the bottom.
mario c e l l p h o n e.png
megaman was a port on the cellphone too,
https://www.spriters-resource.com/mobil ... cellphone/
looks great. I hope it get's onto MFGG.

User avatar
Bromaster
PERMABANNED
Posts: 155
Joined: 17 Jan 2018, 22:53

Post » 04 Oct 2019, 00:34

Evan.F wrote:
03 Oct 2019, 20:33
Bromaster wrote:
03 Oct 2019, 19:20
Made Mario look like a cellphone port with a bunch of pallets on the bottom.
mario c e l l p h o n e.png
megaman was a port on the cellphone too,
https://www.spriters-resource.com/mobil ... cellphone/
looks great. I hope it get's onto MFGG.
Been waiting one and a half days to be accepted.

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 04 Oct 2019, 08:09

They wait time's seem to be longer

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 05 Oct 2019, 23:34

0brod.PNG
0brod.PNG (1.19 MiB) Viewed 37803 times
new MFGG project in the works. This one will take some time as I'm going back to my roots using the Pixel Maker App for 3DS and WiiU. I'm trying to rip Super 0'brother's assets using the video (minus the thwomp, as he's already in the Enemy respositorium)



wish me luck...

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 06 Oct 2019, 21:45

super 0'brothers assets.png
super 0'brothers assets.png (11.01 KiB) Viewed 37791 times
okay this is quite hard and time consuming. Would anyone like to help me?

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 09 Oct 2019, 22:56

Here's something I made. The first boss of JustShapes&Beats
Long Live The New Fresh.png
Long Live The New Fresh.png (2.36 KiB) Viewed 37772 times
Here's the sprites for assembly as well as the flashing and rage palets
Boss sheet.png
Boss sheet.png (2.55 KiB) Viewed 37772 times
give credit if used

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 17 Oct 2019, 23:51

I making the captain using Linkstorm Z's SMB1 toad sprites. could someone help me with the headlamp?
captain toad.png
captain toad.png (1.68 KiB) Viewed 37707 times
this is for SM16

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 19 Oct 2019, 23:35

mario's house.png
mario's house.png (12.55 KiB) Viewed 37674 times
more sprites. here's Mario's house. Give credit if used

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 29 Oct 2019, 18:58

pinfly.png
pinfly.png (1018 Bytes) Viewed 36817 times
Mozzietron in the mastersystem sonic 1/2 style. Could also be Game gear

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 01 Nov 2019, 00:57

New submissions.PNG
New submissions.PNG (44.63 KiB) Viewed 36688 times
New MFGG submissions coming soon,

User avatar
Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 02 Nov 2019, 22:33

Ninth post in a row,

anyway here's work on a project based on imagining if 0'brothers was a game style in Mario Maker 2.
What should the sky theme be (maybe redfeather mountain?)
SMM2 styled 0'brothers tiles and background.png
SMM2 styled 0'brothers tiles and background.png (69.58 KiB) Viewed 36658 times

Post Reply