[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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alesan99
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Post » 01 Jan 2015, 23:00

Turtley3 wrote:What were the controls for the better level editor?
The controls are the same as the original mod IIRC with the exception of changing the brush size (you need to push the "=" key first).

Superedwinbros55
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Post » 05 Jan 2015, 21:09

can you add the worldsbettereditor for the pack because i want the inf world plz

Squidish
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Post » 05 Jan 2015, 21:15

alesan99 wrote:I don't wan't to change mari0's core gameplay. I could make it optional as a cheat, but I don't feel like I should spend my time on it.

Superedwinbros55
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Post » 05 Jan 2015, 21:38

It because I have a mapping that have 34 world's and if the entities make it work then the mappack can update plz

Squidish
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Post » 05 Jan 2015, 21:51

Probably not gonnna happen. Just go here.

Superedwinbros55
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Post » 05 Jan 2015, 22:31

At least mari0_1.6_+Worlds please

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HugoBDesigner
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Post » 05 Jan 2015, 22:41

I can't speak for Alesan, but I don't think he wouldn't want to add it just because it'd change Mari0's core. I mean, doesn't his entities already do it? And I'm pretty sure that quote wasn't for more worlds and, if it was, it was way at the beginning of this mod. I don't see any problems of Alesan adding more worlds: in fact, that'd be pretty cool!

Superedwinbros55
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Post » 05 Jan 2015, 22:44

It because I want to continue with the mappack with Alesan99 entities

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alesan99
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Post » 05 Jan 2015, 23:35

I don't think I explained what I meant about "Mari0's core gameplay"
Let's say you're playing a mappack that was meant for vanilla mari0. The mappack should feel exactly the same on both the original and with this mod.
If I were to add something like making mario be able to punch or an extra powerup slot in mappacks where that wasn't intended it would feel different.
You can't really notice the mod has the ability to put new entities and different mapheights until you play a mappack that had this mod in mind.
So what I'm saying having extra worlds as an option when making your mappack doesn't affect the 1.6 mappacks.

I've worked on adding extra worlds somewhere around the conversion to 0.9.0 but I stopped because I was lazy. I believe the code allows for extra levels but I just haven't made it so you could make them in game. The problem is redesigning the the map editor menu.
The way it is works well with only a few worlds and I'd rather redesign it instead of making it use a page system.
I'll see if I feel like updating it in the next update.

Squidish
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Post » 05 Jan 2015, 23:39

Well when i said Item Box, I meant like an option for it, not forcing it on. But I understand what you mean.

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alesan99
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Post » 17 Jan 2015, 23:15

Progress Update
I've actually added stuff to the levelscreen tab in the text editor.
You can add captions to the level screens just like the ones hardcoded into the smb and portal mappacks.
It also has a preview box so you can see how it'll look like.
Image
There are more features I've added and I plan on showing them later when.
See if you can find one in this video

Also look forward to a daily challenge EXPANSION PACK in February.
It'll add more daily challenges without having to redownload the mod. You'll only have to drag a file into the mod folder.

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Mr.Q.Marx?
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Post » 18 Jan 2015, 00:02

That video is the soundtrack to my life.

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TheDarkerTheLighter
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Post » 26 Jan 2015, 04:36

how do I install this mod with Mari0 1.6?

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FuriousTH
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Post » 26 Jan 2015, 07:27

TheDarkerTheLighter wrote:how do I install this mod with Mari0 1.6?
Dude, use LÖVE 0.9.1 to use this mod, this mod is from mari0 1.6

Squidish
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Post » 26 Jan 2015, 17:33

Or get the source.

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TheDarkerTheLighter
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Post » 13 Feb 2015, 21:54

FuriousHedgehog wrote:
TheDarkerTheLighter wrote:how do I install this mod with Mari0 1.6?
Dude, use LÖVE 0.9.1 to use this mod, this mod is from mari0 1.6
But were do I put it? I've been trying to figure this out for three months now.

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jwright159
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Post » 13 Feb 2015, 21:57

Just start it up like you would with Mari0. It's a whole game.

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alesan99
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Post » 14 Feb 2015, 04:20

TheDarkerTheLighter wrote:But were do I put it? I've been trying to figure this out for three months now.
All you have to do is download the version for your OS, extract the zip, and run it.
You don't have to do anything else.

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TheDarkerTheLighter
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Post » 15 Feb 2015, 07:26

alesan99 wrote:
TheDarkerTheLighter wrote:But were do I put it? I've been trying to figure this out for three months now.
All you have to do is download the version for your OS, extract the zip, and run it.
You don't have to do anything else.
Really? That's weird, I downloaded the Windows .zip and there was no game inside it, but I downloaded it again and there was a game inside it. Thanks for the info.

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goodbot16
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Post » 27 Feb 2015, 02:37

Can you add godzilla characters as enemies or is that too irrelevant? Because i think that would be cool.

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mine209craft
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Post » 27 Feb 2015, 02:56

the version I had is the one that rarely changes some enemies to nippon

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alesan99
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Post » 27 Feb 2015, 04:00

goodbot16 wrote:Can you add godzilla characters as enemies or is that too irrelevant? Because i think that would be cool.
I believe I posted this before but yes, I won't add it because it doesn't have to do with mario or portal (I really don't know much about godzilla aswell :/).

