eXcUse yoU my shAdiNg is peRfeCtjokeMM102 wrote:theres still the issue of pillow shading
Tileset Respositorium
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Mario Bros. tileset.
May just be nostalgia talking but I really like that tileset.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Thanks, Idiot.
I decided to make some improvements to the tileset, mostly to add more pipe colors and to make the tileset better for levels that don't have a black background.
It'd be cool if someone could code in a POW block.
I decided to make some improvements to the tileset, mostly to add more pipe colors and to make the tileset better for levels that don't have a black background.
It'd be cool if someone could code in a POW block.
Last edited by Superjustinbros on 20 Jan 2015, 01:03, edited 1 time in total.
I think you can do it with the Action Block (I/O ?-Block) and animated tiles, though it would still be lingering there when it runs out of uses.
You'd also need all the tiles to be an animated tile that turns into a upwards spike when you hit the block.
You'd also need all the tiles to be an animated tile that turns into a upwards spike when you hit the block.
But what if there's two players?TurretBot wrote:I think you can do it with the Action Block (I/O ?-Block) and animated tiles, though it would still be lingering there when it runs out of uses.
You'd also need all the tiles to be an animated tile that turns into a upwards spike when you hit the block.
Also that tileset's really cool, I might use it if I ever get back to Mario action 2 or something.
Ploaj recently ripped the tiles from NSMB2, so I took the liberty of putting ALL OF THEM into a tileset. I really don't know why I subjected myself to that.
Besides the HD/retro clash, they look quite nice in game. Good luck finding matching graphics for Mario and co., though...
I'll get back to this with some animated tiles soon, but let me sleep first o_o
Besides the HD/retro clash, they look quite nice in game. Good luck finding matching graphics for Mario and co., though...
I'll get back to this with some animated tiles soon, but let me sleep first o_o
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
And they say NSMB 2 didn't add anything new.
Whoever "they" are, I'd like to smack them, because that took on the order of 24-48 working hours. Not even joking, that doesn't count sleep or anything.MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.MagicPillow wrote:And they say NSMB 2 didn't add anything new.
Regardless great job Willware, I may not think it's original but I do like the colour choice of the game so I'm happy to see these.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
WillWare wrote:Whoever "they" are, I'd like to smack them
Found them for you.jokerenhoek wrote:Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.MagicPillow wrote:And they say NSMB 2 didn't add anything new.
That's only partially true, I just looked. There are a few sets of tiles that are the same, such as the desert, underground, castles, and cliffs, but a lot of the rest are custom, notably grass, coast, underwater, and sky. Pipes and coins of course received a major update, although ? blocks and bricks are the same.renhoek wrote:Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.
I'll be conservative and say ~40-50%. Not that it's a bad thing, the NSMBW tiles are a little bigger and would be more blurry when scaled down.
If you have a version without the tile properties maybe try to upload it to TSR.
It would probably be useful to someone to have it organized.
It would probably be useful to someone to have it organized.
I'm not saying it copied it pixel for pixel but design and idea wise it's mostly the same. (Plus the stuff recycled from smb3 like the red, blue, green blocks, the leaf and the gold flower which is just a regular fire flower but gold and bigger)WillWare wrote:That's only partially true, I just looked. There are a few sets of tiles that are the same, such as the desert, underground, castles, and cliffs, but a lot of the rest are custom, notably grass, coast, underwater, and sky. Pipes and coins of course received a major update, although ? blocks and bricks are the same.renhoek wrote:Hate to burst your bubble but 90% of those tiles are just recolored NSMBWii tiles.
I'll be conservative and say ~40-50%. Not that it's a bad thing, the NSMBW tiles are a little bigger and would be more blurry when scaled down.
here I made a quick and shitty image to show you what I mean, I put some of the NSMBWII tiles next to the new ones.
I don't want to argue about this any further because it's getting off topic, if you have points to prove try catching me in steam chat.
I'm still very impressed you were able to work this quickly.
