Custom Characters Library [SE] [1.6]
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
I'm here to alert that 9-Volt has been updated, and I may be working on another character soon.
That is all, go back to your daily lives.
That is all, go back to your daily lives.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
Screenshots, FMF, screenshots.FireMariofan86 wrote:http://www.mediafire.com/?73ut3ge6febfqd9
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Better Super Mario Bros. 3 Mario and Luigi! Luigi has a throwing sprite, the gif didn't include the frame.
Both are colorable, have 4 set colors for each player (not that it matters since multiplayer is mostly broken), and fire colors. Luigi isn't just a Mario recolor, I recolored the All-Stars sprites. Climbing sprites are centered like SMB3 is, running loops properly, everything is centered right, all that stuff. I was going to add Luigi's flutter jump thing, but since the physics can't change, there's not really any point.
There isn't currently any Portal gun sprites
Download Both
Both are colorable, have 4 set colors for each player (not that it matters since multiplayer is mostly broken), and fire colors. Luigi isn't just a Mario recolor, I recolored the All-Stars sprites. Climbing sprites are centered like SMB3 is, running loops properly, everything is centered right, all that stuff. I was going to add Luigi's flutter jump thing, but since the physics can't change, there's not really any point.
There isn't currently any Portal gun sprites
Download Both
The only thing you really did was the Luigi one (good job on that) and made him have a bigger quad, congratulations!
TripleXero wrote:Better Super Mario Bros. 3 Mario and Luigi! Luigi has a throwing sprite, the gif didn't include the frame.
Both are colorable, have 4 set colors for each player (not that it matters since multiplayer is mostly broken), and fire colors. Luigi isn't just a Mario recolor, I recolored the All-Stars sprites. Climbing sprites are centered like SMB3 is, running loops properly, everything is centered right, all that stuff. I was going to add Luigi's flutter jump thing, but since the physics can't change, there's not really any point.
There isn't currently any Portal gun sprites
Download Both
They're looking really good Xero!
I Just don't like the fire flower colors,they turn mario and luigi very red,but still a nice job!
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
Turret: The only NES SMB3 I saw was Turtley's and it does this stuff, so. If you're implying I just modified someone else's, I did these all from scratch aside from using the Sonic character as a base, which I party made myself, too
SauloFX: That's the actual color he originally turns
SauloFX: That's the actual color he originally turns
Well, Turtley's sucks. It's a known fact. So I guess wanting a SMB3 Mario that's actually good in any way, shape, or form is fine. You pass there.
But here's where you failed, because you didn't actually check the whole thread. Hatninja's main post doesn't include any of my characters for some reason.
Here's Renhoek's SMB3 Mario. I ported it over to SE and added sprites for the stuff that wasn't in 1.6.
Try again.
But here's where you failed, because you didn't actually check the whole thread. Hatninja's main post doesn't include any of my characters for some reason.
Here's Renhoek's SMB3 Mario. I ported it over to SE and added sprites for the stuff that wasn't in 1.6.
Try again.
I Know,it's not your fault.TripleXero wrote:Turret: The only NES SMB3 I saw was Turtley's and it does this stuff, so. If you're implying I just modified someone else's, I did these all from scratch aside from using the Sonic character as a base, which I party made myself, too
SauloFX: That's the actual color he originally turns
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Not to act smug, even though you clearly are for no reason, but aside from that having a Portal gun, it is not better than what I just posted. The sprites are unaligned. So when you're done acting like yours is better, especially when I didn't even know about it beforehand, you can try again, tooTurretBot wrote:Well, Turtley's sucks. It's a known fact. So I guess wanting a SMB3 Mario that's actually good in any way, shape, or form is fine. You pass there.
But here's where you failed, because you didn't actually check the whole thread. Hatninja's main post doesn't include any of my characters for some reason.
Here's Renhoek's SMB3 Mario. I ported it over to SE and added sprites for the stuff that wasn't in 1.6.
Try again.