Superedwinbros55
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Post » 27 Feb 2015, 05:36

Can you add golden flower please

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goodbot16
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Post » 28 Feb 2015, 00:09

alesan99 wrote:
goodbot16 wrote:Can you add godzilla characters as enemies or is that too irrelevant? Because i think that would be cool.
I believe I posted this before but yes, I won't add it because it doesn't have to do with mario or portal (I really don't know much about godzilla aswell :/).
well how about the cores wheatley and the space core

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alesan99
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Post » 28 Feb 2015, 17:12

Daily Challenge Expansion Pack #1
Woah, hey guys, welcome to the EB (Even Better) daily challenges store.

You probably enjoyed daily challenges for a few weeks or so but got sick of them.
But there's a solution to that, a free (that means $0.00) expansion pack!
It includes double the challenges, and double the fun!
And all you have to do to add them is drag the .data file into the "...mari0/alesans_entities" folder!
What are you waiting for? Download now!

Download: https://www.dropbox.com/s/9jd04ejgkziby ... 1.zip?dl=0

copy that

B-Man99
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Post » 28 Feb 2015, 17:49

alesan99 wrote:free (that means $0.00)
That's not free enough! We need it MORE free!

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FuriousTH
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Post » 28 Feb 2015, 21:34

I read the sarcastic comment in the daily_challenge_expansion.data to .lua
c:

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MM102
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Post » 03 Mar 2015, 09:25

autoscolling levels will autoscroll in the editor

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goodbot16
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Post » 06 Mar 2015, 20:49

hey im having trouble with the mod how do I use custom music? :P

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alesan99
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Post » 06 Mar 2015, 22:36

Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

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goodbot16
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Post » 07 Mar 2015, 00:00

alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.
It may just be me but the music won't play.

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alesan99
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Post » 07 Mar 2015, 01:22

I need more information
- Were did you place the music(s)
- What is the music(s) file named?
- Did you select it properly in the editor (put the correct number)?

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goodbot16
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Post » 07 Mar 2015, 01:52

alesan99 wrote:I need more information
- Were did you place the music(s)
- What is the music(s) file named?
- Did you select it properly in the editor (put the correct number)?
-i placed it in the mappack folder,a single mappack not the entire folder
-I wasan't sure so i named it this and yes it's a mp3 file, music3.mp3
-yes i did

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alesan99
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Post » 07 Mar 2015, 02:25

Try removing the ".mp3" part. You usually shouldn't need to put it there.

Also you don't need to make it music3, you can also name it music, music2, music4, music5 etc.

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goodbot16
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Post » 07 Mar 2015, 02:51

alesan99 wrote:Try removing the ".mp3" part. You usually shouldn't need to put it there.

Also you don't need to make it music3, you can also name it music, music2, music4, music5 etc.

THANK YOU IVE BEEN TRYING FOR HOURS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Squidish
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Post » 07 Mar 2015, 02:56

goodbot16 wrote:THANK YOU IVE BEEN TRYING FOR HOURS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Exclamate much?

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goodbot16
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Post » 07 Mar 2015, 04:44

PrincessKiller wrote:
goodbot16 wrote:THANK YOU IVE BEEN TRYING FOR HOURS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Exclamate much?
haha

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Technochips
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Post » 12 Mar 2015, 18:25

Bug found: When you go to option>misc., then you put scale into "Resizable", then put the windows in fullscreen, and put a shader, well... you can't see anything.

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alesan99
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Post » 12 Mar 2015, 22:45

It's already been fixed in the next update (which isn't released yet)

jermboy27
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Post » 13 Mar 2015, 23:26

Well, Alesan99.
I've got an entity request for your mod.

Buster Beetle and Ice Blocks!

Links for them if you can't find them:
http://www.mariowiki.com/Buster_Beetle
http://www.mariowiki.com/Ice_Block

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TheDarkerTheLighter
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Post » 16 Mar 2015, 20:24

Actually, I came up with a cool new Hammer Suit sprite. It's actually just a hammer instead of a Hammer Suit and it looks pretty NES-ish.
Image

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goodbot16
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Post » 01 Apr 2015, 00:43

im having trouble how do you use custom background?

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alesan99
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Post » 01 Apr 2015, 01:34

The same way you do in normal Mari0

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goodbot16
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Post » 01 Apr 2015, 01:46

yea but i don't know how i thougt it was different from the mod but i don't know how.

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zorua7551
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Post » 04 Apr 2015, 17:24

Hey Alesan, will you include the Boomerang Suit in the next update?

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alesan99
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Post » 19 Apr 2015, 17:16

Progress Update
Long time no see!
I decided to get back to work on the next update and I have a ton of new stuff planned.
One of them is the quick menu.
The tiles you used recently are stored there and so are the erasers so you don't have to open the editor menu to select the tiles you need. You will be able to enable it by using assist mode (+/= key). You can also use assist mode in the current version to change brush size with shift+arrow keys in case you didn't know.

Image

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FuriousTH
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Post » 19 Apr 2015, 18:49

Viewing the imagen:
Music blocks
Custom vines

You need to put Vine stop
In SE this function is present.

And fix the map width and height creation bug.

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alesan99
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Post » 19 Apr 2015, 21:50

What's the map size bug?

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FuriousTH
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Post » 19 Apr 2015, 23:31

What I showed in the steam chat

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alesan99
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Post » 20 Apr 2015, 00:01

It's most likely already fixed if you already showed me it.

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