multiplayer

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nobody
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Joined: 09 Feb 2012, 22:07

Post » 09 Feb 2012, 22:11

If one player dies in multiplayer, would all the other players have to start over?

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Pyrosaur
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Post » 09 Feb 2012, 22:22

In the video that showed the multiplayer test, when someone died it restarted. But I don't know if it will be the same in the final version.

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Raicuparta
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Post » 09 Feb 2012, 22:51

I'd also like to hear what the idea is on this.
In the current Beta, if one player dies, you lose a life and everyone goes back to the start. This is very, very annoying, and wouldn't work, so I'm pretty sure the idea isn't to keep it like this.
New Super Mario Bros. Wii supports up to 4 players, and I think Mari0 could have a similar system, with a few adjustments. In NSMB Wii, every player has a separate number of lives, and when everyone dies at the same time (not exactly at the same time, you have to wait a certain amount of time to respawn) they have to restart the level. I think that'd work pretty well.

nobody
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Post » 09 Feb 2012, 23:03

me too.

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RabidJellyfish
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Joined: 02 Feb 2012, 23:49

Post » 10 Feb 2012, 00:04

How do the castle mazes work in multiplayer? If one person stays behind and the other move on, does the person behind still loop back if they take a different path? Or what if they take different paths simultaneously?

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Winning
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Joined: 05 Feb 2012, 01:48

Post » 10 Feb 2012, 00:24

Though I haven't really touched Mario since N64, I played a Wii game that when the other player died, you had to save them from their bubble form. Then they'd be the smaller avatar, that way no one started over. Unless, of course, the time ran out or something like that.

Just a thought.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 10 Feb 2012, 19:01

If the dynamic splitscreen is put in, then a dead player could easily just go back to the last checkpoint.

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Bal0rCIM
Posts: 32
Joined: 04 Feb 2012, 13:32

Post » 11 Feb 2012, 20:03

So is it gonna be like LAN multiplayer or...?It would be awesome if he makes server browser..
And to the question.Its probably fixed already.

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