I've updated my tileset base a little so the coin property is off by default. That way you can place the undrawn tiles where they will go and erase tiles by replacing it with the base without having to clean up coins.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I still find myself to be a frequent user of that template.
-
- Posts: 20
- Joined: 03 Dec 2014, 01:57
I need help on combination tiles without it turning into coins
Don't use the coin property (5th down).
-
- Posts: 20
- Joined: 03 Dec 2014, 01:57
I know that it just that when I combination the tile it turn into and no coin tiles color
Are you using MS Paint or using the coin block property (4thdown)?
He wasn't talking to you. He was responding to Qwerty.JohnHOne wrote:That is a Mystery Box -__-
http://www.mariowiki.com/Mystery%20Box
The Next tile(next to the Mystery Box Tile) is the Mystery House Celling,Using the Celling at the Top of Mystery House will become a Mystery House(When you enter)
http://www.mariowiki.com/Mystery_House
EDIT: Ninja'd
Alright I've teased this on steam a couple times, but now I'm posting it here:
SMB Pipes extended, inspired by Alesan's old SMB Grass Trees Extended. Note that I didn't make all the tiles, I used this pipe tileset as a base. This is also not the first "wide pipes" tileset (that would be this), but it is the first... "tall pipes" tileset, I guess...
Regardless, looks great in-game.
EDIT: Here's the multicolor set.
A good improvement of the in-game set, in my opinion:Also, I made a tileset that you can recolor for custom pipe colors:
Includes ~12 new tiles absent from the original version.
EDIT: fixed multicolor set.
SMB Pipes extended, inspired by Alesan's old SMB Grass Trees Extended. Note that I didn't make all the tiles, I used this pipe tileset as a base. This is also not the first "wide pipes" tileset (that would be this), but it is the first... "tall pipes" tileset, I guess...
Regardless, looks great in-game.
Includes ~12 new tiles absent from the original version.
EDIT: fixed multicolor set.
Last edited by TurretBot on 14 Feb 2015, 21:27, edited 2 times in total.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Wow, that actually is quite good. The 3-wide pipes remind me of the giant pipes in World 4 of Super Mario Bros. 3.TurretBot wrote:Alright I've teased this on steam a couple times, but now I'm posting it here:
SMB Pipes extended, inspired by Alesan's old SMB Grass Trees Extended. Note that I didn't make all the tiles, I used this pipe tileset as a base. This is also not the first "wide pipes" tileset (that would be this), but it is the first... "tall pipes" tileset, I guess...
Regardless, looks great in-game.
I might recolor these to all other pipe colors now. Of course, the credit still goes to you for the regular green pipes.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Double post FTW!
Upgraded pipe tileset with more colors!
All credit goes to the original creator.
Upgraded pipe tileset with more colors!
Last edited by Villager103 on 13 Feb 2015, 20:41, edited 1 time in total.
But there are some tiles missing
Thats what i meant V V V
Thats what i meant V V V
Last edited by Tecminer on 13 Feb 2015, 19:18, edited 1 time in total.
Actually, that doesn't work because in my tileset I excluded redundant tiles from SMB tileset, which green pipes have the most tiles, so you'd need to add in a couple tiles that they don't have. But I can do it. EDIT: Done, see my old post!
Also put that image in a spoiler pls
Also put that image in a spoiler pls
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Done.TurretBot wrote:Actually, that doesn't work because in my tileset I excluded redundant tiles from SMB tileset, which green pipes have the most tiles, so you'd need to add in a couple tiles that they don't have. But I can do it. EDIT: Done, see my old post!
Also put that image in a spoiler pls
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Super Mario Evolution 3 tileset.
Based on photos from cynthia_koko's Twitter.
Based on photos from cynthia_koko's Twitter.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Well, I'm 100% sure this hasn't been done yet.
I am Bread Tileset.
I am Bread Tileset.
