Ideas/Things to add to Mari0
I don't know, I just feel like it should work that way.
The entire argument is convoluted. Kooplings are authorized test "Equipment", considering they are organic material. The fact Goombas die was Maurice trying to incorporate temporary organic entities for switch-based puzzles, I guess.
Now, if my idea of letting emancipation grills only destroy items prohibited via linked signage were incorporated, then the player gets a clear indicator (when positioned correctly) what entities get to live and die by certain grills. It sounds bat-shit stupid at first, but Mari0 isn't entirely faithful to Portal now, is it?
The test elements and objects in-game are faithful to Portal, but the gameplay isn't quite. With the mention of purple gels I received in a E-Mail response it appears the team is working on a sticky gel concept, and the fact that all mobility gels may work on hard light bridges, another element voided from Portal may also be in the game. These entities alone change the game entirely, and with the potential for co-op play, all these new elements exponentiate the number of possible puzzles in a map.
Now, if my idea of letting emancipation grills only destroy items prohibited via linked signage were incorporated, then the player gets a clear indicator (when positioned correctly) what entities get to live and die by certain grills. It sounds bat-shit stupid at first, but Mari0 isn't entirely faithful to Portal now, is it?
The test elements and objects in-game are faithful to Portal, but the gameplay isn't quite. With the mention of purple gels I received in a E-Mail response it appears the team is working on a sticky gel concept, and the fact that all mobility gels may work on hard light bridges, another element voided from Portal may also be in the game. These entities alone change the game entirely, and with the potential for co-op play, all these new elements exponentiate the number of possible puzzles in a map.
Aside from that: player only blocks like in SMBX
- Superjustinbros
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I'm going to make a test map tomorrow, to see what is frizzled/killed by the Grills. From what I remember, the grills would fizzle anything except the player, only deactivating his/her portals. Lasers and light bridges could go through grills with no problems.
I made that suggestion a while back; it's likely not going to make it to SE.Turret Opera wrote:Aside from that: player only blocks like in SMBX
I'm guessing I shouldv have been more specific,Superjustinbros wrote:I made that suggestion a while back; it's likely not going to make it to SE.Turret Opera wrote:Aside from that: player only blocks like in SMBX
I mean 'only player 1/player 2/specific player can collide' blocks.
Though that sounds really dumb now that I think about it.
Other Suggestions:
-- Flip blocks and roulette blocks from Super Mario World.
-- Keys and things to unlock with keys, plus the keyhole exit also from SMW.
-- Coin activated stuff.
A drop down menu for bullet bills that dictates direction.
- HugoBDesigner
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Multiple layer in the editor. I know it would be hard, but this way we could put 2 entities or blocks in the same place, and that would be really usefull for custom maps...
Already in, as a foreground and background layer.HugoBDesigner wrote:Multiple layer in the editor. I know it would be hard, but this way we could put 2 entities or blocks in the same place, and that would be really usefull for custom maps...
Did you even listen to what he said?Turret Opera wrote:Already in, as a foreground and background layer.HugoBDesigner wrote:Multiple layer in the editor. I know it would be hard, but this way we could put 2 entities or blocks in the same place, and that would be really usefull for custom maps...
He said he wanted entities being able to be placeable on the same spot.
Foreground and background layers wouldn't be able to do that (I would think) because Mario can go through that certain type of layer.
Sorry I'm an idiot and mixed the two up =/Firaga wrote:Did you even listen to what he said?Turret Opera wrote:Already in, as a foreground and background layer.HugoBDesigner wrote:Multiple layer in the editor. I know it would be hard, but this way we could put 2 entities or blocks in the same place, and that would be really usefull for custom maps...
He said he wanted entities being able to be placeable on the same spot.
Foreground and background layers wouldn't be able to do that (I would think) because Mario can go through that certain type of layer.
- Gramanaitor
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Excursion funnels are going to be in SE, unfortunately. And there already is a turret mod: viewtopic.php?f=13&t=1473lovechild wrote: Also, excursion funnels? Those were switch-based puzzle elements too. And turrets. C'mon Maurice, turrets! Those were Portal staples! The bullets could function like gel that never falls, whereby upon touch it hurts Mario, and can thereby be blocked by light bridges.
in what way?Gramanaitor wrote:unfortunately
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A survival mode where waves of enemies come at you, dropping special coins when they are defeated which you can then use to buy upgrades to help you kill more enemies.
+1 for Originality. I rock.
+1 for Originality. I rock.
