It's time for a report on something nobody asked about but maybe someone kind of wondered: playing Mari0 with the Nintendo Switch's Joy-Cons! (insert ® and ™ as needed)
For the unaware, the new controllers for the Switch are PC-compatible out of the box, no need for drivers. You just connect them via Bluetooth and they're good to go without any other setup. They interface through DirectInput, which is an older standard, so they don't work with every game. However, Löve2D recognizes DirectInput, so they work in Mari0!
The first setup I thought to try was to put the Joy-Cons together as one standard controller, and play with two sticks. Even though they're technically recognized as two separate controllers, there's nothing stopping one player from using two controller inputs. Curiously, though, the control sticks are recognized as "hats" (like a d-pad) rather than axes, and Mari0 only recognizes axes for aiming the portal gun.This screenshot was unfortunately not taken with the new capture button.
In other words, this idea was pretty short-lived. You can
play like this if you have a platforming-centric mappack (read: doesn't use the portal gun at all), but it's not exactly the best experience out there - especially since, in my testing, the right Joy-Con often had input lag of up to half a second. It was pretty excruciating to say the least, although that's probably just my Bluetooth driver not playing nice. (It's kinda amusing, though, since everyone else is having problems with their left
Joy-Con.) If you're just going to platform, using just one on its side is your best bet.
This still leaves us with one other option, however: one Joy-Con in one hand, and the mouse in the other.This picture, on the other hand, was taken with the capture button. The one on my phone.
The problem with playing like this, however, is the button layout. There's not really a comfortable way to map even just run and jump. You could use SL and SR (the side shoulder buttons), but those are hard to press when holding it like this. You could use L and ZL (the back shoulder buttons), which works pretty decently; however, you have to hold the controller in a claw grip, which I can't imagine doing for more than five minutes - and I have small hands! You could press the stick for one of them, but that's hard to do when you're constantly moving it. Any other buttons require removing your thumb from the control stick, which is no bueno
for platforming controls. And just imagine a left-hander trying to play with the right Joy-Con!
In sum, it works,
but with plenty of caveats. Final verdict: 2/10, just wait until Super Mario Maker: We Finally Added Slopes Edition
Let me know if you have other suggestions or opinions, I'm curious to try different configurations.