Mari0 SE V7 Mazes Not Appearing under Entities

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Revan XVII
Posts: 48
Joined: 29 Apr 2014, 17:51

Post » 03 Aug 2015, 20:27

Okay, just got a new computer and I thought to myself "Hey I should see if there is a version of MAri0 SE for mac!" Sure enough there is, I am running Mari0 SE with minimal problems and actually the only problem I have as the title describes, while in the level builder Maze start and Maze end do not show up under the Entities tab. Are they unlock able, or is this just not gonna work for me period. Also I am not much of a coder, barely understand code in fact, so if you could give me an idea that I could understand I would greatly appreciate it! :D

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Mari0_Player
Posts: 224
Joined: 23 Sep 2013, 00:48

Post » 03 Aug 2015, 20:36

They can still be used, but you'll have to insert them manually by editing the level's txt file.

Revan XVII
Posts: 48
Joined: 29 Apr 2014, 17:51

Post » 03 Aug 2015, 22:03

Thank you Mari0_Player

EDIT: I just tried looking not the level txt file and like I stated previously, I cannot code, so as much as I appreciate your advise, it doesn't really answer my question.

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Qwerbey
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Post » 04 Aug 2015, 03:07

The Wiki wrote:To show maze entities in the level editor, simply open entity.lua, and remove the "hidden=true" phrase on each of the maze entities, which are on lines 26 through 28.

Revan XVII
Posts: 48
Joined: 29 Apr 2014, 17:51

Post » 05 Aug 2015, 06:13

@QwertymanO07

I do not know where to find this lua file Wiki mentions, I am running Macbook os lion 10.7.5 and the game runs fine btw, but if you could tell me where to look I'd more than appreciate it! :D

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Technochips
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Post » 05 Aug 2015, 13:15

You can find it by opening the .love file with a zip extractor.

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TurretBot
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Post » 05 Aug 2015, 15:01

You don't want to use them anyway; They crash the game on load IIRC.

Revan XVII
Posts: 48
Joined: 29 Apr 2014, 17:51

Post » 05 Aug 2015, 19:41

Ok thanks everyone! I appreciate the help and advise, kind sucks they crash the game but I found a way around using them.

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