Reverse Excursion Funnel issue.
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
No, this is not a bug report. I have already mailed crash@stabyourself.net, and am simply wondering if there is a way to make reversed excursion funnels not crash the game in v9 with map fix.
- Pixelworker
- Posts: 35
- Joined: 09 Aug 2013, 17:17
Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
- Spider-Man
- Posts: 40
- Joined: 17 Jun 2014, 07:59
Ending*.Pixelworker wrote:Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
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No, endimg.
It's not "Ending", it's "Ending Image"
It's not "Ending", it's "Ending Image"
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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Okay, cool. So I can add that fix to the list of fixes I've used on this version of SE... Now I just need to find the thread that I got the map fix from... AGAIN.
Where is the funnel.lua file located?Pixelworker wrote:Yes, I actually figured out how to fix that. In funnel.lua in line 220, there should be something like "endimg = excursionfunnelendimg2", which is most likely a typo. Replace that with ""endimg = excursionfunnelend2img", and you should be fine.
where all the other luas are.
rename the .love to a .zip and extract it
rename the .love to a .zip and extract it
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
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You can simply open the .love file with WinRAR or 7Zip or any program made to open .rar and .zip files.MM102 wrote:rename the .love to a .zip and extract it