I made them for you in 5 minutesEden GT wrote:I had to wait until the weekends so that I can work on the enemies.
https://www.dropbox.com/s/l4qmeulqoim5o ... r.zip?dl=0
Just drag the "custom" folder into your map pack folder
I made them for you in 5 minutesEden GT wrote:I had to wait until the weekends so that I can work on the enemies.
alesan99 wrote:I made them for you in 5 minutesEden GT wrote:I had to wait until the weekends so that I can work on the enemies.
https://www.dropbox.com/s/l4qmeulqoim5o ... r.zip?dl=0
Just drag the "custom" folder into your map pack folder
You're thinking about this all wrong.Eden GT wrote: You forget to change the bullet bill, underground hammers palette, castle palette question blocks, vine palette, 1-up and poison mushroom palette, SMB2J wind palette, lakitu palette, bowser palette, bla bla bla......
It wasn't supposed to be a complete palette change. You never said anything about the underground and castle pallets so I didn't change them.Eden GT wrote:You forget to change the bullet bill, underground hammers palette, castle palette question blocks, vine palette, 1-up and poison mushroom palette, SMB2J wind palette, lakitu palette, bowser palette, bla bla bla......
(sorry...and did you use paint.net? I use that often.)
After I finished fixing the enemies' palette, I will send you the download link for the sprites.alesan99 wrote:It wasn't supposed to be a complete palette change. You never said anything about the underground and castle pallets so I didn't change them.Eden GT wrote:You forget to change the bullet bill, underground hammers palette, castle palette question blocks, vine palette, 1-up and poison mushroom palette, SMB2J wind palette, lakitu palette, bowser palette, bla bla bla......
(sorry...and did you use paint.net? I use that often.)
and yes, I used paint.net.
Just change the enemies you need to make your mappack
All you have to do is this:
Note: paint bucket is set to global
Hope this helps :)
Thank you very much for the sprites. I'll work on making the extended sprite sets work once I start working on the mod again. The speed option would require some right click work so it might take a little bit longer.Eden GT wrote:Finally, I had finished re-colouring all of the enemies, Thanks to my hard work. The 'extended sprites' folder is that I extended the palettes, And it won't work in-game.
http://www.mediafire.com/download/8g37h ... te+fix.zip
Also, can you put this speed option in the level editor? Note that I use paint.net to edit the picture.
[image]
Eden GT wrote:Here's something that I read from Justin's blog:
http://superjustintheblog.blogspot.co.n ... mari0.html
I'll try my best to do some of those things.Eden GT wrote:Here's something that I read from Justin's blog:
http://superjustintheblog.blogspot.co.n ... mari0.html
I've already been fixing some stuff mari0 did wrong.Murphmario wrote:I agree with him. Other than adding new stuff, this mod should also fix what Mari0 did wrong.
It's probably my fault because it's my first time making an OSX appSasukeVip wrote:Latest version (0.9.0 v5) does not work on OS X 10.10.3.
The application just doesn't launch. It says that it is incompatible for this version of OS X.
However, Mari0 1.6 and 0.8.0 works perfectly fine. (Haven't tested SE yet.)
EDIT: Never mind, I downloaded the source and manually launched it from LOVE 0.9.0. The OS X app still doesn't work though.
Yes, v4 works fine without any issues.alesan99 wrote:It's probably my fault because it's my first time making an OSX appSasukeVip wrote:Latest version (0.9.0 v5) does not work on OS X 10.10.3.
The application just doesn't launch. It says that it is incompatible for this version of OS X.
However, Mari0 1.6 and 0.8.0 works perfectly fine. (Haven't tested SE yet.)
EDIT: Never mind, I downloaded the source and manually launched it from LOVE 0.9.0. The OS X app still doesn't work though.
Did the v4 download work? http://www.mediafire.com/download/867lr ... _4_osx.zip
. . . . . . . . . . . . . . . . . . . ________Julien12150 wrote:to beat glados you need to destroy the cores by throwing them to the void
oh, ok thanks for the help! i have another request, why not make a new likutu that throws bob-omb's or a hammer bro throwing them? just a request also, when i click the DLC it just goes to start screen and has the same backround as i had before i clicked it...alesan99 wrote:You have to place a rocket turret and redirect it's rockets so they hit glados
Also make sure you allowed it to use the internet so it can download dlc(I think it's in the Firewall settings?)
If the dlc still doesn't work post a screenshot.
Right now I am not. I'm still adding things to my to-do list so when I get the time I will start working on it.Eden GT wrote:alesan99, are you now busy working on your mod?
Can you give me an example?Murphmario wrote:I also have a bug:
If a vine gets to the top of the screen, the game crashes.
when you make a vertical level, then put a vine, the vine will go up, then when its reach outside of your view, it's crashalesan99 wrote:Can you give me an example?
Vines are working for me.
Fixed: Download Source (.love)Julien12150 wrote:when you make a vertical level, then put a vine, the vine will go up, then when its reach outside of your view, it's crash
1) no.SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
Thats for mari0 SE Not 1.6SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
Well that's too bad. Kind of disappointed since you can change the enemy's textures. Hope it comes in the future.Squidish wrote:1) no.SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
2) perhaps.
Dude I already know that, I'm not that dumb okay?zorua7551 wrote: Thats for mari0 SE Not 1.6
Alesan's Entities run on mari0 1.6.
I'm just stating facts here, there's no custom folder in the source of this version.SasukeVip wrote:Well that's too bad. Kind of disappointed since you can change the enemy's textures. Hope it comes in the future.Squidish wrote:1) no.SasukeVip wrote:I have two questions,
1) Can you add custom characters to this mod? (I would really like to use SMB3 Style Mario in my mappack.)
2) If not, will it happen in the future? (Like enemies, you add the sprites via the custom folder.)
2) perhaps.Dude I already know that, I'm not that dumb okay?zorua7551 wrote: Thats for mari0 SE Not 1.6
Alesan's Entities run on mari0 1.6.
You can already do that without changing anything.GreenCo wrote:I'm working on a mod that replaces sounds from SMB with SMB3 music. It can go easy for me.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.
Yeah, but I also want to edit the COMPLETE! GAME OVER! and DEATH!alesan99 wrote:You can already do that without changing anything.GreenCo wrote:I'm working on a mod that replaces sounds from SMB with SMB3 music. It can go easy for me.
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.
You're going to need to be more specific.Eden GT wrote:alesan99, remember to change Mario's steering and jump height for the next update!
SMB is more easier to play than mari0 since I keep falling into pits while steering.