I believe you would start out with nothing and then you have to buy a Portal Gun, then a Gel Canon, then a pickaxe, then...IDK hammers like the hammer bros and you shoot hammmers
It shouldn't have, it's a suggested upgrade which you'd have to buy with coins in survival mode.renhoek wrote:Why did this hurt to read?Turret Opera wrote:you have to buy a Portal Gun
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And if anyone says that's a bad idea for my already terrible idea, please refrain from spitting acid at Turret.
I just got back from playing TF2's MvM when I posted that, was tired, felt like being stupid.
I just got back from playing TF2's MvM when I posted that, was tired, felt like being stupid.
You might be better off modding Super Crate Box instead of modding Mari0.HAPPYFACES wrote:A survival mode where waves of enemies come at you, dropping special coins when they are defeated which you can then use to buy upgrades to help you kill more enemies.
+1 for Originality. I rock.
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I wasn't really being serious there, I think you caught that. On top of that, This is a thread dedicated to adding things to Mari0, be it mod or official. So... Yeah :P
- creeper1919
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why not add minecraft stuff for the minecraft cheat...
such as pigs for goomba, steve for mario and you know. Dont forget endermen for hammer bros
such as pigs for goomba, steve for mario and you know. Dont forget endermen for hammer bros
Because Minecraft mode was meant as a joke, and reskins/additional copyright infringement(Not that this one would matter) aren't really the most needed feature.
- Superjustinbros
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One suggestion of mine from eons ago was to insert the disintegrating platforms and boulders from The Great Giana sisters. But by now the two features are very low priority.
The disintegrating platforms are like the standard falling platforms, only they have a different skin and break off a second after you step on it, rather than just falling. Enemies cannot set off these.
Boulders are hidden inside brick blocks, but can also be found standalone, and are affected by gravity. They cannot squish the player when they fall (as they have collision on all sides except down for player characters) and can be stood upon like a standard tile.
The disintegrating platforms are like the standard falling platforms, only they have a different skin and break off a second after you step on it, rather than just falling. Enemies cannot set off these.
Boulders are hidden inside brick blocks, but can also be found standalone, and are affected by gravity. They cannot squish the player when they fall (as they have collision on all sides except down for player characters) and can be stood upon like a standard tile.
- Gramanaitor
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I'm surprised that no one has put this as an idea yet: Yoshies, but a bit edited! When riding one, they stomp on goombas, hammer bros, koopas and beetles. They also can go through portals and they can bounce higher/go faster on repulsion/propulsion gel. However, they are not immune to lasers, bowser, spikeys, underwater, etc.
(this is not a joke)renhoek wrote:IT'S NOT A SIMPLE MOUSE CLICK TO MAKE STUFF YOU KNOW!!!
- TheJonyMyster
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(And that. He was replying to that with this:Gramanaitor wrote:I'm surprised that no one has put this as an idea yet: Yoshies, but a bit edited! When riding one, they stomp on goombas, hammer bros, koopas and beetles. They also can go through portals and they can bounce higher/go faster on repulsion/propulsion gel. However, they are not immune to lasers, bowser, spikeys, underwater, etc.
)Turret Opera wrote:(this is not a joke)renhoek wrote:IT'S NOT A SIMPLE MOUSE CLICK TO MAKE STUFF YOU KNOW!!!
I said that because someone suggested Maurice add every single powerup in the mario games, and my views on those types of suggestions have since changed too.
Honestly what's so bad about suggesting Yoshi? The odds of him making it in are slim (the racoon power made it in after all I don't think that would have been easy.) but that doesn't mean it gives an excuse to shit on peoples idea.
This also discourages other from making suggestions. (who knows they might have an extremely creative idea)
Online's the biggest issue at the moment so making any suggestions won't delay the release any further. (and no just because you "don't care about online plox release" means everyone else doesn't care about the feature.)
in short
If all you're here for is to tell people that peoples suggestions are dumb or to make jokes about how dumb said suggestions are just get out, you have no right telling people whether or not their idea's are bad (who knows Yoshi may actually make it in.)
Sorry about the rant I'm getting really sick of the selfish, rude and immaturity on this forum (Any day now I'm going to click the log out button and never come back.)
Honestly what's so bad about suggesting Yoshi? The odds of him making it in are slim (the racoon power made it in after all I don't think that would have been easy.) but that doesn't mean it gives an excuse to shit on peoples idea.
This also discourages other from making suggestions. (who knows they might have an extremely creative idea)
Online's the biggest issue at the moment so making any suggestions won't delay the release any further. (and no just because you "don't care about online plox release" means everyone else doesn't care about the feature.)
in short
If all you're here for is to tell people that peoples suggestions are dumb or to make jokes about how dumb said suggestions are just get out, you have no right telling people whether or not their idea's are bad (who knows Yoshi may actually make it in.)
