Mario's drunk - MapPack for Mari0 se beta 8
Let this explain our project
uggh lots of mari0 adventure mappacks
why not something with tons of twists instead of jumping over
pits.
Level screen by - sab superalbertbros
designed and brainstormed by - Zeverse
Map for Mari0 se beta 8
https://www.mediafire.com/?vtxtb6mjc3689u2
here are some screen shots
uggh lots of mari0 adventure mappacks
why not something with tons of twists instead of jumping over
pits.
Level screen by - sab superalbertbros
designed and brainstormed by - Zeverse
Map for Mari0 se beta 8
https://www.mediafire.com/?vtxtb6mjc3689u2
here are some screen shots
Last edited by zeverse on 23 Jan 2016, 22:56, edited 1 time in total.
fucking poetry (also why is there a random line break)zeverse wrote:why not something with tons of twists instead of jumping over
pits.
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
- Contact:
Mario's not the only drunk here...
When will a download come out?
When will a download come out?
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
Then how about you only make a mappack thread for it once people can actually play it?zeverse wrote:download could come out next week
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Time to be a douchebag:
[douchebag]
• What was your point in posting it one week prior to the actual release date? To tease us? To hype us? Cause I'm not hyped nor satisfied with the tease.
• You've been posting on the "Mari0" subforums all the time, even though you've been warned multiple times to post on the Mapping subforum. I call it "I don't care" posting.
• I strongly recommend you read this thread, because your mappacks are really, REALLY unpolished. Not necessarily bad, but not anything remotely close to good. A few suggestions: custom backgrounds, custom tiles, decent-looking levels (not just plain walls with no detail to them).
• Last but not least: if you continue not trying to put all these tips we give you into use, people are still going to ignore your mappacks. It's okay to have a rough start, 99.7% of users in this forum started like that, but we improved as time went on. I strongly recommend you check the Mappacks Guide and Rating thread. Download (or just look for) the top-rated mappacks, and see what they have in common, and what makes them stand out. For example: the top mappacks are usually the most original ones. Another example: they keep the player engaged with dynamic levels and beautiful level design.
[/douchebag]
P.S.: Keep in mind I'm being a bit of a douche because I want you to improve. Thus I'm giving constructive criticism instead of just calling you and/or your mappack names.
[douchebag]
• What was your point in posting it one week prior to the actual release date? To tease us? To hype us? Cause I'm not hyped nor satisfied with the tease.
• You've been posting on the "Mari0" subforums all the time, even though you've been warned multiple times to post on the Mapping subforum. I call it "I don't care" posting.
• I strongly recommend you read this thread, because your mappacks are really, REALLY unpolished. Not necessarily bad, but not anything remotely close to good. A few suggestions: custom backgrounds, custom tiles, decent-looking levels (not just plain walls with no detail to them).
• Last but not least: if you continue not trying to put all these tips we give you into use, people are still going to ignore your mappacks. It's okay to have a rough start, 99.7% of users in this forum started like that, but we improved as time went on. I strongly recommend you check the Mappacks Guide and Rating thread. Download (or just look for) the top-rated mappacks, and see what they have in common, and what makes them stand out. For example: the top mappacks are usually the most original ones. Another example: they keep the player engaged with dynamic levels and beautiful level design.
[/douchebag]
P.S.: Keep in mind I'm being a bit of a douche because I want you to improve. Thus I'm giving constructive criticism instead of just calling you and/or your mappack names.
finally he sees himself for what he is