I could try again. But I won't. Also, they aren't unaglined, unless you mean the vine sprites, in which case yes, but it was in Renoek's too, so I didn't mind.TripleXero wrote:Not to act smug, even though you clearly are for no reason, but aside from that having a Portal gun, it is not better than what I just posted. The sprites are unaligned. So when you're done acting like yours is better, especially when I didn't even know about it beforehand, you can try again, too
If you made it to play as SMB3 Mario because there wasn't any SMB3 Mario characters that aren't Turtley's, then you didn't try hard enough because a good SMB3 Mario character already existed.TripleXero wrote:especially when I didn't even know about it beforehand,
He said Turtley's one it's the only one he saw, not that it was the only existing one, stop acting like an aggressive idiot for no reason at all.TurretBot wrote: If you made it to play as SMB3 Mario because there wasn't any SMB3 Mario characters that aren't Turtley's, then you didn't try hard enough because a good SMB3 Mario character already existed.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Also, I don't want to sound like a perfectionist, because when SJB tries to be exact, he gets unfairly criticized sometimes when it's not needed, but there's plenty of other things besides the vine sprites that aren't aligned correctly. If you want me to be exact, I can be
pm me bro I can always be up for improvementTripleXero wrote:Also, I don't want to sound like a perfectionist, because when SJB tries to be exact, he gets unfairly criticized sometimes when it's not needed, but there's plenty of other things besides the vine sprites that aren't aligned correctly. If you want me to be exact, I can be
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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I made a few changes to the Sonic character Idiot and made. Outline can be colored now, so now your original fan characters can be more original, multiplayer colors for whenever multiplayer works (based on Brawl colors), shifted some sprites a bit, added name value for new beta, and added always big option for whenever I release my mod
Download Sonic
EDIT: Why not have Mickey Mouse, too! I didn't download this game to make sure sprites looked as they did in-game, but they didn't look messed up to me, but tell me if anything is wrong.
Download Mickey
Download Sonic
EDIT: Why not have Mickey Mouse, too! I didn't download this game to make sure sprites looked as they did in-game, but they didn't look messed up to me, but tell me if anything is wrong.
Download Mickey
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
For both Mickey and Sonic, the nogun skid frames are backwards (and I do mean just nogun. it looks fine in the gun sprites). Also I have a significant dislike on Sonic's climb frames.TripleXero wrote:tell me if anything is wrong.
This is something I actually made for something else;
But it'd fit here.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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I took a look at the skid sprites and they didn't look wrong to me, the skid faces the same way the character does when they're done. As for the climbing, I can change it, blame Idiot (just kidding, his are still really good, but the vine/pole is too skinny for them to fit in)
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
No, they face the reverse direction like when Mario turns. On the gun sprites it's fine, but on nogun it's off.TripleXero wrote:I took a look at the skid sprites and they didn't look wrong to me, the skid faces the same way the character does when they're done.
This is what it looks like in-game;
Which is not only inaccurate, it just looks weird in general.
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
On the gun sprites, it's because it's always following the mouse, the sprites are all set up the same. I can change it and will (I'll put two downloads), but I don't see the weirdness. Like you said, it's what Mario does, and that's how this game is set up, because in Sonic Pocket Adventure, when he skids, he doesn't change direction, that's why the sprite faces the other way. I can't say the same for Mickey though, since I've never played the game it's from
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
What I'm saying for the nogun sprites on both Mickey and Sonic, the skid sprite should face the left direction while the other sprites remain facing the right.TripleXero wrote:On the gun sprites, it's because it's always following the mouse, the sprites are all set up the same. I can change it and will (I'll put two downloads), but I don't see the weirdness. Like you said, it's what Mario does, and that's how this game is set up, because in Sonic Pocket Adventure, when he skids, he doesn't change direction, that's why the sprite faces the other way. I can't say the same for Mickey though, since I've never played the game it's from
The gun sprites are fine as they are.
Also a little preview;
I think there's like three yoshis people are working on
Then there's like 3 more that were made for 1.6MM102 wrote:I think there's like three yoshis people are working on
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Well too bad I finished him anyways.