- mine209craft
- Posts: 91
- Joined: 15 Feb 2015, 20:59
- Contact:
I cant wait for some awesome tiles
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Just look at all 24 pages, as there are already lots of great tilesets.mine209craft wrote:I cant wait for some awesome tiles
- mine209craft
- Posts: 91
- Joined: 15 Feb 2015, 20:59
- Contact:
Five Nights at Goombas tileset
I can finish the NES Kirby's Adventure tileset I've got sitting on my hard drive for you. Will that work, or were you hoping for SNES or GBA tiles?goodbot16 wrote:can anyone make any kirby tilesets?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Stew posted a couple for his mappack before the tileset respositorium was a thing but the fact he posted them and that he gave up on the project means they're probably fair game.goodbot16 wrote:can anyone make any kirby tilesets?
viewtopic.php?f=12&t=510
I'm not sure renhoek got as far but seeing as they're still an active member it might be worth an ask. Plus the custom HUD thing is cool if you're looking for ideas.
viewtopic.php?f=12&t=2252
The first 50 Google Image 16*16 results for "tile" put into a tileset.
Oddly enough the 8th is from Pokemon and the 30th is a Flying Tile from Link's Awakening.
EDIT: Apparently I misplaced some of the properties, fixed that
Mr.Q.Marx? wrote:Stew posted a couple for his mappack before the tileset respositorium was a thing but the fact he posted them and that he gave up on the project means they're probably fair game.goodbot16 wrote:can anyone make any kirby tilesets?
viewtopic.php?f=12&t=510
I'm not sure renhoek got as far but seeing as they're still an active member it might be worth an ask. Plus the custom HUD thing is cool if you're looking for ideas.
viewtopic.php?f=12&t=2252
kay ill check it out
And now for something completely different... AN EXPLOIT!
Make the first image graphics/smbtiles.png in your mappack, and the second one as both graphics/portaltiles.png and the normal tiles.png.
Congrats! Now you have like 4 tilesets worth of tileset to play with, and not even screwing up the SMB or Portal tilesets while you're at it.
Make the first image graphics/smbtiles.png in your mappack, and the second one as both graphics/portaltiles.png and the normal tiles.png.
Congrats! Now you have like 4 tilesets worth of tileset to play with, and not even screwing up the SMB or Portal tilesets while you're at it.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Some spikes done in the style of the SMB ground tiles.
And now for something completely similar!
I put them into a zip: Omnicoinblock.
Has every tile in all four coinblock palettes, without repeats. Also includes the actual ?-blocks as animated tiles.
Should be used in conjunction with Omnipalette, or this:
Because these tiles don't animate with that palette anyway.
Has every tile in all four coinblock palettes, without repeats. Also includes the actual ?-blocks as animated tiles.
Should be used in conjunction with Omnipalette, or this:
Because these tiles don't animate with that palette anyway.
Where do you get all the time to do all this stuff?
Also: what's the delay time of the in-game coinblocks?
EDIT: The almost perfect delay seems to be 0.148
Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 credit still goes to turretbot
Also: what's the delay time of the in-game coinblocks?
EDIT: The almost perfect delay seems to be 0.148
Another edit: Animated tiles! https://www.dropbox.com/s/lv8mjtgqunk17 ... s.zip?dl=0 credit still goes to turretbot
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Oh man, all these animated tiles. I love you guys. XP
Anyways a tileset based on Flappy (Bird) for NES:
http://forums.nesdev.com/viewtopic.php?f=22&t=11425
(fixed)
Here's a background version of it if you desire to use it:
Anyways a tileset based on Flappy (Bird) for NES:
http://forums.nesdev.com/viewtopic.php?f=22&t=11425
(fixed)
Here's a background version of it if you desire to use it:
Last edited by Superjustinbros on 06 Apr 2015, 17:03, edited 1 time in total.
Suddenly I decided to check the codeTecminer wrote:Also: what's the delay time of the in-game coinblocks?
variables.lua line 170:
Code: Select all
coinblockdelay = 0.5/30