I swear to god I'm not OCD
If I was I would bother to find the actual Windows download image from stabyourself instead of poorly cropping a screenie of it
Yeah yeah that
EDIT:
![Image](http://i.imgur.com/rKG8bsM.png)
heh...
heh heh heh...
I swear to god I'm not OCD
Thanks for the error report! Turns out it was just a silly problem, easily fixable. I already updated the latest download, so just download the same file again (or click the link in a few posts above).Noahkiq wrote:In the level editor, clicking the entities tab, then any other tab crashes the game.
You're welcome.HugoBDesigner wrote:Thanks for the bug report! Already fixed for the next update!
Speaking of next update, get ready. We're going LÖVE 0.10.0 now!
A little bit, but on the plus side, we have file drops! I'm already working on adding this feature for easy installing of mappacks and tilesets. Just drag-drop the file into the game and bam! Installed.I LÖVE LUA wrote:You're welcome. Also, sweet, 0.10.0. Wasn't it a bit sad we "lost" love.filesystem.exists?
Wait, seriously? Or was it just renamed?HugoBDesigner wrote:I LÖVE LUA wrote:we "lost" love.filesystem.exists?
Though I can't seem to find it on the Wiki, I've read it was removed. Now you have to use love.filesystem.isFile, I think. Not happy with that though. Like most changes, I'll probably just write a code to "recover" the functions (like how they added love.wheelmoved for mouse wheel, I just made it call love.mousepressed).TurretBot wrote:Wait, seriously? Or was it just renamed?HugoBDesigner wrote:I LÖVE LUA wrote:we "lost" love.filesystem.exists?
Maurice wrote:Code: Select all
--blame slime love.graphics.drawq = love.graphics.draw
Actually, "exists" also works for folders, so I do (in love.load):TurretBot wrote:All I can think of isMaurice wrote:Code: Select all
--blame slime love.graphics.drawq = love.graphics.draw
Code: Select all
local lfe = function(filename)
assert(filename and type(filename)=="string", "bad argument #1 to 'exists' (string expected, got " .. ((filename==nil and "nil") or type(filename)) .. ")")
return love.filesystem.isFile(filename) or love.filesystem.isFolder(filename)
end
love.filesystem.exists = love.filesystem.exists or lfe
Code: Select all
function love.mousepressed(x, y, button)
if button == 1 then button = "l" end
if button == 2 then button = "r" end
if button == 3 then button = "m" end
end
function love.wheelmoved(x, y)
if y > 0 then
love.mousepressed(love.mouse.getX(), love.mouse.getY(), "wu")
else
love.mousepressed(love.mouse.getX(), love.mouse.getY(), "wd")
end
end
function love.keypressed(key)
if key == "space" then key = " " end
end
function love.keyreleased(key)
if key == "space" then key = " " end
end
Thanks, but I already updated my mod to LÖVE 0.10.0 :)BobbyJones wrote:If you are updating to 0.10.0 then there is this https://github.com/radgeRayden/future-mari0
okHugoBDesigner wrote:I thought it was possible to replace the music. I know it was something I planned on doing, but apparently I never got into doing it. Sorry :/