Mari0 Images Thread
Depending on who you are, this may either be really funny or really mean.
*Has 1mario8portal flashbacks*
I
I really like
Mazes
Thank you
I really like
Mazes
Thank you
- Technochips
- Posts: 608
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Super Mario Bros. 3 with portal gun? 10/10.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Ooh! This is gonna be epic.WillWare wrote:
Soooo who likes mazes?
...
Last edited by Qcode on 21 Oct 2021, 19:33, edited 1 time in total.
That's the order love.filesystem.getDirectoryItems() reads them in.
Edit: Made it look pretty.
Edit: Made it look pretty.
if you're using mari0 se why don't you just use the square wave? why use a goomba?
also I couldn't show this but the controls are still switched as if it didn't rotate
you can't have first person rotate without first person camera
and if you have see through portals on also then the screen just flashes when you try to play (sound still works)
So, i'm not gonna lie, that's an amazing first impresion of you (not counting you first mappack which was cool too).
I'm looking forward to it.
I'm looking forward to it.
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
I had no idea you could make something this beautiful with just the SMB palette :OQuotientAB wrote:
- QuotientAB
- Posts: 7
- Joined: 15 Jun 2014, 07:48
Thanks, guys! Notice anything off in that picture? Super minor detail. Nothing really new, though. If you see it, you can guess what it is.
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
One too many colors on the ? block?QuotientAB wrote:Thanks, guys! Notice anything off in that picture? Super minor detail. Nothing really new, though. If you see it, you can guess what it is.
mario and goombas are link's awakening sprites? no portal gun? pipes are skinny? the wall on the right is solid while the others fade to black? level direction is telling you to go down the hole?
- QuotientAB
- Posts: 7
- Joined: 15 Jun 2014, 07:48
Bingo, MM102. Solid wall on the right. Figured out I could make the walk-through walls from NSMBW after messing around.
Also, Mari0_Player, it would actually be possible to render that sprite on an NES. Each 8x8 area of the block only uses 3 colors.
I tried to make a .gif but it turned out pretty choppy.
EDIT: I may as well release the character. Supports everything. Here goes:
Super Mario!
Also, Mari0_Player, it would actually be possible to render that sprite on an NES. Each 8x8 area of the block only uses 3 colors.
I tried to make a .gif but it turned out pretty choppy.
EDIT: I may as well release the character. Supports everything. Here goes:
Super Mario!
Last edited by QuotientAB on 23 Apr 2015, 04:14, edited 1 time in total.
This is totally awesome!QuotientAB wrote:
Continue in this project!
This thread is for the previews for any mappack or mod, If you put a download link make a new thread for your mappack, not here, is only for PREVIEWS
its not strictly that and don't be rude
if he doesn't have enough to show he doesn't need a thread if he doesn't think he needs one
also yes that should go in the character repo over here: viewtopic.php?f=8&t=4040
if he doesn't have enough to show he doesn't need a thread if he doesn't think he needs one
also yes that should go in the character repo over here: viewtopic.php?f=8&t=4040
- MagicPillow
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FuriousHedgehog wrote:only for PREVIEWS
The Thread's Title wrote:Beta (and, by Popular Demand, Mod) Screenshots and Gifs (and Videos)
- Pixelworker
- Posts: 35
- Joined: 09 Aug 2013, 17:17
Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?MM102 wrote:
geo deo
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
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You can use GifCam.Pixelworker wrote: Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?
- Pixelworker
- Posts: 35
- Joined: 09 Aug 2013, 17:17
Sounds cool, but it seems to be windows-only. Are there any alternatives for mac?Julien12150 wrote:You can use GifCam.Pixelworker wrote: Sorry if this has been answered somewhere else before, but which program do you guys use to make all those seemless gifs?
- Technochips
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You can try to run it with Wine.Pixelworker wrote: Are there any alternatives for mac?
WIP starry night background. Maybe a little too sparkly.
NewerSMBWii?
Where?
Edit:
Look the video for more preview of this menu.
https://vid.me/FyUI
- TripleXero
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- Joined: 08 Aug 2012, 00:23
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(I'm not running Windows 98 and I didn't change my theme)
Thanks, you need it?Wary wrote:nice workFuriousHedgehog wrote:
Oh, hatninja help me in this.
Double post?
Wow...
More worked...
Thanks Hatninja.
More worked...
Thanks Hatninja.
QwertymanO07 wrote:So, how are you going to avoid Hitbox Dissonance?
Is that Testing- or Testing++?
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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Dear god... that... is.... beautiful...
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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That tileset is unbelievably gorgeous. Can't wait to play the actual mappack!
- OrbitalBlueprint
- Posts: 528
- Joined: 08 Sep 2013, 20:11
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Oooh, the colour coding reminds me of Mad Science. I like the tiles, though
- HugoBDesigner
- Posts: 2188
- Joined: 19 Sep 2012, 02:23
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I'd only recommend that you make background tiles stand out from solid tiles better. It's a bit hard to distinguish them