MARI0 ADVENTURE Mappack for Mari0

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Cerulean AL
Posts: 139
Joined: 01 Nov 2015, 17:51

Post » 03 Nov 2015, 04:02

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DOWNLOAD THE GAME AT: http://www.mediafire.com/download/9bth5 ... ENTURE.zip

In this mappack for Mari0 Mario goes on an amazing adventure to save peach once again.

WARNING:THIS MAPPACK ONLY WORKS ON MARI0 SE WHICH YOU CAN DOWNLOAD HERE: viewtopic.php?f=8&t=4004


AND FOR MORE MAPPACKS FOR MARI0 THEN GO TO MY WEBSITE AT: http://superalbertbros.wix.com/mymari0mappacks


Amazing levels to play through with a epic story!!!

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Epic training to strengthen your skills!!!

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Cool hub-worlds to adventure through!!!

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And epic mlg actions to do!!!

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If you are looking for an amazing mappack to play try this one out!!!

Before you say anything i only made some of these enemies,the rest I just downloaded!!!

HOPE YOU ENJOY!!!


BY THE WAY PLEASE DON'T USE MY ENEMIES WITHOUT GIVING ME CREDIT BUT BEWARE SOME OF THESE I DID NOT MAKE.

CHECK OUT SEQUEL HERE: viewtopic.php?f=8&t=4913
Last edited by Cerulean AL on 03 Feb 2016, 02:22, edited 8 times in total.

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zeverse
Posts: 33
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Post » 03 Nov 2015, 04:21

Should you download or not?
Well a whole 8 world for approximitly 87 mb could be better because alesan99 i think made a whole map
with 8 worlds that equals 1 mb.

level development:
The game is pretty fun but raging and hard to see the floor on world 4 aka the cyber world.

lesson should be learned!!!:
the developer could do better by removing the custom enemies that he doesnt use to the side and at least use 3 to 4 music not a load of them, its fine to use the built in music in the game

Worth downloading?:
If you like challenging levels and love mari0 se mappacks then you should get it but it depends , if you have alot of storage on your computer you should be fine(Did you know some games take up 500 mb)

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Qwerbey
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Post » 03 Nov 2015, 11:32

You didn't say which version of SE; it's for Beta 8. Also, there's already a mappack called "Mari0 Adventure". There's also "Mario's Advernture search" and "Super Mario Adventures", not to mention the SMB3 romhack Mario Adventure. Another thing is that, in your post, you should list everyone whose enemies you used, which I know includes Alesan99, alex gahh, renhoek, TurretBot, and myself (you should do this too, zeverse). Lastly, this should be in the mapping subforum; that's why we have that.

The Actual Mappack:
General:
  • Those god damned repeating scrips. If you start the animations with "Disable This Animation" they'll only play once per level load.
  • Now about the size: please cut everything you don't use, especially the music and that .love file.
  • Try to keep it to about one music track per world.
  • You only need the pipe entities on the right or bottom tiles for vertical and horizontal pipes, respectively.
  • You also only need one fizzler, bill start, and bill end entities for every Y position.
  • What's with those forced small segments after most Bowser battles. I imagine that they're to keep you from skipping, but they just don't work.
  • Even in levels there are a few places where you can get stuck if you're big.
  • In the hubs, you should clearly show which pipes take you back.
  • Actually, I'm not sure the hubs even work. Like, what's keeping you from skipping World 6. Still, they're interesting, and set this mappack apart.
World 1:
It's alright. There's not much to say about it, except that it has a few empty levels.

World 3:
These levels needed to be longer and more complex, or just have a shorter timelimit.

World 4:
This was my favorite world. It used an aesthetic I don't see often in Mari0, and the funnel mazes were unique and interesting. Unfortunately, you could get trapped if you got to the end of the first level while big, and the second level was just weak.

World 6:
That rocket background is terribly ugly; it looks like you tried to compress it until it became a diamond. The first level's only obstacle is the timelimit, which is just annoying, and the opening script could easily have only been the first dialogue box. The second level is empty, and the third level has borderline enemy spam and mean, inescapable traps. The last level's timelimit is too low or should be removed in the second sublevel.

World 7:
Why didn't you make the whole world the Path of the Dead? It probably would have been more interesting, instead of just devolving into enemy spam. On the other hand, it was really clever how you  went back to 1-3 to reach the final world. Good job with that. 

World 8:
Enemy spam ho! It was neat how you used the broken VVVVVV Enemies, so good resourcefulness there.  The twist was really boring, though. My first thought was basically: "Well I guess that's how he knew the countdown for the rocket.", then I remembered that I jokingly considered this during World 3 because of the testing. I also first thought that Peach was the operator, until I checked the files and found the Pilot Koopa enemy named "operator". 

Worth Downloading:
I guess so, yes. There are some really clever moments in it, and it's easy enough that you shouldn't cause too much anguish to find them. On the other hand, that file size is fucking ridiculous.

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Cerulean AL
Posts: 139
Joined: 01 Nov 2015, 17:51

Post » 03 Nov 2015, 14:44

Thank you for all the tips so I will try to make it a bit better and glad you loved world 4 and the world 8 entrance.Thank you.

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Cerulean AL
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Post » 03 Nov 2015, 14:54

And I didn't make the whole world 7 the path of the dead because this was originally going to be a rpg like game so not every world is in the same section.

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zeverse
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Post » 04 Nov 2015, 22:51

hurrah hurrah

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jumpinglizard
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Post » 04 Nov 2015, 23:15

This looks awesome!

Judging by qwertys review. i think i will like it alot.

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zeverse
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Post » 04 Nov 2015, 23:45

mmmmhhhmmmm

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jumpinglizard
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Post » 04 Nov 2015, 23:51

Is there anyway to shorten the size? it is taking 6 hours for me the downloading says.

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Technochips
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Post » 05 Nov 2015, 00:10

fix your internet, just fix it

Nosht12
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Joined: 07 Nov 2015, 23:09

Post » 07 Nov 2015, 23:20

This was awesome you should download this mappack if you have alot of storage it was fun and interesting!!!!!
Last edited by Nosht12 on 08 Nov 2015, 02:14, edited 1 time in total.

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OrbitalBlueprint
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Post » 08 Nov 2015, 00:29

"I DONE what is this OVER ONE HUNDRED FILES IN THE ENEMY FOLDER WHAT IS THIS SOME TYPE OF STORAGE CHAMBER."

Holy shit, my sides

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TurretBot
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Post » 08 Nov 2015, 10:37

thanks huggo

MF064DD
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Post » 22 Nov 2015, 20:04

I beat this mappack. It took me 2 days. It was hard. VERY HARD.

I give it a 6/10. An extra point for effort.

Did I like it? A little.

World 4 was awesome, but World 6's gimmick could have been better if there was less enemy spam.

I would not recommend it, but if where to, I'd give people a warning.

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jumpinglizard
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Post » 23 Nov 2015, 04:52

I like this so far, into world four and everything is good :D

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Cerulean AL
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Post » 30 Dec 2015, 01:18

Mari0 ADVENTURE 2 will be released soon.I have finished the mappack,I just have to finish the trailer screenshots and forum.HEADS UP IT IS ALOT HARDER AND MORE INTERESTING.

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Qwerbey
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Post » 30 Dec 2015, 01:23

Spend another week polishing it.

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Cerulean AL
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Post » 30 Dec 2015, 19:33

MARI0 ADVENTURE 2 is released.Check it out here: viewtopic.php?f=8&t=4913

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