Sorry about the rant I'm getting really sick of the selfish, rude and immaturity on this forum (Any day now I'm going to click the log out button and never come back.)
- TheJonyMyster
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I see your point, but I still have no idea to edit my post. I was just explaining to Kexai what Turret meant.
Anyway, back on topic: A cheat for stats like in Brawl's Special battle. Meaning you could change your jump height, speed, and other things.
Anyway, back on topic: A cheat for stats like in Brawl's Special battle. Meaning you could change your jump height, speed, and other things.
I wasn't saying I dislike his idea (tbh I would love if yoshi was in the game) although I admit I could have been more specific; I was more or less telling him to make a simpler suggestion.
Also, describing what yoshi does could have been left unposted because I'm sure we all know how yoshi works.
Also, describing what yoshi does could have been left unposted because I'm sure we all know how yoshi works.
good then I can finally be top poster :Prenhoek wrote:(Any day now I'm going to click the log out button and never come back.)
Last edited by TurretBot on 02 Mar 2015, 05:33, edited 1 time in total.
I had a little idea yesterday that could, if this is doable, create very interesting puzzles to solve.
I haven't fully fleshed it out, but I thought the idea might at least spark some interest...
So, tell me what you guys think.
I haven't fully fleshed it out, but I thought the idea might at least spark some interest...
- Flutter Skye
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This is far the most cool and awesome idea on the whole forums. I really hope it will be in SE.
I like the idea, but it could be improved.
As for disconnecting from the chain chomp, I think there should be a SMB3 block/entity and that's where he's connected or disconnected.
Also, I'm assuming this is a friendly chain chomp, so he won't hurt Mario unless angered.
As for disconnecting from the chain chomp, I think there should be a SMB3 block/entity and that's where he's connected or disconnected.
Also, I'm assuming this is a friendly chain chomp, so he won't hurt Mario unless angered.
Yeah, the Chain Chomp doesn't really seems to mind Mario for as long as his chain isn't broken.Turret Opera wrote:I like the idea, but it could be improved.
As for disconnecting from the chain chomp, I think there should be a SMB3 block/entity and that's where he's connected or disconnected.
Also, I'm assuming this is a friendly chain chomp, so he won't hurt Mario unless angered.
As for the connecting/disconnecting I had several ideas. It could also be some kind of wooden post as in Super Mario 64.
If it's possible to switch them from connected to disconnected that would be more than enough for me. The how doesn't really bother me.
I was also thinking you could connect him to a companion cube and carry him around without the limitations, plus he would still chase after goombas but it wouldn't matter.
EDIT: Bridging off of the idea of mario stuff with a new purpose, we could have bob-ombs in the game. This time, you can pick them up with the portal gun, and then set it back down.
You would link it to a button to make it explode, however contact with most entities will cause it to explode. The exception is faith plates, so you can launch them. Explosions break bricks and blocks only bob-omb explosions break. There could also be the pink bob-ombs from mario 64, which are the same except they only explode because of a linked object, or a emancipation grid.
EDIT: Bridging off of the idea of mario stuff with a new purpose, we could have bob-ombs in the game. This time, you can pick them up with the portal gun, and then set it back down.
You would link it to a button to make it explode, however contact with most entities will cause it to explode. The exception is faith plates, so you can launch them. Explosions break bricks and blocks only bob-omb explosions break. There could also be the pink bob-ombs from mario 64, which are the same except they only explode because of a linked object, or a emancipation grid.
Good idea for a mod; Maybe as a powerup of some kind. The whole insta-kill idea, not a big fan of, but that's just because of how easy it can be to kill yourself already in-game. As for going into SE, not really. But before vitriol is poured all over my unfortunate face, let me explain why.
Mari0 -- As is -- works nicely as an online game. If we begin to add elements like these into the game, then those objects too will need to be accounted for; For every single instance of a player, there is the additional instance of a chin chomp, and that all has to be in sync for an ideal play session. The game already gets my fans spinning at max speed, online is going to take all the processor I can give to it. The more entities on-screen, the worse things will get, and limiting this number, especially when there are going to be so many other entities will only benefit the game's online capabilities -- Especially on entity-heavy maps.
The player itself is local, but the others will not be. IN a LAN play setting, this idea should work well enough, and as a battle element, hell yes. But it's not going to be fun to code, it's not a core game dynamic derived from Portal, and because of this, the idea will not likely end up on SE. Can it be done? Absolutely. Should it be done? Doesn't matter if it's a mod, just everybody has to have the mod.
