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A flub in the current SE Beta.

Posted: 21 Nov 2014, 02:26
by Superjustinbros
A few days ago I noticed that something was up with the Mac OS X build of Mario SE Beta 9. I know I wrote something about it in another part of the forums, but I thought I'd just type it here as well for easier exposure.

During the transition form the old delimiters to the new ones in Beta 9, something was accidentally enabled that caused the game to read every file in a map pack's folder, including the infamous "DS_Store" files, which when loaded causes the game to immediately crash and burn on the Stabyourself.net screen. These "DS_Store" files only exist on Mac OS X, and are invisible to users; you can only see them if you pull a folder from an OS X and view it in Windows, where you'll find the DS_Store files intact.

Here's an example of the error in action.
Image

Re: A flub in the current SE Beta.

Posted: 21 Nov 2014, 22:21
by JohnHOne
then you need to delete every ds_store file

Re: A flub in the current SE Beta.

Posted: 23 Nov 2014, 00:54
by Mari0_Player
JohnHOne wrote:then you need to delete every ds_store file
They're invisible though.

Re: A flub in the current SE Beta.

Posted: 23 Nov 2014, 19:11
by JohnHOne
Mari0_Player wrote:
JohnHOne wrote:then you need to delete every ds_store file
They're invisible though.
i'm talking about windows
for mac os,you need to add a code at mari0 se that will detect ds_store,and not load it

Re: A flub in the current SE Beta.

Posted: 24 Nov 2014, 16:57
by Mr.Q.Marx?
John. That's what Justin is saying.
He's saying that a developer or modder should add this code.