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Mario's drunk - MapPack for Mari0 se beta 8

zeverse
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Post » 23 Jan 2016, 21:39

Let this explain our project

uggh lots of mari0 adventure mappacks
why not something with tons of twists instead of jumping over
pits.

Level screen by - sab superalbertbros
designed and brainstormed by - Zeverse
Map for Mari0 se beta 8
https://www.mediafire.com/?vtxtb6mjc3689u2

here are some screen shots

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Last edited by zeverse on 23 Jan 2016, 22:56, edited 1 time in total.

TurretBot
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Post » 23 Jan 2016, 21:41

zeverse wrote:why not something with tons of twists instead of jumping over
pits.

fucking poetry (also why is there a random line break)

OrbitalBlueprint
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Post » 23 Jan 2016, 21:52

Mario's not the only drunk here...

When will a download come out?

zeverse
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Post » 23 Jan 2016, 21:58

download could come out next week

Mari0_Player
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Post » 23 Jan 2016, 22:02

zeverse wrote:download could come out next week

Then how about you only make a mappack thread for it once people can actually play it?

zeverse
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Post » 23 Jan 2016, 22:06

like a demo? I thought of that so maybe might release a demo sooner today

HugoBDesigner
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Post » 23 Jan 2016, 22:17

Time to be a douchebag:

[douchebag]
• What was your point in posting it one week prior to the actual release date? To tease us? To hype us? Cause I'm not hyped nor satisfied with the tease.
• You've been posting on the "Mari0" subforums all the time, even though you've been warned multiple times to post on the Mapping subforum. I call it "I don't care" posting.
• I strongly recommend you read this thread, because your mappacks are really, REALLY unpolished. Not necessarily bad, but not anything remotely close to good. A few suggestions: custom backgrounds, custom tiles, decent-looking levels (not just plain walls with no detail to them).
• Last but not least: if you continue not trying to put all these tips we give you into use, people are still going to ignore your mappacks. It's okay to have a rough start, 99.7% of users in this forum started like that, but we improved as time went on. I strongly recommend you check the Mappacks Guide and Rating thread. Download (or just look for) the top-rated mappacks, and see what they have in common, and what makes them stand out. For example: the top mappacks are usually the most original ones. Another example: they keep the player engaged with dynamic levels and beautiful level design.
[/douchebag]

P.S.: Keep in mind I'm being a bit of a douche because I want you to improve. Thus I'm giving constructive criticism instead of just calling you and/or your mappack names.

zeverse
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Post » 23 Jan 2016, 22:29

but i dont get why people say wrong subform what is that

Technochips
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Post » 23 Jan 2016, 22:54

Image
it's so fucking obvious, it's right on front of your face

zeverse
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Post » 23 Jan 2016, 22:57

Ok i feel so stupid now

TurretBot
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Post » 24 Jan 2016, 03:20

finally he sees himself for what he is


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