Hey, do someone know how can i do / code a P-Switch for Mari0 SE, or maybe if some can tell me where to find one.
Thanks
Mari0 SE P-Switch
Keep in mind that I haven't actually tried this yet, but I imagine that you can use triggered animated tiles that swap from bricks to coins.
Coins don't work correctly as animated tiles, unfortunately, so switching between brick/coin like that wouldn't work. It would have to be an entity of some kind.
I don't know of any mods for SE that have a P-Switch, but Alesan's Entities (a mod for 1.6) has one, and also includes many features from SE. Could be worth the conversion.
I don't know of any mods for SE that have a P-Switch, but Alesan's Entities (a mod for 1.6) has one, and also includes many features from SE. Could be worth the conversion.
- LucasOfficialMC
- Posts: 4
- Joined: 09 Dec 2016, 18:40
I know, i tried to use this version, but in the files of Alesan's Entities version, this is only for 1.6 Mari0, and not Mari0 SE, but i'll retry.
- LucasOfficialMC
- Posts: 4
- Joined: 09 Dec 2016, 18:40
Yup, i tried with the leaf this time, but everytime i'm placing the leaf, nothing appears, the leaf is right in the editor, but NOTHING appears in game.. Just like the P-Switch...
You have to place them in ? blocks.LucasOfficialMC wrote:Yup, i tried with the leaf this time, but everytime i'm placing the leaf, nothing appears, the leaf is right in the editor, but NOTHING appears in game.. Just like the P-Switch...
- LucasOfficialMC
- Posts: 4
- Joined: 09 Dec 2016, 18:40
That's what i did, but when i'm hurting the block theres the "mushroomappears.ogg" sound, but nothing is coming out of the block. Maybe that's an incompability between Mari0 SE & Mari0 1.6 (or modded)