Mari0 Images Thread
- MagicPillow
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You guys are relentless.
Last edited by MagicPillow on 28 Jan 2016, 06:40, edited 5 times in total.
- Sunset_Moth
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Is that an aerial faith plate in that first picture?
Or am I just hoping people had managed to reskin portal stuff and put it into mario mappacks without it looking terrible?
Or am I just hoping people had managed to reskin portal stuff and put it into mario mappacks without it looking terrible?
My mappack is coming along like clockwork:
- MagicPillow
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Did you by any chance try to edit the level.txt?
I found that doing so will corrupt the file.
I found that doing so will corrupt the file.
I believe thats an error loading animated tiles. although idk, i'm no programmer.
Nope, the only animated tile is 85x17, and it's used in the 1-1, which doesn't crash. Also, I only edited the .txt to use the new delimiters, but it crashed before then anyway.
I'm sure this will, though.
EDIT: Oh yeah and there's a metric fuckton of animated tiles in the level.
EDIT: Oh yeah and there's a metric fuckton of animated tiles in the level.
Last edited by Qwerbey on 01 Apr 2014, 05:53, edited 1 time in total.
- Jackostar10000
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yea its a faithplate, i use them every now and then for island hopping.bubba_nate wrote:Is that an aerial faith plate in that first picture?
Or am I just hoping people had managed to reskin portal stuff and put it into mario mappacks without it looking terrible?
- Flutter Skye
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- Sunset_Moth
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My name is bubba0nateQwertymanO07 wrote:I'm sure this will, though.
EDIT: Oh yeah and there's a metric ****ton of animated tiles in the level.
You killed my mari0
Prepare to be dunked in salad dressing until the dressing turns into dressers.
(When I selected it mari0 died and now mari0 crashes on startup because it tries to load it. What version are you using? I'm sticking with _8 at the moment until another fairly stable update comes out.)
9enemies. Try removing the mappack.
- Sunset_Moth
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Camwel... How do you get away with making fun of admins?
Anyways, I use _8 with the new enemies.lua, so of course it would crash.
Anyways, I use _8 with the new enemies.lua, so of course it would crash.
and he still gets access to the beta sub-forumbubba_nate wrote:Camwel... How do you get away with making fun of admins?
that doesn't sound likely
#ebebeb font color is better 'cause it gives at least some readability.
- MagicPillow
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Since I don't want this thread to be locked,
- Áçé Syntax Áçé
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How the f@%$ did you do that?MM102 wrote:
Edit: I was asking about that secret thing?
Last edited by Áçé Syntax Áçé on 04 Apr 2014, 17:17, edited 1 time in total.
- MagicPillow
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I use gifcam.MM102 wrote: also, @magic pillow, what program do you use for your gifs? they're really smooth and well done
I'd send you a link, but my internet seems to be broken.
I'm writing this from my IPhone, if you're wondering.
The fade blocks are a pain to make BTW
@majic pilllow I failed at typing lets try again,
@magic pillow I also use gif cam but it stutters a lot
@majic pilllow I failed at typing lets try again,
@magic pillow I also use gif cam but it stutters a lot
- Mari0Maker
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There should be a FPS option by the "Rec" button.MM102 wrote:The fade blocks are a pain to make BTW
@majic pilllow I failed at typing lets try again,
@magic pillow I also use gif cam but it stutters a lot
Sometimes falling all the way back down can be a good thing.
Donkey Kong Country, much?WillWare wrote:Sometimes falling all the way back down can be a good thing.
- OrbitalBlueprint
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Hey guys, apparently Louis Blériot plays Mari0
Some kind of elevator for my new mappack.
- OrbitalBlueprint
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Oh, this is pretty clever. But it could be annoying for people who want to a more long animationDoormat wrote:No animated tiles! No animated enemies! Just a background file and an animation script!
I've been working on the 1-up SE (Well I haven't had time to work on it lately). It'll be one of my best mappacks!
Now if you don't know what "The 1-up" is, it's the first mappack I posted on the forums. Links to The 1-Up 1 and 2.
It'll have hd-ish tiles, animated tiles, custom enemies, bosses, and awesome music!
It's still WIP. Enemies will get graphic updates as well.
EDIT: VVVVVV
Now if you don't know what "The 1-up" is, it's the first mappack I posted on the forums. Links to The 1-Up 1 and 2.
It'll have hd-ish tiles, animated tiles, custom enemies, bosses, and awesome music!
It's still WIP. Enemies will get graphic updates as well.
EDIT: VVVVVV
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Yes, this is a good thing. Well done.alesan99 wrote:EDIT: VVVVVV
Not collision tiles + VVVVVVV gel + invisibilityMissingWorld wrote:Yes, this is a good thing. Well done.alesan99 wrote:EDIT: VVVVVV
Wrong.TurretBot wrote:Not collision tiles + VVVVVVV gel + invisibility
Gel won't appear on blocks without collision (and platforms become solid from all sides)
It's a bit complicated.
I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
This. This I like. Very interesting.Doormat wrote:
No animated tiles! No animated enemies! Just a background file and an animation script!
MM102 wrote:
very interested in this btw
*head explodes*alesan99 wrote: I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
I dont think thats too complicated...Smear-Gel wrote:
*head explodes*alesan99 wrote: I made invisible animated tiles that are triggered. The first frame has collision, the second one doesn't.
There's a region trigger under the animated tiles and above. If the region trigger is activated, the animated tiles become nonsolid for a few seconds.
If the player jumps the player will stick to the animated tile and the animated tile will become nonsolid shortly after, allowing the player to go through it.
Oh and of course the gel is invisible.
SJB posted a background with mountains and water and I edited it so It had mario mountains instead.Smear-Gel wrote:Where'd you get that background?