Nothing quite like a dinosaur with a tunneling rifle. Four player colors and a bonus feature included.
Download Yoshi!
Nothing quite like a dinosaur with a tunneling rifle. Four player colors and a bonus feature included.
Download Yoshi!
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Nice character, but can you allow the red things' color to be changed?
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
I didn't have it change color because Yoshis always have the same red color for their saddle.MagicPillow wrote:Nice character, but can you allow the red things' color to be changed?
Plus it'd be annoying to change it since baby Yoshi doesn't have it.
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
Making this thread alive again so......here it is!
Syobon from Cat Mario
Description: Yayyyyyyyyyyyyyyyyyyyyyyyyyyyy!
Syobon from Cat Mario
Description: Yayyyyyyyyyyyyyyyyyyyyyyyyyyyy!
Last edited by Áçé Syntax Áçé on 17 May 2014, 12:24, edited 1 time in total.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I like it, other than the fact that he's so big.
Nice job! :)
Nice job! :)
- Áçé Syntax Áçé
- Posts: 106
- Joined: 01 Dec 2013, 09:39
Thanks!Mari0Maker wrote:I like it, other than the fact that he's so big.
Nice job! :)
Well, hello I think I will just leave this thing here.
"Samus arrives on this mushroomy planet, what enemys she would face this time"
Click here for Download
So thats all, see you all next year. Maybe not :D
"Samus arrives on this mushroomy planet, what enemys she would face this time"
Click here for Download
So thats all, see you all next year. Maybe not :D
I'm pretty sure that turret loves you now
great work!
great work!
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
It's been a while. Thankyou.kyudoxp wrote: So thats all, see you all next year. Maybe not :D
Yes, now all I need is someone to make copy/paste features.MM102 wrote:I'm pretty sure that turret loves you now.
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
Can Mario be HD? Like, by doubling the dimensions of the image or something?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I hear that was the original idea of Mari0.jwright159 wrote:Can Mario be HD? Like, by doubling the dimensions of the image or something?
However, no you can't really. It's pixel art so the entire system is set up for blocky Mario.
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
Well that sucks. I was making a mappack and I need a hidef player.
Last edited by jwright159 on 17 Apr 2014, 21:17, edited 1 time in total.
Proof of concept HD Mario
To do this with your character, set the img dimensions to half of the actual dimensions in the config
Feel free to continue this, but please give credit to me if you do
Download
That's actually pretty clever. And it doesn't look half bad either.
It only takes a miscalculation to figure it out.idiot9.0 wrote:That's actually pretty clever. And it doesn't look half bad either.
No one ever said that all great discoveries were on purpose.TurretBot wrote:It only takes a miscalculation to figure it out.idiot9.0 wrote:That's actually pretty clever. And it doesn't look half bad either.
Neither did I...idiot9.0 wrote:No one ever said that all great discoveries were on purpose.TurretBot wrote:It only takes a miscalculation to figure it out.idiot9.0 wrote:That's actually pretty clever. And it doesn't look half bad either.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Okay, So A While Back, I Got A Request For A Super Meat Boy Character. I Never Did Finish It, But If Anyone Wants To Try, Then Feel Free To Do So.
Preview:
Download Here!
Preview:
Download Here!
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
Good work! Also you listened to my Bandage Girl idea :D
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
- Contact:
Something A-MAZING. Curly Brace from Cave Story. :3
https://www.dropbox.com/s/mowao06erp9cd ... ybrace.zip
https://www.dropbox.com/s/mowao06erp9cd ... ybrace.zip
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
- Contact:
Thanks a lot for this!
I made a character based on the HD-mario character made by MM102 [anchor](good work btw)[/anchor]. it's me!
https://www.dropbox.com/s/vbvxrawb5ynwt14/Tecminer.zip
https://www.dropbox.com/s/vbvxrawb5ynwt14/Tecminer.zip
idk, looks looks like drone