Is Not Pacman anywhere near started?
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
Wow. Thats suprIsIng.Sašo wrote:It's actually pretty much done.
However it's on hold since I believed the controls were too confusing, especially at fast rotation.
Blame me.
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
What if you had a large number of people to judge how confusing the controls were??
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- Posts: 9
- Joined: 03 Feb 2012, 00:11
I think a NotPacman Beta is necessary for us to tell if you controls are confusing or not. :D
- USB Connector
- Posts: 13
- Joined: 03 Feb 2012, 04:17
- Contact:
I volunteer for this painful mission of confusion.Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
As do I. I surrender my sanIty to prove control confusIon. Or not confusIng.USB Connector wrote:I volunteer for this painful mission of confusion.Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??
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- Posts: 16
- Joined: 02 Feb 2012, 23:10
Pacman was one of the first games I fell in love with (under Galika) so if you don't finish it, I will come to your house Saso....
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- Posts: 16
- Joined: 02 Feb 2012, 23:10
I agree!Hen Barrison wrote:As do I. I surrender my sanIty to prove control confusIon. Or not confusIng.USB Connector wrote:I volunteer for this painful mission of confusion.Kyle Prior wrote:What if you had a large number of people to judge how confusing the controls were??
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
Not nearly as bad as I thought It would be.
Not so much confusIng, as It Is touchy. EspecIally for tracpaders lIke myself.
DIal down the roataIon speed slIghtly and It should be fIne.
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
Last edited by Kyle Prior on 18 Feb 2012, 23:30, edited 2 times in total.
How do you get it to work?
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
You need a lua player.Pyr0saur wrote:How do you get it to work?
https://love2d.org/Pyr0saur wrote:How do you get it to work?
Download the correct version for your computer and away you go.
Like LOVE?Hen Barrison wrote:You need a lua player.Pyr0saur wrote:How do you get it to work?
I opened it in 0.7.2 and nothing happened.Sašo wrote:No, you need exactly Love.
0.7.2 to be exact.
- RabidJellyfish
- Posts: 65
- Joined: 02 Feb 2012, 23:49
That's actually kind of fun. It takes a bit of strategy. But it's very difficult with a touch pad.
...
Last edited by Qcode on 21 Oct 2021, 07:48, edited 1 time in total.
I use a trackpad, and find this perfectly fine! I even made a LOVE2D application for it. The controls are easy, the top of the maze always points at your mouse. Simple as that! Once I got that down it was awesome! Another cool game from Stabyourself!
I still can't get this damn game to work. I feel like I'm missing out.
- Hen Barrison
- Posts: 157
- Joined: 02 Feb 2012, 23:45
Pyr0saur wrote:I still can't get this damn game to work. I feel like I'm missing out.
1. downlaod the lua fIle.
2. download the proper lua player
3.ClIck and drag the fIle on to the lua player.
It should run from there.
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
I can't get it to work normally on my other computer, but I can get it to work in Ubuntu under virtual box on said computer. unfortunately, upon installation of Ubuntu, virtual box reported to me that 2d acceleration was only available under windows hosts.. I was only able to get about 10 - 15fps. you might try other product like windows virtual pc, or microsoft virtual pc 2004/2007. I'm gonna try a bunch of stuff tonight just to see what works and what doesn't.Pyr0saur wrote:I still can't get this damn game to work. I feel like I'm missing out.
I did the same thing and got the same result: a screen that saysPyr0saur wrote:I opened it in 0.7.2 and nothing happened.Sašo wrote:No, you need exactly Love.
0.7.2 to be exact.
Error
audio.lua:1: could not load file with ModPlug
Traceback
[C]: in function 'newDecoder'
audio.lua:1: in function 'newSource'
main.lua:66: in function 'load
[C]: in funtion 'xpcall'
it said this in white letter on alight blue background
other projects work fine so it's not love
I have a mac running leopard
Well, whenever I loaded it, it would just show the logo screen for LOVE, rather than playing the game. But for some reason it works now, not really sure why.
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
Magic. That's why.Pyr0saur wrote:Well, whenever I loaded it, it would just show the logo screen for LOVE, rather than playing the game. But for some reason it works now, not really sure why.
- Raicuparta
- Posts: 539
- Joined: 04 Feb 2012, 02:07
- Contact:
I don't really feel like downloading another version of love right now, I'm gonna trust you guys, it's probably cool.
@Maurice This game is great! Except for the bug where you eat the large pellet thing and ghosts don't die...
Still, I don't see why Maurice stopped dev.ing it. A few codes here and there would perfect it.
true all he'd have to do is program the pellets and fix some glitches that may be lurking around and It should be finished (we don't need anything to fancy e.g. score boards...)RWLabs wrote:Still, I don't see why Maurice stopped dev.ing it. A few codes here and there would perfect it.
- i-be-hungry
- Posts: 37
- Joined: 16 Feb 2012, 01:02
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
I had some ...technical difficulties...It's kinda big. 5.8 megabytes big..sorry..
You might just want to save it to your computer.
(does anyone know of a good way to make .gifs smaller?? I tried some different .gif
optimizers and they all came up with -out of system resources errors. not hijacking
the thread.. just pm me or something??)
- i-be-hungry
- Posts: 37
- Joined: 16 Feb 2012, 01:02
I took a shot at geting a gameplay video and my gif file ended up being 10mb so I give up. the controls are abit difficult at times but easy to get used to. this is indeed fun game!
- Kyle Prior
- Posts: 469
- Joined: 02 Feb 2012, 23:38
I'm not too worried about it.. I got it to upload so I guess it's good enough. As for the controls, I had some thoughts.. perhaps just moving the mouse left/right or up/down could rotate the board. or perhaps be able to choose between the current way to control it and the up/down and left/ right mouse thing.
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- Posts: 566
- Joined: 03 Feb 2012, 06:35
it is pretty amazing but needs full screen but a idea for you is use the arrow keys instead of the mouse or be able to change almost ready to be released.
- Mari0Lu1g1
- Posts: 347
- Joined: 10 Mar 2012, 12:08
Since Maurice is embarking on other projects, where does this leave Mari0? Is it just another project? Or will it be a lot more?
I just tried it, but it gave me these Errors (on XP SP2) in LOVE 0.8:
When selecting regular mode:
When selecting time-attack mode:
I don't expect that this will be solved soon (as there is much more effort in mari0 i guess), but i thought, i'll just tell you.
When selecting regular mode:
When selecting time-attack mode:
I don't expect that this will be solved soon (as there is much more effort in mari0 i guess), but i thought, i'll just tell you.