An extension to my add-on idea from earlier:
Mari0 -- As is -- works nicely as an online game. If we begin to add elements like these into the game, then those objects too will need to be accounted for; For every single instance of a player, there is the additional instance of a chin chomp, and that all has to be in sync for an ideal play session. The game already gets my fans spinning at max speed, online is going to take all the processor I can give to it. The more entities on-screen, the worse things will get, and limiting this number, especially when there are going to be so many other entities will only benefit the game's online capabilities -- Especially on entity-heavy maps.
The player itself is local, but the others will not be. IN a LAN play setting, this idea should work well enough, and as a battle element, hell yes. But it's not going to be fun to code, it's not a core game dynamic derived from Portal, and because of this, the idea will not likely end up on SE. Can it be done? Absolutely. Should it be done? Doesn't matter if it's a mod, just everybody has to have the mod.
An extension to my add-on idea from earlier:
- Jackostar10000
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the portal see through thing is cool, but.... i would want to turn it off
- Flutter Skye
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It's a cheat.Jackostar10000 wrote:the portal see through thing is cool, but.... i would want to turn it off
Online multiplayer isn't heavy. Try to turn on VSync.The game already gets my fans spinning at max speed, online is going to take all the processor I can give to it.
VVVVVV gel also isn't in Portal. It still got implemented.it's not a core game dynamic derived from Portal, and because of this, the idea will not likely end up on SE.
That "DRM" don't work, you can always mod the game to fake the id. And it's not a big deal for a game like mari0.lovechild wrote:Then we have a string of numbers (dash-delimited) that create 01-03-07-13. An anti-cheat script could be set up for better editor, so it 01 is detected, to either void player, or reset window...
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Who'd want to fake the ID anyways? That'd just lead to problems for the person without the mod, and most likely will cause them to crash once they come across what mod is in the server's list.
But yeah I agree, the whole ID thing is kinda useless. Maurice will either figure it out or just don't bother with it.
But yeah I agree, the whole ID thing is kinda useless. Maurice will either figure it out or just don't bother with it.
- Superjustinbros
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I never liked that name since I've never been a fan of VVVVVV. I may very likely just mod in it's original "Sticky" name.VVVVVV gel also isn't in Portal
Maurice is calling it VVVVVV gel, and it wasn't in portal so it has no original name.Superjustinbros wrote:I never liked that name since I've never been a fan of VVVVVV. I may very likely just mod in it's original "Sticky" name.VVVVVV gel also isn't in Portal
You can also call it "Purple gel".
- TheJonyMyster
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Also, it was going to be in Portal 2, but it was cancelled. Same with reflective gel, but it was a bit different.
((and?))TheJonyMyster wrote:(And that. He was replying to that with this:Gramanaitor wrote:I'm surprised that no one has put this as an idea yet: Yoshies, but a bit edited! When riding one, they stomp on goombas, hammer bros, koopas and beetles. They also can go through portals and they can bounce higher/go faster on repulsion/propulsion gel. However, they are not immune to lasers, bowser, spikeys, underwater, etc.)Turret Opera wrote:(this is not a joke)renhoek wrote:IT'S NOT A SIMPLE MOUSE CLICK TO MAKE STUFF YOU KNOW!!!
- TheJonyMyster
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(You're missing both my point and your own point.)
a simple mistake therefore you're retarded
a simple mistake therefore you're retarded
- TheJonyMyster
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No, you're missing my point. Read this:
If scrolled up/down and quoted my older post, why didn't you read this one?TheJonyMyster wrote:I see your point, but I still have no idea to edit my post. I was just explaining to Kexai what Turret meant.
This man is right. It was either going to be called sticky gel (reasonable) or some other technical name, like "Adhesion gel". The graphics were never included in-game, so it appears untextured.TheJonyMyster wrote:Also, it was going to be in Portal 2, but it was cancelled. Same with reflective gel, but it was a bit different.
Again, reflective gel was much the same. I think the Valve team realized that reflecting a harmful laser over and over again in a room coated with it would lead to gameplay issues. Sure, they could have delimited it, but that's not realistic now it is? How many surfaces can a red dot deflect from until it shows nothing?
Certainly, adhesion gel sounds science-y enough and sounds a lot better than ripping off another copyright with VVVVVV.
Last edited by lovechild on 14 Jul 2013, 08:33, edited 1 time in total.
- Superjustinbros
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Seconded. I'd prefer the name "Sticky" to be used so it's description in the editor would be on-par with the other gels.
By now I'm expecting a "VVVVVV" cheat.
By now I'm expecting a "VVVVVV" cheat.